Fenway's Empire RP
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- Rear Admiral
- Posts:1890
- Joined:Sat Dec 01, 2012 9:39 am
- Affiliation:GLORIOUS REPUBLIC
Empire Name: Planetary Dominion
New Leader: Comrade Leader Arceus Negata
Government Type: Oligarchy
Sector: 1
Capital: Fortress Worldcraft Star's End
Currency: Malta - 6 Malta = 1 Galactic Credit
Strength Index (Adds up to 240 or less)
Economy: 10
Civilian: 14
Political: 100
Military: 100
Size: 1
Short Backstory: The dominates hail from a distant galaxy hounded by the chaotic forces of manipulistic capitalism. Left no quarter in a territory surrounded by their greatest fear on all sides, the comrade leader initiated a mass migration to another system coordinated from the massive flagship Star's End, a world in its own right. As the Dominion settles into this new realm, they cannot help but feel uneasy and turn to their glorious leader Arceus Negata for his unparalleled wisdom, who has prophesied that any attempt to colonize planets in the sector will result in ruination. Consequently, the dominates quietly strip mine worlds on the edge of known space, reproducing aboard the massive worldcraft brought on their journey and building mighty warships on their venerable forgecraft until the time may come that comrade leader Negata finds it wise to lash out at the scum currently inhabiting the galaxy.
The dominates are pale humanoids in appearance with long, flowing black hair and slightly pointed ears, and have nothing but the utmost devotion to their fearless leader despite the fact that their standards of living are exceptionally poor by contemporary standards.
New Leader: Comrade Leader Arceus Negata
Government Type: Oligarchy
Sector: 1
Capital: Fortress Worldcraft Star's End
Currency: Malta - 6 Malta = 1 Galactic Credit
Strength Index (Adds up to 240 or less)
Economy: 10
Civilian: 14
Political: 100
Military: 100
Size: 1
Short Backstory: The dominates hail from a distant galaxy hounded by the chaotic forces of manipulistic capitalism. Left no quarter in a territory surrounded by their greatest fear on all sides, the comrade leader initiated a mass migration to another system coordinated from the massive flagship Star's End, a world in its own right. As the Dominion settles into this new realm, they cannot help but feel uneasy and turn to their glorious leader Arceus Negata for his unparalleled wisdom, who has prophesied that any attempt to colonize planets in the sector will result in ruination. Consequently, the dominates quietly strip mine worlds on the edge of known space, reproducing aboard the massive worldcraft brought on their journey and building mighty warships on their venerable forgecraft until the time may come that comrade leader Negata finds it wise to lash out at the scum currently inhabiting the galaxy.
The dominates are pale humanoids in appearance with long, flowing black hair and slightly pointed ears, and have nothing but the utmost devotion to their fearless leader despite the fact that their standards of living are exceptionally poor by contemporary standards.

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- Ensign
- Posts:248
- Joined:Sun Jan 06, 2013 3:59 pm
- Affiliation:The Orion Imperium
- Location:Mars
Re: Fenway's Empire RP
Updated Application:
Empire Name: The Orion Confederation
New Leader: Chancellor George Anderson
Government Type: Modified Direct Democracy
Sector: (Which of the four sectors you are in- 1 is upper right, 2 upper left, 3 lower left, 4 lower right) 3
Capital: Cyrania III
Currency: (Include conversion to Galactic Credit) Octio- 1 Octio=2 GC
Strength Index (Adds up to 240 or less)
Economy: 50
Civilian: 60
Political: 25
Military: 103
Size: 2
The Orion Confederation was formed when the globalization of its home planet occurred. When space travel was made practical, a colonization spree followed. Now, the Confederation is a slightly xenophobic nation that wants to remedy its lack of planets with more annexations. The Confederation is also highly concerned about security, so border incursions, terrorists, smuggling, and the like are taken seriously. A recent election has also taken place, ending the former Chancellor Hans Bauer's 20 year term as leader of the Confederation. Chancellor George Anderson now leads. Time will tell if he will go down in history as a great leader, or a despot.
Empire Name: The Orion Confederation
New Leader: Chancellor George Anderson
Government Type: Modified Direct Democracy
Sector: (Which of the four sectors you are in- 1 is upper right, 2 upper left, 3 lower left, 4 lower right) 3
Capital: Cyrania III
Currency: (Include conversion to Galactic Credit) Octio- 1 Octio=2 GC
Strength Index (Adds up to 240 or less)
Economy: 50
Civilian: 60
Political: 25
Military: 103
Size: 2
The Orion Confederation was formed when the globalization of its home planet occurred. When space travel was made practical, a colonization spree followed. Now, the Confederation is a slightly xenophobic nation that wants to remedy its lack of planets with more annexations. The Confederation is also highly concerned about security, so border incursions, terrorists, smuggling, and the like are taken seriously. A recent election has also taken place, ending the former Chancellor Hans Bauer's 20 year term as leader of the Confederation. Chancellor George Anderson now leads. Time will tell if he will go down in history as a great leader, or a despot.
Last edited by DeadlyMiddie on Wed Jul 17, 2013 7:53 am, edited 3 times in total.
Lead Me, Follow Me, or Get Out of My Way- General George S. Patton Jr.
Re: Fenway's Empire RP
Looks like someone is here to kick plot.Farseer wrote:Military: 225
"The Sky is the Limit"

Commander Error wrote:"Titan" - Moves slightly quicker than a glacier, on a good day.
Prototype wrote:F-14s are just gay Tornados.
Catsonmeth wrote:Which meant every two weeks, Tuesday night was reserved for mainlining coffee and getting sensual with a keyboard
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- Rear Admiral
- Posts:1890
- Joined:Sat Dec 01, 2012 9:39 am
- Affiliation:GLORIOUS REPUBLIC
Re: Fenway's Empire RP
I am here for all your anuns.
...oh #$%@, there's a rule. That's stupid.
...oh #$%@, there's a rule. That's stupid.

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- Fleet Admiral
- Posts:3217
- Joined:Wed Dec 05, 2012 9:54 pm
- Affiliation:Hexalan
- IGN:PCaptainRexK
- Location:Hexalan
Re: Fenway's Empire RP
I just edited my app in compliance with the limit, so now I have 15 systems and something-5 politics.Farseer wrote:I am here for all your anuns.
...oh #$%@, there's a rule. That's stupid.
cats wrote:I literally cannot be wrong about this fictional universe
Re: Fenway's Empire RP
United Terran Alliance
Leader: Ian Velenberg.
Government: A combination of dictatorship and democracy. The people are able to politically overthrow the ruler but the ruler has high powers in his hands.
Quadrant: 1st (we relocated
)
Capital: Serpentis Prime , Delta Serpentis.
Currency: Union Credit ( 1 UC = 0.33 GC )
Strength Index - 240
Military - 80
Economy - 45
Social - 80
Political - 20
Size - 15
"Short" backstory:
Military: A well oiled war machine. The power of the UTN comes from the courage and dedication of the soldiers. While the fleet is held back a bit by the limited technology it more than makes it up by the people. The UTN marines are a terrifying force to fight against.
Economy: Slowly improving as the result of the dedication of the people who are ready to work hard with little reward when needed.
Social: The dedication and education of values created a powerful society which is ready to back their leaders.
Political: When it comes to bureaucratic the UTA traditionally lacks in efficiency, maybe the only thing the citizens are complaining about.
Size: Currently includes a limited amount of systems but the UTA has already set up it's eyes on other systems.
Leader: Ian Velenberg.
Government: A combination of dictatorship and democracy. The people are able to politically overthrow the ruler but the ruler has high powers in his hands.
Quadrant: 1st (we relocated

Capital: Serpentis Prime , Delta Serpentis.
Currency: Union Credit ( 1 UC = 0.33 GC )
Strength Index - 240
Military - 80
Economy - 45
Social - 80
Political - 20
Size - 15
"Short" backstory:
Spoiler:
Economy: Slowly improving as the result of the dedication of the people who are ready to work hard with little reward when needed.
Social: The dedication and education of values created a powerful society which is ready to back their leaders.
Political: When it comes to bureaucratic the UTA traditionally lacks in efficiency, maybe the only thing the citizens are complaining about.
Size: Currently includes a limited amount of systems but the UTA has already set up it's eyes on other systems.
They're watching ... 
"I am forbidden tag" -CvN

"I am forbidden tag" -CvN
Re: Fenway's Empire RP
Batiss Combine
New Leader: Karesh'Ni
Government Type: Social Democratic Republic (cohesive fractional)
Sector:4, lower right (Area laced with dark nebulae and widespread stars known as the Bata Viel)
Capital: Mundesh, Batiel system
Currency: Universal Credit (Katil is still used in some places, 1:1)
Strength Index
Economy: 40
Civilian: 50
Political: 50
Military: 60 (clan Militias are also quite powerful, but not government controlled, these account for about 20 points.)
Size: 40
Short Backstory:
(longer one will be available when I feel like redoing the TSRFM page)
The separate nations of the Feles grew as they explored the stars. Typically, each nation was controlled by a single clan, one family and those directly subservient, with a few variations in government type. When they ventured out of the dark bubble of the Bata Viel, into the galactic community, the individual nations grew closer, eventually melding into one conglomerate, the Batiss Combine. The Clans retained some of their their power, some in the form of official representation, and some with unofficial Duchies. Karesh'Ni was the visionary behind this melding just under 100 years ago, people have wanted him in a position of greater power since the Combine was formed. Now, since the old head of government has died, 'Ni has taken the position.
New Leader: Karesh'Ni
Government Type: Social Democratic Republic (cohesive fractional)
Sector:4, lower right (Area laced with dark nebulae and widespread stars known as the Bata Viel)
Capital: Mundesh, Batiel system
Currency: Universal Credit (Katil is still used in some places, 1:1)
Strength Index
Economy: 40
Civilian: 50
Political: 50
Military: 60 (clan Militias are also quite powerful, but not government controlled, these account for about 20 points.)
Size: 40
Short Backstory:
(longer one will be available when I feel like redoing the TSRFM page)
The separate nations of the Feles grew as they explored the stars. Typically, each nation was controlled by a single clan, one family and those directly subservient, with a few variations in government type. When they ventured out of the dark bubble of the Bata Viel, into the galactic community, the individual nations grew closer, eventually melding into one conglomerate, the Batiss Combine. The Clans retained some of their their power, some in the form of official representation, and some with unofficial Duchies. Karesh'Ni was the visionary behind this melding just under 100 years ago, people have wanted him in a position of greater power since the Combine was formed. Now, since the old head of government has died, 'Ni has taken the position.
"Any sufficiently advanced technology is indistinguishable from a completely ad-hoc plot device"
— David Langford
— David Langford
Spoiler:
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- Lt. Commander
- Posts:781
- Joined:Fri Dec 07, 2012 5:00 pm
- Affiliation:Darkstar Security CO
- Location:Brazil.
Re: Fenway's Empire RP
Empire Name: Darkstar Corporation.
New Leader: =censored=
Government Type: I dont know,but its rulled by a corporation.
Sector: (Which of the four sectors you are in- 1 is upper right, 2 upper left, 3 lower left, 4 lower right) Mainly Sector 4,with smaller twin in sector 1.
Capital: Pendagron,Beta Caeli system.
Currency: (Include conversion to Galactic Credit) Galactic Credit.
Strength Index (Adds up to 240 or less)
Economy:60 [The monopoly of some resources give the Darkstar a advantage in transations]
Civilian:50
Political:60 [Somewhat strict,with low corruption. The corruption is controlled by blackmail,assassination and a network of information brokering]
Military: 40
Size: 30
Short Backstory: The Darkstar Co. is a company initially versed in in-system defense and information broking. Now its a powerhouse,technologically and Economically,capable of funding colonys on his own.
The Darkstar military is centered around the concepts of stealth and speed, preferring outmaneuvering their enemies, hit-and-run attacks, guerrilla tactics and subterfuge.
The armoury of the corporation consists primarily of lightly armoured, fast vehicles with average firepower, which can outmaneuver and flank the opponent. Long-range weaponry is also prevalent, including the surface-to-space missile launchers or long range artillery designed to deliver immense amounts of punishment to the opponent without exposing themselves.
In various ways, the corporation has always been technologically superioor in terms of civilian tech, an organization backed by and effectively operated on behalf of the traders and companys, and, more specifically, economically and technologically developed nations. It is not fully known how the corporation achieved such a state of unique technological superiority, though it is often linked to their access to and study of allegedly alien technology, and their monopoly on certain resources, which provided them with vast amounts of wealth, both financially and scientifically. The corporation has constructed, owned, and operated many state-of-the-art research institutes, and hired out research teams globally. Oftentimes, these institutes and related facilities were kept highly secret, and hidden from academia and especially from the galactic scientific comitee.
New Leader: =censored=
Government Type: I dont know,but its rulled by a corporation.
Sector: (Which of the four sectors you are in- 1 is upper right, 2 upper left, 3 lower left, 4 lower right) Mainly Sector 4,with smaller twin in sector 1.
Capital: Pendagron,Beta Caeli system.
Currency: (Include conversion to Galactic Credit) Galactic Credit.
Strength Index (Adds up to 240 or less)
Economy:60 [The monopoly of some resources give the Darkstar a advantage in transations]
Civilian:50
Political:60 [Somewhat strict,with low corruption. The corruption is controlled by blackmail,assassination and a network of information brokering]
Military: 40
Size: 30
Short Backstory: The Darkstar Co. is a company initially versed in in-system defense and information broking. Now its a powerhouse,technologically and Economically,capable of funding colonys on his own.
The Darkstar military is centered around the concepts of stealth and speed, preferring outmaneuvering their enemies, hit-and-run attacks, guerrilla tactics and subterfuge.
The armoury of the corporation consists primarily of lightly armoured, fast vehicles with average firepower, which can outmaneuver and flank the opponent. Long-range weaponry is also prevalent, including the surface-to-space missile launchers or long range artillery designed to deliver immense amounts of punishment to the opponent without exposing themselves.
In various ways, the corporation has always been technologically superioor in terms of civilian tech, an organization backed by and effectively operated on behalf of the traders and companys, and, more specifically, economically and technologically developed nations. It is not fully known how the corporation achieved such a state of unique technological superiority, though it is often linked to their access to and study of allegedly alien technology, and their monopoly on certain resources, which provided them with vast amounts of wealth, both financially and scientifically. The corporation has constructed, owned, and operated many state-of-the-art research institutes, and hired out research teams globally. Oftentimes, these institutes and related facilities were kept highly secret, and hidden from academia and especially from the galactic scientific comitee.
" We explore... and you call us criminals. We seek after knowledge, and you call us criminals.We exist without skin color, without nationality, without religous bias... and you call us criminals.You build atomic bombs, you wage wars, you murder, cheat, and lie to us and try to make us believe it's for our own good, yet we're the
criminals.Yes, I am a crimial. My crime is that of curiosity."
EMPRAH * BRUVA
criminals.Yes, I am a crimial. My crime is that of curiosity."
EMPRAH * BRUVA
Re: Fenway's Empire RP
Aaand I still got no answer abut my idea.
I actually thought that because of that system everyone will begin to spoiler everything they do, so I suggest to improve in the system, I will bring it all here edited:
Each participant spoilers a tactic he wants to adopt for his fleet (obv the others are not supposed to read the spoilers), and you play the battle out. On critical moments you can stop the battle and allow the others to pick tactics again and so it will be a game of predicting the other's tactics like real strategy. You can also spoiler any other action you don't want the other players to know about. Be warned though that the amount of spoilers you can use is limited by the number of SpecOps points you have.The SpecOps points will regen over pages added to the thread (Which can be a good relative way to measure time in this RP).
On the other hand players can also open the contents of the spoiler and what is inside using an intel point. Their number is also limited and it regenerates as well.
In order to make sure people won't be tempted to open the spoilers regardless I made an encrypting algorithm and a program with it. You can download and try it out here: <Link temporarley removed>
I will also PM Fen the decoder to use. It will be actually much appreciated if that system is added as a plugin into the forum because I find it uncomfortable to jump between multiple programs all the time even though I tried to make it user friendly. basically all there is a need for is to add an API because I already got the encryption figured out. It is also possible to automate the points stuff quite easily too.
I actually thought that because of that system everyone will begin to spoiler everything they do, so I suggest to improve in the system, I will bring it all here edited:
Each participant spoilers a tactic he wants to adopt for his fleet (obv the others are not supposed to read the spoilers), and you play the battle out. On critical moments you can stop the battle and allow the others to pick tactics again and so it will be a game of predicting the other's tactics like real strategy. You can also spoiler any other action you don't want the other players to know about. Be warned though that the amount of spoilers you can use is limited by the number of SpecOps points you have.The SpecOps points will regen over pages added to the thread (Which can be a good relative way to measure time in this RP).
On the other hand players can also open the contents of the spoiler and what is inside using an intel point. Their number is also limited and it regenerates as well.
In order to make sure people won't be tempted to open the spoilers regardless I made an encrypting algorithm and a program with it. You can download and try it out here: <Link temporarley removed>
I will also PM Fen the decoder to use. It will be actually much appreciated if that system is added as a plugin into the forum because I find it uncomfortable to jump between multiple programs all the time even though I tried to make it user friendly. basically all there is a need for is to add an API because I already got the encryption figured out. It is also possible to automate the points stuff quite easily too.
Last edited by Iv121 on Tue Jul 09, 2013 4:40 am, edited 1 time in total.
They're watching ... 
"I am forbidden tag" -CvN

"I am forbidden tag" -CvN
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- Fleet Admiral
- Posts:3021
- Joined:Fri Dec 07, 2012 12:10 pm
- Affiliation:[redacted]
- IGN:Ivan2006
- Location:In a universe.
- Contact:
Re: Fenway's Empire RP
So, Iv, you´re saying you got something that can allow for encryption on the forum?
I don´t think fenway can do much with that, so it might be more effective if you posted it somewhere else, like in the suggestions forum.
I don´t think fenway can do much with that, so it might be more effective if you posted it somewhere else, like in the suggestions forum.
Quotes:
Spoiler:
Re: Fenway's Empire RP
Well that is a side effect but it was mostly designed for the use in the RP. See I built it counting on that only one person has the decryptor, if you just have a button for encryption and decryption someone can simply click on that button and see exactly what you wrote - want it or not. I will probably need to add an encryption key for that. Annd I already found a bug: Copying a text with some sort of a format (aka different font or size) for some reason messes the translation. Copying from the forum works BUT copying from other places like word DOESN'T , keep it in mind.
EDIT: Also found a weird bug in the system. I will remove the downlaod link until I can sit and fix it.
EDIT: Also found a weird bug in the system. I will remove the downlaod link until I can sit and fix it.
They're watching ... 
"I am forbidden tag" -CvN

"I am forbidden tag" -CvN
Re: Fenway's Empire RP
Alright latest version is out, release summery:
- fixed the font data corrupting encryption process.
- fixed the encryption method and improved it, added an encryption key, possibility of using the method for encrypting forum messages by popular demand.
- Added lines at the beginning and the end of the encrypted message to make sure the whole message is copied and encrypted/decrypted correctly. If you use the decrypt function make sure you copied the whole text from one end to the other including the lines, it will now complain if copied an invalid text. If for some reason the encrypted text has no lines like that the data is corrupt, please report me with the input you used.
- fixed help accordingly.
http://www.mediafire.com/download/qw44d ... ncoder.exe
- fixed the font data corrupting encryption process.
- fixed the encryption method and improved it, added an encryption key, possibility of using the method for encrypting forum messages by popular demand.
- Added lines at the beginning and the end of the encrypted message to make sure the whole message is copied and encrypted/decrypted correctly. If you use the decrypt function make sure you copied the whole text from one end to the other including the lines, it will now complain if copied an invalid text. If for some reason the encrypted text has no lines like that the data is corrupt, please report me with the input you used.
- fixed help accordingly.
http://www.mediafire.com/download/qw44d ... ncoder.exe
They're watching ... 
"I am forbidden tag" -CvN

"I am forbidden tag" -CvN
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- Moderator
- Posts:4205
- Joined:Thu Dec 06, 2012 11:49 am
- Affiliation:CNI
- IGN:FC_Rangefinder
- Location:Sol IIIa, School of Hard Knocks
Re: Fenway's Empire RP
That encoder's pretty useless without a DEcoder, and you haven't posted the linky to that here, IV.
