Sim city
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My(newest) city just experienced a massive fire.
Then an earthquake.
Then zombies.
Not a good day at all in Human New Cuuyth.
Then an earthquake.
Then zombies.
Not a good day at all in Human New Cuuyth.

mfw brony imagesfr0stbyte124 wrote:5 months from now, I will publish a paper on an efficient method for rendering millions of owls to a screen.
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Re: Sim city
The game looked good.
Then it was released.
Now I wouldn't touch it with a ten foot pole.
Even with all of the problems aside, the city area is much too small for my liking. I want to build a CITY, not a city block.
Then it was released.
Now I wouldn't touch it with a ten foot pole.
Even with all of the problems aside, the city area is much too small for my liking. I want to build a CITY, not a city block.

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Re: Sim city
The cities are plenty big, you just have to use your space economically.

mfw brony imagesfr0stbyte124 wrote:5 months from now, I will publish a paper on an efficient method for rendering millions of owls to a screen.
Spoiler:
Re: Sim city
Which limits your creativity and imagination, you will get it when you inevitably run out of space 

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Re: Sim city
No, then you just extend and build another city next door and send the resources you need.

mfw brony imagesfr0stbyte124 wrote:5 months from now, I will publish a paper on an efficient method for rendering millions of owls to a screen.
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Re: Sim city
I had it, but I hated how you had to specially zone areas for different wealths, and the driving thing was stupid.

mfw brony imagesfr0stbyte124 wrote:5 months from now, I will publish a paper on an efficient method for rendering millions of owls to a screen.
Spoiler:
Re: Sim city
Hey the driving wasn't mandatory, more useful for a tour around your city than actually building it (even though you could get bonuses from it)
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Re: Sim city
But sometimes firetrucks or ambulances didn't do their jobs unless you controlled them. I also like the new modules thing as well.

mfw brony imagesfr0stbyte124 wrote:5 months from now, I will publish a paper on an efficient method for rendering millions of owls to a screen.
Spoiler:
Re: Sim city
Well they always did it for me, plus ambulances do no work (you can't see it it is purely statistical), as for firetrucks they mostly arrived on time for me, especially in the early building stages where I couldn't afford fire stations and I plunked one enar the fire each time I had one 

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Re: Sim city
That sounds like a bad policy. The tourism is nice, as well as great works and place-able industry and trading.

mfw brony imagesfr0stbyte124 wrote:5 months from now, I will publish a paper on an efficient method for rendering millions of owls to a screen.
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Re: Sim city
Yeah, that´s a plus for SC5, but I think the driving thing is still good. (especially with the Rush Hour extension pack)
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Re: Sim city
I don't want to build to separate city blocks, one of which has the sole purpose of funneling resources to the other, which is most likely already full anyways. I want to build an actual city.
The city areas are simply too small.
The city areas are simply too small.

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Re: Sim city
I think you think they are really small. They aren't. They're the same size as a large city region in SC4

mfw brony imagesfr0stbyte124 wrote:5 months from now, I will publish a paper on an efficient method for rendering millions of owls to a screen.
Spoiler: