There will be one stickied topic per feature in phase 2. Other discussion may take place on other topics if relevant.
Forum rules
-This forum is about the mechanics and framework of the content. NOT about the content itself, that belongs in phase 3. However, if content discussion creeps in because it is necessary, this is permissible.
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joykler - Lieutenant
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variables and statistics
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by joykler » Wed Apr 03, 2013 7:59 am
for all this to work we need to have some variables and statistics
i already did some in my stats and stuff but we got nowhere
so just i just give al list of stats and variables
and you post it again with behind each yes or no
explanation
i have alot of ideas for this but first we need to know what to do with all these things and if you know more please say so Last edited by
joykler on Wed Apr 03, 2013 10:21 am, edited 2 times in total.
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Keon
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by Keon » Wed Apr 03, 2013 8:09 am
This is like for planets or what? Explain what each is. For example, more lives?
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Iv121
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by Iv121 » Wed Apr 03, 2013 9:16 am
And why would we care about noise levels ? That starts to smell with math, don't go too far with numbers ...
They're watching ...
"I am forbidden tag" -CvN
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joykler - Lieutenant
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by joykler » Wed Apr 03, 2013 3:31 pm
i didnt say it would be lvls
but noise would be a factor
noise irritates
when you hear noise you are distracted
you cant hear the important things
noise can tell others that you are there
so thats why i think a machine could create diffrent amounts of noise
the better the engine the lower the amount of noise
and also when you make it combust very strong yo get alot of noise
while when you are very efficynt
it would be much quiter
and i tryd to explain some keon read it again in the explanations
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MrTargareyan - Ensign
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by MrTargareyan » Thu Apr 04, 2013 1:11 am
Wouldn't it be virtually impossible to code in noise pollution anyway? With that I wouldn't go further than having low tier ships making noises like the crushers from voltz; making you turn your volume down, although noise levels seem a good idea, it would be a nightmare to think of a system for it.
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Iv121
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by Iv121 » Thu Apr 04, 2013 1:16 am
It would be a nightmare to sit and calculate it, realism < fun unless realism = fun.
Finally in space nobody hears you screaming ...
They're watching ...
"I am forbidden tag" -CvN
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joykler - Lieutenant
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by joykler » Thu Apr 04, 2013 1:38 am
its a variable already when it the sound becomes louder with the machine
it wasnt an axact variable but it is a variable
because it changes
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Dr. Mackeroth - Designer
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by Dr. Mackeroth » Mon Apr 08, 2013 5:12 am
Joykelr, please tell me you're joking. Of all those variables, only ~3 are actually useful: radiation, firing rate and shield replenishment. All the rest are completely unnecessary.
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ACH0225 - Vice Admiral
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by ACH0225 » Mon Apr 08, 2013 5:55 am
I agree. Why do we need differential swimming and fuel rates? If you have a nuclear reactor, you always will have the same fuel efficiency unless you arrange it differently or something. No exceptions.
fr0stbyte124 wrote:5 months from now, I will publish a paper on an efficient method for rendering millions of owls to a screen.
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joykler - Lieutenant
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by joykler » Mon Apr 08, 2013 5:56 am
so each ship would go with the same speed ?
you can breath in space ?
you wil always stand on the ground and there is no diffrence between space or a planet
one bukket of fuel will power an engine for ever ?
if you get a hole in your hull it wouldn matter ?
sorry but we need some variables most of them wont be needed for the player but for the development this is important
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ACH0225 - Vice Admiral
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by ACH0225 » Mon Apr 08, 2013 6:02 am
Those aren't variables. That's common knowledge. Everyone already knows these things, but what you are saying is random junk we don't need, like swimming speed. Ship speed depends on engine power, btw.
fr0stbyte124 wrote:5 months from now, I will publish a paper on an efficient method for rendering millions of owls to a screen.
mfw brony images
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joykler - Lieutenant
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by joykler » Mon Apr 08, 2013 6:11 am
i tryd to get the whole picture
engine power is in machine power
because some cranes or something would have their own strength
i asked if you could say wich to i didnt say we should use it all
and this is primaraly so everyone know wich variables shoule be reckoned with because if we are talking about speed or electricity we discover we need to have a measurement system for those things that should be in here
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Keon
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by Keon » Mon Apr 08, 2013 8:45 am
Joykler, in coding, variables are stored inside a class. Can you show where these variables would go? I don't really understand right now.
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joykler - Lieutenant
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by joykler » Mon Apr 08, 2013 10:08 am
Look i didnt think they were all new
Im just Saying that we should archive wich variables would be calculated and how
I think we need to downgrade Steves strength to create more advancements
Gravity wouldnt be too hard if you look at my gravity idea