Stellar Conquest

Post yer RPs here.
Professor Fenway
Texture Artist
Texture Artist
Posts:1506
Joined:Wed Dec 05, 2012 10:47 pm
Affiliation:Novus Roma
Location:Neither Here nor There
Re: Stellar Conquest

Post by Professor Fenway » Thu Apr 04, 2013 7:27 pm

Yes. Wait, must... tie... in... to... NeoRome... Done.

User avatar
Alduin
Cadet
Cadet
Posts:25
Joined:Thu Dec 06, 2012 3:37 pm
Affiliation:Dovan Empire
Location:Dov-Class Super Star Destroyer Glories Wake

Re: Stellar Conquest

Post by Alduin » Thu Apr 04, 2013 8:09 pm

Faction Name: Croatoan Empire
Faction Leader:Emperor Tiber
Home Planet (Not Earth):Croatoan
Ships (Less than 200):95
Planets (Less than 10):5 planets, 5 asteroids(mining/vacation) in 3 systems
Military Strength, /10:7
Economic Strength, /10:7
Cultural Strength, /10:6

Beware! large pictures!
Spoiler:
Ship Type:Cargo Vessel
Class Name:Roanoke
Armaments:dual T2 dual cannons
Defenses:able to repair small damages to hull
Fighters/Bombers (if applicable):None
Sublight speed (in % of lightspeed, none over 85%):82%
looks like this:(beware! big picture!)
Image

Ship Type:Carrier
Class Name:Hive-class Carrier
Armaments:3 dual swivel T3 dual cannons, 2 D1 Heat seeking missile ports, 4 T2 Railguns
Defenses:Heavy Croatium plating, T2 plasma Shields
Fighters/Bombers (if applicable): 10 Horizon Fighters, 6 Instinct Bombers
Sublight speed (in % of lightspeed, none over 85%):71%
Picture of what it looks like:
Image

Ship Type: Croatoa(Large Destroyer)
(only 4 in existance, 1 above home planet, 1 in reserve, and the other 2 being flagships)
Class Name:Croatoan
Armaments:four T3 swivel dual cannons, 2 D3 Heavy missile ports, 4 T3 Railguns
Defenses:Heavy Croatium Plating, T2 Heavy Plasma Sheilds, capable of repairing small wounds
Fighters/Bombers (if applicable): 2 Bombers, 3 Fighters
Sublight speed (in % of lightspeed, none over 85%):67%

Ship Type:Exploration Cruiser
Class Name:Vigilance
(Non-Cambative exploration cruiser meant for surveying space/planets
Armaments: 4 T2 Swivel rapid fire cannons, 1 D1 Light missile port
Defenses:Light Croatium armor, T2 light plasma shields
Fighters/Bombers (if applicable): 2 Shuttlecraft
Sublight speed (in % of lightspeed, none over 85%):81%
looks like this:
Image

Croatium plating: Lighter than titanium and stronger, but is difficult to produce
Fighters: none are able to travel from star to star
Image
Nickname:Emperor_Revan(and roleplay)
Spoiler:
Spoiler:
Image
Image
Image
Spoiler:
Image

ACH0225
Vice Admiral
Vice Admiral
Posts:2312
Joined:Sun Dec 09, 2012 10:21 pm
Affiliation:Strigiforme
IGN:ACH0225
Location:Cuuyth

Re: Stellar Conquest

Post by ACH0225 » Fri Apr 05, 2013 5:01 am

Faction Name: Strigiforme Union
Faction Leader: Kyriil
Home Planet (Not Earth): Cuuyth, Cyttril(Tau Serpentis)
Ships (Less than 200): 135
Planets (Less than 10): 7
Military Strength, /10: 7
Economic Strength, /10: 6
Cultural Strength, /10: 3


But wait.... No non-humans! So I shall post this and allow it to simmer in cryo until aliens!
Image
fr0stbyte124 wrote:5 months from now, I will publish a paper on an efficient method for rendering millions of owls to a screen.
mfw brony images
Spoiler:
Image
Image
Image
Image

Prototype
Developer
Posts:2968
Joined:Fri Dec 07, 2012 1:25 am
Affiliation:NSCD
IGN:Currently:Small_Bear
Location:Yes

Re: Stellar Conquest

Post by Prototype » Fri Apr 05, 2013 6:26 am

Faction name: the troll
Faction leader: some dude with a megaphone
Home planet: mars
Ships: 1, powered by magnets
Planets: 10/3
Military strength: 1
Economic strength: 10
Cultural strength:10
Population: some guy with a megaphone
Spoiler:
Image
Mistake Not... wrote: This isn't rocket science, *!
Image

Spoiler:
Image

Error
Moderator
Posts:4205
Joined:Thu Dec 06, 2012 11:49 am
Affiliation:CNI
IGN:FC_Rangefinder
Location:Sol IIIa, School of Hard Knocks

Re: Stellar Conquest

Post by Error » Fri Apr 05, 2013 6:59 am

Fenway, Vinyl, accepted.
Tiel, if you revise it to humans (no aliens yet), you're in.
Proto, no chance.
ACH, I'll accept, but you can't use it until I give the go-ahead.
________________________________________________________________________________________________________________________________________
The CoPs (C what I did thar?) is to be considered the "mod faction" for this. I'll try to keep such things as nerfing OPness, anti-godmoding, and other stuff In Char. If you really break dem rules, I'll just issue the hammer and your posts will be ignored and/or removed.
Image

Chairman_Tiel
Rear Admiral
Rear Admiral
Posts:1890
Joined:Sat Dec 01, 2012 9:39 am
Affiliation:GLORIOUS REPUBLIC

Re: Stellar Conquest

Post by Chairman_Tiel » Fri Apr 05, 2013 8:08 am

Humans only?

Curse this speciest crap. Discrimination!
[spoiler]Image[/spoiler]

Error
Moderator
Posts:4205
Joined:Thu Dec 06, 2012 11:49 am
Affiliation:CNI
IGN:FC_Rangefinder
Location:Sol IIIa, School of Hard Knocks

Re: Stellar Conquest

Post by Error » Fri Apr 05, 2013 9:00 am

They're there, we just ain't found 'em yet.
Image

User avatar
Alduin
Cadet
Cadet
Posts:25
Joined:Thu Dec 06, 2012 3:37 pm
Affiliation:Dovan Empire
Location:Dov-Class Super Star Destroyer Glories Wake

Re: Stellar Conquest

Post by Alduin » Fri Apr 05, 2013 12:32 pm

what about me?
Image
Nickname:Emperor_Revan(and roleplay)
Spoiler:
Spoiler:
Image
Image
Image
Spoiler:
Image

Error
Moderator
Posts:4205
Joined:Thu Dec 06, 2012 11:49 am
Affiliation:CNI
IGN:FC_Rangefinder
Location:Sol IIIa, School of Hard Knocks

Re: Stellar Conquest

Post by Error » Fri Apr 05, 2013 12:49 pm

You're in, alduin.
Image

User avatar
Alduin
Cadet
Cadet
Posts:25
Joined:Thu Dec 06, 2012 3:37 pm
Affiliation:Dovan Empire
Location:Dov-Class Super Star Destroyer Glories Wake

Re: Stellar Conquest

Post by Alduin » Fri Apr 05, 2013 12:49 pm

:D yay!
Image
Nickname:Emperor_Revan(and roleplay)
Spoiler:
Spoiler:
Image
Image
Image
Spoiler:
Image

DeadlyMiddie
Ensign
Ensign
Posts:248
Joined:Sun Jan 06, 2013 3:59 pm
Affiliation:The Orion Imperium
Location:Mars

Re: Stellar Conquest

Post by DeadlyMiddie » Fri Apr 05, 2013 4:21 pm

Faction Name: Orion Confederation
Faction Leader: Chancellor Hans Bauer
Home Planet (Not Earth): Cyrania III
Cyrania I- An industrial planet and the source of most of the metals and other resources needed for industry, huge amounts of radioactive material are found here, and the fission reactors for new starships are assembled here. The atmosphere also has a high sulfur content, and is mildly poisonous.
Cyrania II- A military planet, all training and unit assembly occurs here. This planet also has extremely high tungsten reserves.
Cyrania III- The capital and birthplace of Hans Bauer.
Cyrania IV- A research planet, the best labs and schools are located here.

Ships (Less than 200): 87 (the remaining 7 ships are the 1 Daedalus Class, 3 Columbus Classes, and 3 Elephants)
Planets (Less than 10): 4
Military Strength, /10: 9

1st Fleet- Commanded by Admiral Steven B. Hackett
1 Invictus Class Destroyer
1 Daedalus Class Cruiser
2 Leonidas Class Carriers
10 Omaha Class Frigates
1 Intrepid Class Scout

2nd Fleet- Commanded by Admiral Elias S. Schwarzkopf
1 Leonidas Class Carrier
1 Daedalus Class Cruiser
15 Omaha Class Frigates
1 Intrepid Class Scout
1 Elephant carrying 2 Marine Divisions and 1 Armored Battalion

3rd Fleet- Commanded by Frederick Cammer
1 Leonidas Class Carrier
1 Daedalus Class Cruiser
15 Omaha Class Frigates
1 Intrepid Class Scout
1 Elephant carrying 1 Marine Division.

Home Fleet- Commanded by Admiral James Anderson
1 Invictus Class Destroyer
1 Daedalus Class Cruiser
1 Leonidas Class Carrier
26 Omaha Class Frigates
1 Intrepid Class Scout
1 Elephant carrying 4 Marine Divisions

Economic Strength, /10: 8
Cultural Strength, /10: 3

Ship Type: Frigate
Class Name: Omaha
Armaments: 2 rocket towers of 9 200mm rockets each, 4 230mm railguns, bomb bay carrying 100 2000 lb. bombs
Defenses: KFDA (Kinetic Force Dampening Armor). Can withstand a 300g impact
Fighters/Bombers (if applicable): N/A
Sublight speed (in % of lightspeed, none over 85%): 75%

Ship Type: Carrier
Class Name: Leonidas
Armaments: 2 230mm railguns, 1 twin-barreled 300mm railgun.
Defenses: KDFA, 3 Marine Companies (300 troops in all)
Fighters/Bombers (if applicable): 12 Gladius type multipurpose fighters
Sublight speed (in % of lightspeed, none over 85%): 40%

Ship Type: Freighter
Class Name: Elephant
Armaments: 4 100mm railguns
Defenses: KFDA
Fighters/Bombers (if applicable): N/A
Sublight speed (in % of lightspeed, none over 85%): 25%
Can carry 5 Surprise Class dropships

Ship Type: Fighter
Class Name: Gladius
Armaments: 2 20mm guns, 2 low-yield tactical nuclear missiles, or substitute the nukes for 30mm heat-seeking missiles
Defenses: Chaff dispensers, radar jammers, and a nanite-ejecting "hose" to repair friendly ships.
Fighters/Bombers (if applicable): N/A
Sublight speed (in % of lightspeed, none over 85%): 0.5%

Ship Type: Destroyer
Class Name: Invictus
Armaments: 5 350mm railguns, 4 rocket towers with 30 250mm rockets each, 1 maser emitter
Defenses: KFDA and reactive armor made out of depleted uranium
Fighters/Bombers (if applicable): N/A
Sublight speed (in % of lightspeed, none over 85%): 38%
Only two of these monsters exist, 1 guarding Cyrania III, the other as a flagship.
Last edited by DeadlyMiddie on Sun Apr 07, 2013 9:09 am, edited 10 times in total.
Lead Me, Follow Me, or Get Out of My Way- General George S. Patton Jr.

Crash Override
Lt. Commander
Lt. Commander
Posts:781
Joined:Fri Dec 07, 2012 5:00 pm
Affiliation:Darkstar Security CO
Location:Brazil.

Re: Stellar Conquest

Post by Crash Override » Fri Apr 05, 2013 8:58 pm

EDIT??
NEW SHIPS
Spoiler:
Ship Type: Carrier
Class Name: Wolfhound
Armaments: 8 x 20 mm AA railguns,4 x "Puncher" magnetic flak cannon,
Defenses: Medium plating,magnetic-kinetic dampeners and 6 x Point defense Infrared -DEW [Direct Energy Weapons - Simple lasers to melt missiles incoming~]
Fighters/Bombers (if applicable): 40 Fighters or 20 Bombers.
Sublight speed (in % of lightspeed, none over 85%): 80%

Ship Type: Battlecruiser
Class Name: Starblazer
Armaments: 25 x 75 mm railcannons,13 x 150 mm railcannons,8 x JAVELIN torpedo tubes,6 x Capital Ship Assault DEW- Ultra Violet class [ Lasers for knife-fight combat with other ships. The range is a little better and they overheat,but thye by itself can melt the enemy] 10 x 20mm machineguns AA
Defenses: Advanced Stealth systems,kinetik dampeners,heavy plating and ablative armor using eezo [Element Zero]
Fighters/Bombers (if applicable):10 Interceptors or drones
Sublight speed (in % of lightspeed, none over 85%):84%

Ship Type: Miner
Class Name: Sortone
Armaments: XXX
Defenses: 1 x 20mm AA railgun
Fighters/Bombers (if applicable): 2 x Recon drones
Sublight speed (in % of lightspeed, none over 85%):35%

Ship Type: Cruiser
Class Name: Everest
Armaments: 6 x 150 mm railguns,16 x 75 mm railguns,4 x 20mm AA autocannons
Defenses: Ablative armor [eezo],magnetic shielding and basic stealth
Fighters/Bombers (if applicable):4 Drones
Sublight speed (in % of lightspeed, none over 85%):67%
Standard Marine crew [79 Soldiers]
" We explore... and you call us criminals. We seek after knowledge, and you call us criminals.We exist without skin color, without nationality, without religous bias... and you call us criminals.You build atomic bombs, you wage wars, you murder, cheat, and lie to us and try to make us believe it's for our own good, yet we're the
criminals.Yes, I am a crimial. My crime is that of curiosity."

EMPRAH * BRUVA

DeadlyMiddie
Ensign
Ensign
Posts:248
Joined:Sun Jan 06, 2013 3:59 pm
Affiliation:The Orion Imperium
Location:Mars

Re: Stellar Conquest

Post by DeadlyMiddie » Sat Apr 06, 2013 7:18 am

EDIT
4 new ships.

Ship Type: Colony Ship
Class Name: Columbus
Armaments: 2 15mm AA Guns
Defenses: Titanium Plating
Fighters/Bombers (if applicable): N/A
Sublight speed (in % of lightspeed, none over 85%): 45%

Ship Type: Scout
Class Name: Intrepid
Armaments: 3 100mm railguns, 1 rocket tower with 20 130mm rockets
Defenses: Titanium plating, KDFA, 1 marine company
Fighters/Bombers (if applicable): 1 survey drone
Sublight speed (in % of lightspeed, none over 85%): 84%


Ship Type: Dropship
Class Name: Surprise
Armaments: 2 25mm autocannons, 2 500 lb. bombs.
Defenses: Titanium Plating, Phase 1 Plasma Shields.
Fighters/Bombers (if applicable): N/A
Sublight speed (in % of lightspeed, none over 85%): 0.2%
Troop Capacity: 1 Company of Marines or 2 tanks

Ship Type: Cruiser
Class Name: Daedalus
Armaments: 8 350mm heavy railguns, 4 rocket towers (50 100mm rockets each), 50 20mm AA guns, 4 missile tubes with a magazine of 2 10 megaton guided nuclear missiles each.
Defenses: Phase 2 Plasma Shields, Tungsten Plating, Titanium Plating, KFDA.
Fighters/Bombers (if applicable): 2 Gladius fighters, 1 Surprise-Class Dropship.
Sublight speed (in % of lightspeed, none over 85%): 30%
Can carry 2 Marine companies. Five of these exist, and each fleet as of now has 1 of these, with the remaining one being held in reserve.
Last edited by DeadlyMiddie on Sun Apr 07, 2013 7:09 am, edited 2 times in total.
Lead Me, Follow Me, or Get Out of My Way- General George S. Patton Jr.

Professor Fenway
Texture Artist
Texture Artist
Posts:1506
Joined:Wed Dec 05, 2012 10:47 pm
Affiliation:Novus Roma
Location:Neither Here nor There

Re: Stellar Conquest

Post by Professor Fenway » Sat Apr 06, 2013 11:17 am

Sorry Airsoft, I think all your stuff is OP. I'll have to wait for Error.

Also, you don't need detailed tank stuff and such. Only ships will be fine.

DeadlyMiddie
Ensign
Ensign
Posts:248
Joined:Sun Jan 06, 2013 3:59 pm
Affiliation:The Orion Imperium
Location:Mars

Re: Stellar Conquest

Post by DeadlyMiddie » Sat Apr 06, 2013 12:05 pm

Ok, I will delete the tanks and marines. What are the OP parts of my ships? Lightspeed has shields and energy weapons, and only the Invictus has an energy weapon.
Lead Me, Follow Me, or Get Out of My Way- General George S. Patton Jr.

Post Reply