They would only look bad if the person building them made them look bad, and unless someone actually make a decent, highly detailed replica of a Borg cube, Borg cube would look rubbish.Shadowcat wrote:But then they would look <CENSORED>, You can make a borg cube, But a borg tank wont look good period.
Inventory ideas portaining to fighters, ammunition, and othe
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Mistake Not... wrote: This isn't rocket science, *!
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Re: Inventory ideas portaining to fighters, ammunition, and
Tanks, planes, fighters, cars, hovercraft, etc. would only be made in factories (did I attach that buildings thread?) or maybe in specialized crafting frames or something if you have enormous amount of time on your hands. The only items you could be carry from the vehicles would be parts that are salvaged from a wreck, and they would take up huge amounts of inv. space.
You wouldn't be able to carry that many weapons because most would take up more than one space in the inventory. Same goes for many of the larger items.
I think something like this, except instead of a mech you have player and instead of weapons you have other stuff.
I also PAINSTAKINGLY drew a clothing loadout GUI kind of thing in paint. LOOK AT IT! LOOK HOW EXCELLENT MAH DRAWING IS!
You wouldn't be able to carry that many weapons because most would take up more than one space in the inventory. Same goes for many of the larger items.
I think something like this, except instead of a mech you have player and instead of weapons you have other stuff.
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Re: Inventory ideas portaining to fighters, ammunition, and
^Lol wearing double layers of shoes and hats.
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Re: Inventory ideas portaining to fighters, ammunition, and
I can wear a hat under my helm? LIFE GOAL ACCOMPLISHED!
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Re: Inventory ideas portaining to fighters, ammunition, and
Yeah I think instead of hat it should be balaclava and instead of shoes socks.
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Re: Inventory ideas portaining to fighters, ammunition, and
Let's just say you can only wear certain hats/head coverings while wearing a helmet and certain foot denuders while wearing combat boots.hyperlite wrote:Yeah I think instead of hat it should be balaclava and instead of shoes socks.
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Re: Inventory ideas portaining to fighters, ammunition, and
So I cant wear diamond Nikes under my diamond boots?
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Re: Inventory ideas portaining to fighters, ammunition, and
Over complicating. This is Minecraft, where I can carry 11,000 tonnes of iron in my pockets, and turn a pig into pork by punching it.
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Re: Inventory ideas portaining to fighters, ammunition, and
This is futurecraft, where you have to undergo a very laborious, long, and time consuming process in order to organize a faction, raise cities, and build spacecraft. This really isn't all that complicated, it's just an expansion of the inventory we all know and love.Dr. Mackeroth wrote:Over complicating. This is Minecraft, where I can carry 11,000 tonnes of iron in my pockets, and turn a pig into pork by punching it.
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Re: Inventory ideas portaining to fighters, ammunition, and
If we all know and love it, Why change?
The only thing that might bring serious attention is a glitchy gravity mod that randomly affects you ship in mid-flight.
(But I do like you armour system, Remind me of runescape)
The only thing that might bring serious attention is a glitchy gravity mod that randomly affects you ship in mid-flight.
(But I do like you armour system, Remind me of runescape)
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Re: Inventory ideas portaining to fighters, ammunition, and
Because FC would work with too many new parameters and constraints. Adaptation of components like this is critical.Shadowcat wrote:If we all know and love it, Why change?
The only thing that might bring serious attention is a glitchy gravity mod that randomly affects you ship in mid-flight.
(But I do like you armour system, Remind me of runescape)
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Re: Inventory ideas portaining to fighters, ammunition, and
If we really want this to work well we will make it more constrained. After all with no limits it is like all the pvp things that exists in minecraft now being boring as hell and aggravating with people just loading up on a max inventory of supplies and owning everyone.
Also, immersion is something to work on as right now minecraft on its own is easy to just slip out of. I recommend adding some world building features.
Also, immersion is something to work on as right now minecraft on its own is easy to just slip out of. I recommend adding some world building features.
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Re: Inventory ideas portaining to fighters, ammunition, and
Well if were getting advanced we might as well go Runescape style since that would probably do the best.
Have factors like inventory size, Objects you can hold, Cargo pants, Backpacks, Cariable bags, Etc.
Then maybe body factors, Strength, Intellect, Yadayada
Then various skills, Fishing, Sword skill, Bow Skill, Laser Rifle Skill, Dancing Skill, Etc.
Then just to make the game SUPERULTRACHALANGING make it like in Wurm where the more weight your holding the slower you get
Have factors like inventory size, Objects you can hold, Cargo pants, Backpacks, Cariable bags, Etc.
Then maybe body factors, Strength, Intellect, Yadayada
Then various skills, Fishing, Sword skill, Bow Skill, Laser Rifle Skill, Dancing Skill, Etc.
Then just to make the game SUPERULTRACHALANGING make it like in Wurm where the more weight your holding the slower you get
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Re: Inventory ideas portaining to fighters, ammunition, and
No skills. Weight is no factor (that would jut be stupid considering a cubic meter of iron weighs helllalot) it should be object size and inv. space. Maybe as your inv. fills you move slower, Stim packs and energy drinks could increase 'stamina or something', allowing you to move at regular pace with full inv.Shadowcat wrote:Well if were getting advanced we might as well go Runescape style since that would probably do the best.
Have factors like inventory size, Objects you can hold, Cargo pants, Backpacks, Cariable bags, Etc.
Then maybe body factors, Strength, Intellect, Yadayada
Then various skills, Fishing, Sword skill, Bow Skill, Laser Rifle Skill, Dancing Skill, Etc.
Then just to make the game SUPERULTRACHALANGING make it like in Wurm where the more weight your holding the slower you get
"Any sufficiently advanced technology is indistinguishable from a completely ad-hoc plot device"
— David Langford
— David Langford
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