Kerbal Space Program

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Prototype
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Re: Kerbal Space Program

Post by Prototype » Thu Mar 14, 2013 9:33 am

Isn't that a watered down version of what we are trying to achieve here?
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Ivan2006
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Re: Kerbal hypersonic giraffe land Program

Post by Ivan2006 » Thu Mar 14, 2013 11:42 am

Prototype wrote:Isn't that a watered down version of what we are trying to achieve here?
Statement positive.
Please remain calm.
We´re not the first having the idea of a moon mod.
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fr0stbyte124
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Re: Kerbal hypersonic giraffe land Program

Post by fr0stbyte124 » Thu Mar 14, 2013 11:59 am

We'll be the first to actually make one, though.
(We are referring to Minecraft, right, not KSP?)

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Keon
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Re: Kerbal hypersonic giraffe land Program

Post by Keon » Thu Mar 14, 2013 4:49 pm

fr0stbyte124 wrote:We'll be the first to actually make one, though.
(We are referring to Minecraft, right, not KSP?)
There's plenty of moon mods.
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fr0stbyte124
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Re: Kerbal hypersonic giraffe land Program

Post by fr0stbyte124 » Thu Mar 14, 2013 5:00 pm

There's plenty of dimension mods, you mean. I have yet to see a single celestial body orbiting another celestial body.

Ivan2006
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Re: Kerbal hypersonic giraffe land Program

Post by Ivan2006 » Thu Mar 14, 2013 5:26 pm

fr0stbyte124 wrote:There's plenty of dimension mods, you mean. I have yet to see a single celestial body orbiting another celestial body.
The closest is Galacticraft which gives you the illusion of such, as you have to fly to other places with a rocket, but there actually is nothing mid-flight, so I guess they are still using dimensions.
However, they manage to do it without loading screens.
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CMA wrote:IT'S MY HOT BODY AND I DO WHAT I WANT WITH IT.
Tiel wrote:hey now no need to be rough
Daynel wrote: you can talk gay and furry to me any time
CMA wrote:And I can't fuck myself, my ass is currently occupied

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Keon
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Re: Kerbal hypersonic giraffe land Program

Post by Keon » Thu Mar 14, 2013 5:55 pm

Ivan2006 wrote:
fr0stbyte124 wrote:There's plenty of dimension mods, you mean. I have yet to see a single celestial body orbiting another celestial body.
The closest is Galacticraft which gives you the illusion of such, as you have to fly to other places with a rocket, but there actually is nothing mid-flight, so I guess they are still using dimensions.
However, they manage to do it without loading screens.

What do you mean? There's a menu for selecting.
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Re: Kerbal hypersonic giraffe land Program

Post by Ivan2006 » Thu Mar 14, 2013 6:23 pm

Keon wrote:
Ivan2006 wrote:
fr0stbyte124 wrote:There's plenty of dimension mods, you mean. I have yet to see a single celestial body orbiting another celestial body.
The closest is Galacticraft which gives you the illusion of such, as you have to fly to other places with a rocket, but there actually is nothing mid-flight, so I guess they are still using dimensions.
However, they manage to do it without loading screens.

What do you mean? There's a menu for selecting.
It´s still different from a classic loading screen.
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Re: Kerbal hypersonic giraffe land Program

Post by fr0stbyte124 » Thu Mar 14, 2013 6:56 pm

Doesn't count. Ain't a moon.

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Re: Kerbal Space Program

Post by Ivan2006 » Thu Mar 14, 2013 7:05 pm

not in the definition of moon.
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Tiel wrote:hey now no need to be rough
Daynel wrote: you can talk gay and furry to me any time
CMA wrote:And I can't fuck myself, my ass is currently occupied

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Re: Kerbal Space Program

Post by Error » Thu Mar 14, 2013 7:09 pm

BACK TO TOPIC!
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CommanderKobialka
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Re: Kerbal hypersonic giraffe land Program

Post by CommanderKobialka » Thu Mar 14, 2013 11:21 pm

my next challenge for ksp is to create a drop pod with no parachutes :P notice i said drop pod and not lander.
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Re: Kerbal Space Program

Post by ACH0225 » Fri Mar 15, 2013 2:41 pm

Probably will want a fuel pod on the bottom. Can slow it down enough to not explode.
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Re: Kerbal Space Program

Post by CommanderKobialka » Fri Mar 15, 2013 11:17 pm

ACH0225 wrote:Probably will want a fuel pod on the bottom. Can slow it down enough to not explode.
maybe. i dont want to use any large rockets though. seperatrons and rcs ports is what i aim on using. it will be more of an emergency escape pod than anything. i dont quick save. i play permadeath.
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Re: Kerbal Space Program

Post by Vinyl » Sat Mar 16, 2013 7:40 pm

CommanderKobialka wrote:i dont quick save. i play permadeath.
Wait... There's a way to play that isn't permadeath?
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