Taking it in a new direction:
Spoiler:
catsonmeth said:
I don't think any of these noobs-get-free-things-to-start-out-with ideas are going to fly. A faction wouldn't start out with anything so the members would be able to get a hang of the stuff through gradual development. If someone joins later, their faction might choose to give them a starter ship.
I said:
okay. then let me take this in a new direction entirely. i dont think we can expect players to take to a faction without some sort of starter/training/npc faction first. the majority of minecraft players are nine and ten years old. and i know because i used to be one that nine and ten year olds in multiplayer games are spoiled and will probably become out of control when told to stop doing something thats wrong or if they are told to take a position they dont want to take. there has to be a starter faction or something of the sort that will filter out these players before they are released into the universe to affect other peoples experiences in futurecraft.this may sound sort of harsh but... its true.
I don't think any of these noobs-get-free-things-to-start-out-with ideas are going to fly. A faction wouldn't start out with anything so the members would be able to get a hang of the stuff through gradual development. If someone joins later, their faction might choose to give them a starter ship.
I said:
okay. then let me take this in a new direction entirely. i dont think we can expect players to take to a faction without some sort of starter/training/npc faction first. the majority of minecraft players are nine and ten years old. and i know because i used to be one that nine and ten year olds in multiplayer games are spoiled and will probably become out of control when told to stop doing something thats wrong or if they are told to take a position they dont want to take. there has to be a starter faction or something of the sort that will filter out these players before they are released into the universe to affect other peoples experiences in futurecraft.this may sound sort of harsh but... its true.
Spoiler:
joykler said:
i think mertropolis
a mayor city that each server has where everyone first spawns
to get out they need to collect a certain amount of money
not very much but a little
and after they but with that money their first ship they have to be directed to the atmosphere thru an underground tunnel system in wich they learn everything
this city would be protected from the outside and will be placed in the middle of nowhere
in this city we will have guard npcs these guards have an area of oparation and they will stand still
but when someone in the area of oparation does something illegal [breaking blocks killing people enz]
he will chase the player commiting the crime and hitting him
a police droid will stop hitting him if he has half a heart lef
and he will make him pay a fine of 500
starting players would need about 600 so thats a hard hit to take
for the rest other older players can also buy appartements and stores
and take jobs in the city, the rent will be much lower in those citys
the ship those new players buy will be a ship thats renewable they just have to go to the city parking
these citys wont be part of a faction
but in the city you could join gangs most gangs will be representing a faction
and joining a gang will grant you almost enough money to buy your ship
is this an acceptable idea
Keon said:
No.
It's a good point, we need some tutorial. This could be included in some sort of "Help Book" at the start of the game.
joykler said:
noone would read it
and its way too much too learn from a book
we need to have some sort of tutorial
it doesnt matter if its in the form of a npc parcour
or a city like this
but their has to be a tutorial
and i really like the simple free ship thing
catsonmeth said:
Well, we were just talking about acedemies. They could be for more than just NPCs. Different tutorials could be set up so a player can walk in, choose a "course" to take, and learn what they need to know.
I said:
Like the instruction book that Keon suggested, nobody will pay attention to signs in a tunnel system. They should learn from experience. They could be assigned a small job in the city you described, and earn promotions over the course of a few hours. Eventually they will have a chance to conduct business transactions on a space station, which is where they could get their very first experience in flying... flying a shuttle to a station and docking. From there it can progress to harder and harder tasks until they are ready to either join a faction or become a lone wolf. The entire "job/tutorial" phase would, of course, be npc driven.
joykler said:
thats exactley what i was suggesting
with the tunnel system i ment flying thru the underground
so when they get to space they can immideatley go their own way
but your idea is better
restate it and i will nominate it
i think mertropolis
a mayor city that each server has where everyone first spawns
to get out they need to collect a certain amount of money
not very much but a little
and after they but with that money their first ship they have to be directed to the atmosphere thru an underground tunnel system in wich they learn everything
this city would be protected from the outside and will be placed in the middle of nowhere
in this city we will have guard npcs these guards have an area of oparation and they will stand still
but when someone in the area of oparation does something illegal [breaking blocks killing people enz]
he will chase the player commiting the crime and hitting him
a police droid will stop hitting him if he has half a heart lef
and he will make him pay a fine of 500
starting players would need about 600 so thats a hard hit to take
for the rest other older players can also buy appartements and stores
and take jobs in the city, the rent will be much lower in those citys
the ship those new players buy will be a ship thats renewable they just have to go to the city parking
these citys wont be part of a faction
but in the city you could join gangs most gangs will be representing a faction
and joining a gang will grant you almost enough money to buy your ship
is this an acceptable idea
Keon said:
No.
It's a good point, we need some tutorial. This could be included in some sort of "Help Book" at the start of the game.
joykler said:
noone would read it
and its way too much too learn from a book
we need to have some sort of tutorial
it doesnt matter if its in the form of a npc parcour
or a city like this
but their has to be a tutorial
and i really like the simple free ship thing
catsonmeth said:
Well, we were just talking about acedemies. They could be for more than just NPCs. Different tutorials could be set up so a player can walk in, choose a "course" to take, and learn what they need to know.
I said:
Like the instruction book that Keon suggested, nobody will pay attention to signs in a tunnel system. They should learn from experience. They could be assigned a small job in the city you described, and earn promotions over the course of a few hours. Eventually they will have a chance to conduct business transactions on a space station, which is where they could get their very first experience in flying... flying a shuttle to a station and docking. From there it can progress to harder and harder tasks until they are ready to either join a faction or become a lone wolf. The entire "job/tutorial" phase would, of course, be npc driven.
joykler said:
thats exactley what i was suggesting
with the tunnel system i ment flying thru the underground
so when they get to space they can immideatley go their own way
but your idea is better
restate it and i will nominate it
PVP in the spawn city:
Spoiler:
joykler said earlier:
no i think there should be some sort of tutorial
but he suggested a tutortial you can choose
im for a
tutorial that you have to do to get the basic stuff
and i really support my city idea because it wil instantly protect newspawned players
and because we would have a free space [space in room to build] and recource lack
that would be the best idea for people without spaceships
because all other citys would be in constant threat of being nuked
and newly spawned dont like that
I said:
the main spawn city should probably be a no nuke zone XD however, like my reply to your previous idea, players should learn from experience, so it wouldnt be 100% pvp free. players can punch other players, but then they would be chased down by the npc police and fined, like you said.
no i think there should be some sort of tutorial
but he suggested a tutortial you can choose
im for a
tutorial that you have to do to get the basic stuff
and i really support my city idea because it wil instantly protect newspawned players
and because we would have a free space [space in room to build] and recource lack
that would be the best idea for people without spaceships
because all other citys would be in constant threat of being nuked
and newly spawned dont like that
I said:
the main spawn city should probably be a no nuke zone XD however, like my reply to your previous idea, players should learn from experience, so it wouldnt be 100% pvp free. players can punch other players, but then they would be chased down by the npc police and fined, like you said.