I got the Idea from the "If you could create your own game"-topic in the games section.
Let´s imagine a Futurecraft MMO with a lot of features and factions from our RP.
Rules:
NO NSFW or other content that posting pics of would be against the forum rules.
Assume you instantly get 10k players when the game is launched.
Assume everyone playing it has quantum processors in their computers and a 10TB/s internet connection.
Assume you have an AI helping your team code the game.
Stick to the stuff provided by the RP-factions. It´s enough.
The ones from the old RP count as well.
Quotes:
Spoiler:
CMA wrote:IT'S MY HOT BODY AND I DO WHAT I WANT WITH IT.
Tiel wrote:hey now no need to be rough
Daynel wrote: you can talk gay and furry to me any time
CMA wrote:And I can't fuck myself, my ass is currently occupied
We begin by coding a core engine from scratch in C, using custom libraries and root trees in order to facilitate incredibly accurate simulations, physics, and such.
We begin by coding a core engine from scratch in C, using custom libraries and root trees in order to facilitate incredibly accurate simulations, physics, and such.
What?
"The Sky is the Limit"
Commander Error wrote:"Titan" - Moves slightly quicker than a glacier, on a good day.
Prototype wrote:F-14s are just gay Tornados.
Catsonmeth wrote:Which meant every two weeks, Tuesday night was reserved for mainlining coffee and getting sensual with a keyboard
After perfecting the core engine, we begin constructing the graphics engine. The AI suggests we use scalar fields for most of the rendering, and we implement this into our model.
Professor Fenway wrote:After perfecting the core engine, we begin constructing the graphics engine. The AI suggests we use scalar fields for most of the rendering, and we implement this into our model.
Spoiler:
Mistake Not... wrote: This isn't rocket science, *!