if you could create your own game

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blockman42
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Re: if you could create your own game

Post by blockman42 » Thu Mar 07, 2013 8:19 pm

Laserbilly wrote:
fr0stbyte124 wrote:ACH's idea reminded me of something I wanted to see. A full-scale RTS+MMO war game. Instead of commanding around units like an RTS, every unit is a player, and each team is hundreds large and has a full chain of command, all player-run. Battles result in territory changing hands, and faction production and supply lines would be realistically affected. The infantry players would be playing a FPS-style game, while the higher-ups would be commanding a massive area like a strategy game, and everyone on the team is relying on everyone else to do their job.

The style would probably be sci-fi or near-future military, and would be geared toward the hard-core gaming audience. If there was a big enough following of dedicated players, it would be a seriously awesome game.
This is what I've been imagining for the past five years! Huge armies fighting in the streets of an enormous city, lumbering dropships falling the skying and disgorging hordes of tanks and infantry. Squads maneuvering to outflank entrenched soldiers while massive starships duke it out in the space above.

I disagree with every soldier being a player, I think that there wouldn't be enough players for the massive battles that I have in mind, so NPCs should fill the cracks. While all players would start out as privates, they should be able to move up the ranks in any direction they choose (marine, tank operator, pilot, etc.). As a player moves up, he should be able to command an increasing amount of npcs. As that number grows, it will include a fraction of players under his command which will, in turn, grow as he climbs the ladder since only players would be in command positions.
Kind of sounds like Planetside, but with more buildings and strategy.

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Re: if you could create your own game

Post by CommanderKobialka » Thu Mar 07, 2013 10:41 pm

joykler wrote:i would make an rpg in wich you upload the current google maps
then you set your home town
the game turns it into a post bio war place
but the city is in some way thesame
you could enter each house and roam around

you would be a mutated humanlike
with large wings

with this you can fly around the world
there would be adepted airstreams to quikly fly from continent to continent

because its a post war kind of thing where you are a pretty normal remainder of you would have no acces to anything special
you would have to roam the world in search for mutations and quests
the main thing is that
you want to live a normal live

its also a bit medievelish because nothing is left
you have the possebility to build your own home from scrap or just fly around and try to beat bigger bosses
the world around you would also become more and more like a waistland
while its actually the world in its current status
you can visit you own home on
it maybe even so that the rebels hide in your faforite bar
isnt there a gme just like that in development? dont remember the name
Throw the commies in the drink so my country can be free!

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Re: if you could create your own game

Post by CommanderKobialka » Thu Mar 07, 2013 10:44 pm

fr0stbyte124 wrote:ACH's idea reminded me of something I wanted to see. A full-scale RTS+MMO war game. Instead of commanding around units like an RTS, every unit is a player, and each team is hundreds large and has a full chain of command, all player-run. Battles result in territory changing hands, and faction production and supply lines would be realistically affected. The infantry players would be playing a FPS-style game, while the higher-ups would be commanding a massive area like a strategy game, and everyone on the team is relying on everyone else to do their job.

The style would probably be sci-fi or near-future military, and would be geared toward the hard-core gaming audience. If there was a big enough following of dedicated players, it would be a seriously awesome game.
like dust514. eve players tell dust514 players what to do, dust514 players do it, get profit.
Throw the commies in the drink so my country can be free!

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Re: if you could create your own game

Post by CommanderKobialka » Thu Mar 07, 2013 10:49 pm

Laserbilly wrote:
fr0stbyte124 wrote:ACH's idea reminded me of something I wanted to see. A full-scale RTS+MMO war game. Instead of commanding around units like an RTS, every unit is a player, and each team is hundreds large and has a full chain of command, all player-run. Battles result in territory changing hands, and faction production and supply lines would be realistically affected. The infantry players would be playing a FPS-style game, while the higher-ups would be commanding a massive area like a strategy game, and everyone on the team is relying on everyone else to do their job.

The style would probably be sci-fi or near-future military, and would be geared toward the hard-core gaming audience. If there was a big enough following of dedicated players, it would be a seriously awesome game.
This is what I've been imagining for the past five years! Huge armies fighting in the streets of an enormous city, lumbering dropships falling the skying and disgorging hordes of tanks and infantry. Squads maneuvering to outflank entrenched soldiers while massive starships duke it out in the space above.

I disagree with every soldier being a player, I think that there wouldn't be enough players for the massive battles that I have in mind, so NPCs should fill the cracks. While all players would start out as privates, they should be able to move up the ranks in any direction they choose (marine, tank operator, pilot, etc.). As a player moves up, he should be able to command an increasing amount of npcs. As that number grows, it will include a fraction of players under his command which will, in turn, grow as he climbs the ladder since only players would be in command positions.
read up on dust514! the maps will be big enough to spend hours fighting over, and if you need a tank or even a bomber, you can use in game money to pay eve players to drop them down to you. best part is it will be f2p.
Throw the commies in the drink so my country can be free!

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Re: if you could create your own game

Post by CommanderKobialka » Thu Mar 07, 2013 10:56 pm

Prototype wrote:I would make a game which interfaces with your mind, you could literally do anything you wanted, plus if times got tight, I could do a mark zuckerberg and sell your information to companies, so they could beam adverts directly into your mind and subconsciously control you into buying their stuff, except I would sell them a load of balony, and they would be beaming their stuff into the mind of a chimpanzee, making no impact except they lose money and go bankrupt, casting the world into a financial crisis, where I will bring my army of machines out of the virtual reality I created, and rule the world, and nobody will be able to stop me because everyone will be poor and unable to afford anything to fight back. Result=World domination.

Or I would just make futurecraft but with more boobs and explosion.
cool. dont let peta find out about the chimp though. ever seen 28 days later? XD
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Re: if you could create your own game

Post by Professor Fenway » Fri Mar 08, 2013 12:23 am

I would do a game, where you start from a tiny village of a species you create (You use actual DNA codes to make it) or choose, with sentience, at the beginning of civilization with the formation of tribes. You can either do overarching control (like a RTS) or take control of individual members or units and see from their eyes, turning it into a FPS thing. You research (Discover fire by banging rocks!), build, dominate in a procedurally generated world that models actual physics events that would lead up to the creation of these things. Once you get advanced enough (hours and hours and hours and hours of ingame time) you develop space travel, and you begin missions. Of course, their are other nations also vying for dominance. VERY realistic AI's; expect incredibly realistic diplomacy, war tactics, nuclear games. If you survive this long, and eventually control the planet, you expand to space (Or abandon it as it blows up). Still retaining the control of single unit thing. You can just create cities and specify what it does and the AI takes care of the rest, OR you can become a colonist or someone and live out those lives. Full-blown editors for everything. Everything is editable and controllable (within your limits of course.) There is incredibly accurate simulations on all kinds of models, and with the right in-game hardware you can see the path of your system for 10 years (incoming asteroid field, for example), and plan ahead. Then FTL travel using any method you choose to research (You can do this yourself, with the right knowledge). Still very long. Then you take any path you desire. Actually, this goes through the whole game. Everything will be thought of, so, no matter how unlikely it is, it can be done. Want to dissect another creature? You can do it, and there's a fully functional organ system. Care to know how your species reproduces (Though I don't know why you would want to know)? Just find that, and the simulation will do the rest. Heck, are you curious about chemical structures of super-complex and theoretical molecules? Mix some in your lab and analyze it. Then zoom back out and coordinate a strike on a small outpost with a small squad. Then you zoom out and mobilize an army. Further, and you coordinate the attacks of a thousand worlds. Eventually your technology becomes so advanced you're essentially a god, and within your influence you can do just about anything.

Simulations included:

DNA Sequencing and structuring (Lifeform generation)
Atomic Substrates (Everything physical and how it is put together)
Quantum Mechanics (For those random things nobody can explain that make up FTL drives)
Gravitation (A must)
Space-Time Continuum (For the time-traveler and warping fields. Yes, you can travel in time. Yes, you can interfere and change your empire by going back in time. Yes, this will cause paradoxes)
Classical Physics (For your general simulation needs)
Life simulation (Life is boring if it isn't realistic- add everything from eating to playing to reproducing!)
Culture simulation (Nothing is complete without culture. Ranges in everything)
Development simulation (If you don't attend to it, people build stuff automatically. Realistically, of course)
Constraint simulation (Nothing is as omnipotent as you, the creator, are. Everything has bounds. Expect 500 workers to be building a castle one brick at a time, no super villagers)
Chaos simulation (Everything you do will have consequences later. Every action sets great things in motion. Don't be surprised by a rebellion when 10 years earlier, you murdered a political dissident.)
Entropy Simulation (Things break down. Deal with it. Of course, this is a problem if you have the patience to get that far)
Economics simulation (Money, supply-demand, inflation, the whole mess of economics)
Production simulation (Watch the product get built, from mining to processing to construction! Expect flaws and defects)
Politics Simulation (Though you may have infinite power in empire, you are not the leader. All kinds of governments, plus the political figures, and all the red tape.)
Individual simulation (No two things will be exactly alike! From differing personalities to different design irregularities, it will be slightly, if minutely, different)
Single-Cell level (Viruses will be here, and they'll be hungry. Prepare yourselves)
Intelligence simulation (Each organism will be simulated with a mind determined by their experiences, development, and DNA. Expect all kinds of these)
Law simulation (it will do laws depending on many factors that fit, plus the police and criminals)
Religion Simulator (Expect it from stuff happening)
Research simulator (simulates the progression of knowledge and stuff.)
Universal Simulator (Simulates the entire universe from big-bang to the time when your species appears on a planet somewhere, making sure it is varied)
Simulator Simulator (Will create a simulator for everything missed by other ones.)

And of course, if you so desire, you can slightly change the laws of physics and such before you make a new game. All of them. Would make it.. interesting...
The science way!

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Re: if you could create your own game

Post by Error » Fri Mar 08, 2013 9:02 am

A game where you smack Stephen Harper upside the head for hours on end.
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Re: if you could create your own game

Post by Ivan2006 » Fri Mar 08, 2013 3:52 pm

An RPG located in our original RP-universe.
You spawn on Mobius, Equestria, Argentium or Resurgam, depending on what race you chose and then fight off Owls, Taln and other stuff while (maybe) advancing in the ranks of the EE.
You would start as a Seargeant (basic Legionaires are NPCs) controlling your character as well as 3 Legionaires and 10 SWATbots.
You will get the ability to command your troops by voice command.
If your superior gives you a command, you don´t hear his voice, however, but get it as text. This happens in every situation two players talk to each other.
That feature exists to prevent the atmosphere being boiled by you finding out that beautiful girl in front of you is actually a male IRL.
Also, you can´t choose your own weapons. Instead, you get them from your sucperiors and have to give weapons to your inferiors that were also given to you by your superior.
If you are at a high enough rank, you no longer get weapons, but a budget to buy weapons with.
The game constantly gets updated, always adding new content, simulating the advancement of technology.
You will also be able to be a civilian, then you can also join corporations (mostly MeteoTech) and produce goods sold to the higher ranks of the EE. Also, you can design your own ships.
You will be able to buy a PEGI-18 rated version which allows for access to certain... service industries. Just for realism. (Oh man, the earth humans playing this will go nuts C: )
Also, there will be a random low chance of you encountering famous people. *cought* The Doctor *cought*
However, if you kill a Time Lord or a member of the EE or an ally of the EE, you´re in big trouble as in get-thrown-out-of-the-EE-and-left-to-fend-for-himself-while-being-hunt-down-by-other-EE-members-like trouble.

A lot of other stuff also being cool, but that´s a rough out-of-the-top-of-my-head Idea for an awesome game.
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Re: if you could create your own game

Post by ACH0225 » Fri Mar 08, 2013 6:21 pm

I feel the historical content for owls in that game is lacking. You should probably make a game about my glorious actions in the Triiduy war.
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fr0stbyte124 wrote:5 months from now, I will publish a paper on an efficient method for rendering millions of owls to a screen.
mfw brony images
Spoiler:
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Re: if you could create your own game

Post by  ҉  » Fri Mar 08, 2013 7:21 pm

Like Spore but awesome. It would start out about like Spore, but once you get past the Creature stage it would become more like a full RTS, leading your tribe and stuff, possibly with some elements of Sim City too. Space stage would be most of the game. It would be mostly an RTS, like SoaSE, but with planet landings like StarCraft, and you would design every unit like you do in Spore. That bit might also let you play it as an FPS, as an infantry soldier during ground combat or a fighter pilot in space battles.
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Re: if you could create your own game

Post by Keon » Sat Mar 09, 2013 9:52 am

Last_Jedi_Standing wrote:Like Spore but awesome. It would start out about like Spore, but once you get past the Creature stage it would become more like a full RTS, leading your tribe and stuff, possibly with some elements of Sim City too. Space stage would be most of the game. It would be mostly an RTS, like SoaSE, but with planet landings like StarCraft, and you would design every unit like you do in Spore. That bit might also let you play it as an FPS, as an infantry soldier during ground combat or a fighter pilot in space battles.
Sounds beautiful.
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Re: if you could create your own game

Post by CommanderKobialka » Sat Mar 09, 2013 10:16 pm

i would make an mmo just like planetside 2 but completely based in space. you would control your bigger ships in third person using the wasd keys to turn left and right and speed up or down. the mouse would control things like roll and angle. left click would fire the left side guns while right click would do the oposite. if your ship has a superweapon it can be fired by pressing space. small ships can be controlled in third person but are controlled in first person by default. controls are the same but left clicking will fire the forward cnnon and right clicking would fire the secondary weapon. secondary weapons could be things like lock on rockets. these are commonly refered to as fighters. small ships cannot be equiped with superweapons but are very agile. space stations serve as a teams spawn point. the game turns into a fps at this point because the enemy has to dock with your space station and destroy shield generators and capture points on foot. one all space sttions around a planet have been captured, the planets territory is given to the enemy. each faction has a main base that cant be capped or visited by the enemy. this is where you can spawn a titan. titans cost money to spawn. 100 certs. titans are pretty self explanetory. they are like maxs in planetside. although they cost resourcesnto spawn, they can be upgraded with abilities, hit points and shield points much like soase. also like soasse, you can only travel within a planet or stars gravity well. every planet has something like a phase lane. get closento the phase lane, press e, and you will be transported at ftl speeds to the gravity well linked with that phase lane. if you are on one sid of a gravity well and there is abattle on the other side, then semi transparent icons representing ships will show up on your screen. if you are in third person, you can press m to free the mouse and double click one of the icons. your ship will then line up with that ship. this is useful because holding down e activates your mini warp drive and you will fly faster to a location you want to go, much like the afterburner on an esf in planetside 2. it can only be used if nobody has fired upon you in the last 10 seconds. maybe a little longer for fihters since they may be hard to hit. this would prevent anyone from escaping a fight just before death. to prevent situations in this game like we see t the crown in planetside, there is no territory in the middle of the map. stars are nuetral and cnt be captured. like continents in planetside 2, this game would have multiple solar systems. each one with around 50 planets. okay. that is enough writing for me lol.
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Re: if you could create your own game

Post by ACH0225 » Sun Mar 10, 2013 7:09 am

Judging from my skimming, that is similar to EVE: online.
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fr0stbyte124 wrote:5 months from now, I will publish a paper on an efficient method for rendering millions of owls to a screen.
mfw brony images
Spoiler:
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Re: if you could create your own game

Post by CommanderKobialka » Sun Mar 10, 2013 4:21 pm

ACH0225 wrote:Judging from my skimming, that is similar to EVE: online.
not even remotely. think of it as soase in planetside 2s engine. but you only control one ship. i just thought of something to add! 0g battles inside space stations.
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Re: if you could create your own game

Post by ACH0225 » Sun Mar 10, 2013 7:50 pm

I'm sorry; I don't play Planetside. Can you explain it differently?
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fr0stbyte124 wrote:5 months from now, I will publish a paper on an efficient method for rendering millions of owls to a screen.
mfw brony images
Spoiler:
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