Mods we think are good mods that people should get!
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Mods I think are good:
Traincraft
Millenaire
TMI
(according to others) BTW
W/E
McEdit (what ever it is)
Flans Plane Mod
FUTURECRAFT
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________\ /_______\ /_______\ /_______\ /_______\ /__________\
O-------O . O-------O . O-------O . O-------O . O-------O . OO-------OO
Mods I think are good:
Traincraft
Millenaire
TMI
(according to others) BTW
W/E
McEdit (what ever it is)
Flans Plane Mod
FUTURECRAFT
Last edited by Ra1der Dr1verz on Thu Feb 21, 2013 10:45 am, edited 2 times in total.
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Re: Mods!
I shall rename it appropriately, I think it will be about traincraft and Ic2's involvement in it. I would also like people to recommend some good mods to me.
Re: Traincraft & Ic2's involvment in it!
Better Than Wolves.
;.'.;'::.;:".":;",,;':",;
(Kzinti script, as best as can be displayed in Human characters, translated roughly as "For the Patriarchy!")
(Kzinti script, as best as can be displayed in Human characters, translated roughly as "For the Patriarchy!")
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Re: Traincraft & Ic2's involvment in it!
I might use is mod, I really need some moving targets that I can strafe with the in development AR-15 fighter
Spoiler:
Mistake Not... wrote: This isn't rocket science, *!
Spoiler:
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Re: Traincraft & Ic2's involvment in it!
Don´t use Better than wolves.
It´s compatibility is the same as that of FC, but without the awesomeness.
If you want to use it for ship-building, I think there are several mods...
Tell me what looks ugly at your ships and I will tell you which mod can fix that.
Generally, RP2-microblocks help with detailing a lot.
And Universal electricity mods usually have good models for interiors.
It´s compatibility is the same as that of FC, but without the awesomeness.
If you want to use it for ship-building, I think there are several mods...
Tell me what looks ugly at your ships and I will tell you which mod can fix that.
Generally, RP2-microblocks help with detailing a lot.
And Universal electricity mods usually have good models for interiors.
Quotes:
Spoiler:
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Re: Traincraft & Ic2's involvment in it!
Is this to Prototype? Also, what's FC, because if you mean Future-craft... are you a time wizard?Ivan2006 wrote:Don´t use Better than wolves.
It´s compatibility is the same as that of FC, but without the awesomeness.
If you want to use it for ship-building, I think there are several mods...
Tell me what looks ugly at your ships and I will tell you which mod can fix that.
Generally, RP2-microblocks help with detailing a lot.
And Universal electricity mods usually have good models for interiors.
Re: Traincraft & Ic2's involvment in it!
*Its. Have you ever played BTW?Ivan2006 wrote:Don´t use Better than wolves.
It´s compatibility is the same as that of FC, but without the awesomeness.
;.'.;'::.;:".":;",,;':",;
(Kzinti script, as best as can be displayed in Human characters, translated roughly as "For the Patriarchy!")
(Kzinti script, as best as can be displayed in Human characters, translated roughly as "For the Patriarchy!")
- fr0stbyte124
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Re: Traincraft & Ic2's involvment in it!
How does the train handle inclines? I am assuming it doesn't just clip through the ground.
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Re: Traincraft & Ic2's involvment in it!
When direction changes (horizontally or vertically), the graphics look like the apocalypse of modelling.fr0stbyte124 wrote:How does the train handle inclines? I am assuming it doesn't just clip through the ground.
That´s the major downside of this mod.
It does clip into the terrain sometimes...
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- fr0stbyte124
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Re: Traincraft & Ic2's involvment in it!
Darn, I was hoping they came up with a solution to that. I'd really like passenger monorails to be a part of FC, and even with 45 degree tracks, that is going to be a problem.
I guess we could allow rail-based objects to change their alignment to the track to stay off the rotated plane. If you've seen the opening to Borderlands 2, that is sort of what I am talking about, where the train starts above the track, but then switches rails while going over a ravine and is hanging onto the side of the new track. If we had a 3D rail go up an incline, a train car should be able to handle that as long as it is to the left or right of the rail during the transition, rather than on top (2 points of contact with the rail, on pivots).
I guess we could allow rail-based objects to change their alignment to the track to stay off the rotated plane. If you've seen the opening to Borderlands 2, that is sort of what I am talking about, where the train starts above the track, but then switches rails while going over a ravine and is hanging onto the side of the new track. If we had a 3D rail go up an incline, a train car should be able to handle that as long as it is to the left or right of the rail during the transition, rather than on top (2 points of contact with the rail, on pivots).
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Re: Traincraft & Ic2's involvment in it!
yeah, the only problem causing the traincraft glitch is because the only part of the entity is the cab in which the player sits in... which is stupid :L
Re: Traincraft & Ic2's involvment in it!
How does Better than Wolves work then?
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