Lighting bugs

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fr0stbyte124
Developer
Posts:727
Joined:Fri Dec 07, 2012 3:39 am
Affiliation:Aye-Aye
Re: Lighting bugs

Post by fr0stbyte124 » Thu Feb 07, 2013 7:12 pm

Alright, I'll take a look whenever I have some time to spare. Probably won't be in the next day or two, though.

It's really 17 in one direction? This whole thing is so bizzare.

 ҉ 
Commodore
Commodore
Posts:1574
Joined:Thu Dec 06, 2012 6:50 am
Affiliation:Kzinti Empire
Location:Kzinhome

Re: Lighting bugs

Post by  ҉  » Thu Feb 07, 2013 9:29 pm

I logged back into the world and now it looks like this: Image
I used the sandstone blocks for measuring, but the light was the same before. Now it's weird. I officially have no idea what's going on here, so here's a download link. Do with it as you like.
;.'.;'::.;:".":;",,;':",;

(Kzinti script, as best as can be displayed in Human characters, translated roughly as "For the Patriarchy!")

ACH0225
Vice Admiral
Vice Admiral
Posts:2312
Joined:Sun Dec 09, 2012 10:21 pm
Affiliation:Strigiforme
IGN:ACH0225
Location:Cuuyth

Re: Lighting bugs

Post by ACH0225 » Sat Feb 09, 2013 7:16 am

Herobrine. Turn to low setting and run around.
Image
fr0stbyte124 wrote:5 months from now, I will publish a paper on an efficient method for rendering millions of owls to a screen.
mfw brony images
Spoiler:
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