Millenaire

Anything about the game. Maps, mods, servers, etc.
 ҉ 
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Millenaire

Post by  ҉  » Mon Jan 21, 2013 12:18 pm

Image
;.'.;'::.;:".":;",,;':",;

(Kzinti script, as best as can be displayed in Human characters, translated roughly as "For the Patriarchy!")

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Re: Millenaire

Post by Prototype » Mon Jan 21, 2013 1:30 pm

I remember this mod, I used to use the zeppelin mod and SDKs gun mod to fly from village to village in my doom ship, laying waste to all.

Good times.
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Mistake Not... wrote: This isn't rocket science, *!
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Vinyl
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Re: Millenaire

Post by Vinyl » Mon Jan 21, 2013 1:31 pm

Prototype wrote:I remember this mod, I used to use the zeppelin mod and SDKs gun mod to fly from village to village in my doom ship, laying waste to all.

Good times.
I did this too, except without the guns. I couldn't figure out how to make them work without crashing my game.
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Re: Millenaire

Post by Prototype » Mon Jan 21, 2013 2:09 pm

Vinyl wrote:
Prototype wrote:I remember this mod, I used to use the zeppelin mod and SDKs gun mod to fly from village to village in my doom ship, laying waste to all.

Good times.
I did this too, except without the guns. I couldn't figure out how to make them work without crashing my game.
Did you install it right (I think that particular version was installed into the .jar, with a few bits in .minecraft and resources)
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Mistake Not... wrote: This isn't rocket science, *!
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Archduke Daynel, PhD
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Re: Millenaire

Post by Archduke Daynel, PhD » Mon Jan 21, 2013 2:39 pm

Prototype wrote:
Vinyl wrote:
Prototype wrote:I remember this mod, I used to use the zeppelin mod and SDKs gun mod to fly from village to village in my doom ship, laying waste to all.

Good times.
I did this too, except without the guns. I couldn't figure out how to make them work without crashing my game.
Did you install it right (I think that particular version was installed into the .jar, with a few bits in .minecraft and resources)
I'm glad we live in easier times now. Today you only need to install forge and then everything goes straight to the "mods" folder.
BTW does anyone have an idea about if the zeppelin mod will ever update?
BASH THE FASH CLASS WAR NOW

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Re: Millenaire

Post by Vinyl » Mon Jan 21, 2013 2:43 pm

Daynel wrote:Today you only need to install forge and then everything goes straight to the "mods" folder.
Seriously??! I didn't even KNOW! I've been avoiding mods because they were a pain to install!
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Re: Millenaire

Post by  ҉  » Mon Jan 21, 2013 2:53 pm

Anyone who thinks mods are hard to install is an idiot. I personally dislike the Forge method; dropping stuff into the .jar and using Modloader is so easy as it is that Forge seems a bit ridiculous. And besides that Forge is evil. Modloader is a much better way, and it saddens me a little bit to see so many mods that used to use it moving to Forge. Regardless, this topic is about Millenaire, and more specifically the picture I made.
;.'.;'::.;:".":;",,;':",;

(Kzinti script, as best as can be displayed in Human characters, translated roughly as "For the Patriarchy!")

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Re: Millenaire

Post by Tunnelthunder » Mon Jan 21, 2013 3:00 pm

With a sword like that he will be alone forever.

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Re: Millenaire

Post by fr0stbyte124 » Mon Jan 21, 2013 3:36 pm

Forge's selling point is an extended API which keeps you from having to modify common base classes for most of the stuff you need, and helps with interoperability between mods. Modloader does the same, but for different stuff.

I'm not entirely sure what you think Forge is for, but there is a point to it.
Not that we're using it, but Futurecraft is pretty unique.

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Re: Millenaire

Post by Iv121 » Mon Jan 21, 2013 4:59 pm

My history with forge was far from perfect :[ . Getting things working with it does weird stuff to me, I even had a phantom portals mod installation once, appearing from nowhere (or at least forge believed there is and continuously crashed the game)
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Re: Millenaire

Post by  ҉  » Mon Jan 21, 2013 5:16 pm

fr0stbyte124 wrote:Forge's selling point is an extended API which keeps you from having to modify common base classes for most of the stuff you need, and helps with interoperability between mods. Modloader does the same, but for different stuff.

I'm not entirely sure what you think Forge is for, but there is a point to it.
Not that we're using it, but Futurecraft is pretty unique.
I support Better Than Wolves.
;.'.;'::.;:".":;",,;':",;

(Kzinti script, as best as can be displayed in Human characters, translated roughly as "For the Patriarchy!")

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Re: Millenaire

Post by Dux_Tell31 » Mon Jan 21, 2013 6:27 pm

Last_Jedi_Standing wrote: I support Better Than Wolves.
Excuse me?!?!
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Re: Millenaire

Post by Iv121 » Tue Jan 22, 2013 2:20 am

Its another mod for minecraft which utilizes mechanic energy
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Re: Millenaire

Post by Prototype » Tue Jan 22, 2013 10:42 am

It also has pretty much nothing to do with wolves.
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Mistake Not... wrote: This isn't rocket science, *!
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Re: Millenaire

Post by Chairman_Tiel » Tue Jan 22, 2013 11:30 am

Last_Jedi_Standing wrote:Anyone who thinks mods are hard to install is an idiot. I personally dislike the Forge method; dropping stuff into the .jar and using Modloader is so easy as it is that Forge seems a bit ridiculous. And besides that Forge is evil. Modloader is a much better way, and it saddens me a little bit to see so many mods that used to use it moving to Forge. Regardless, this topic is about Millenaire, and more specifically the picture I made.

You're crazy. Forge is the best thing to happen to Minecraft modding since MCP, providing an API for everything to latch on to, one more robust than Risugami's solution (and in fact any mods designed for it will work with Forge, too). The only reason you say this is because Flowerchild dislikes it, and even his vendetta is due to personal grievances with the Forge team and has nothing with the API itself.

Didn't want to log in, but this statement is so idiotic I think it's worth the trouble.
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