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Re: Tiel's WIP Airships Server

Posted: Sat Apr 20, 2013 6:27 pm
by ACH0225
Server is kaput.

Re: Tiel's WIP Airships Server

Posted: Sat Apr 20, 2013 6:35 pm
by Chairman_Tiel
Yeah...I'm at a crossroads right now.

It would seem the server is incapable of handling 3 midsize airships flitting about at once, never mind 20. So, I don't know what to do. Would like to keep Skylands, but outside of making bridges everywhere I'm not certain how that'd work out sans Movecraft. .-.

Re: Tiel's WIP Airships Server

Posted: Sat Apr 20, 2013 6:36 pm
by Avenger_7
so...back to Autocraft?

Re: Tiel's WIP Airships Server

Posted: Sat Apr 20, 2013 6:39 pm
by Chairman_Tiel
Autocraft had that annoying little thing where you couldn't dock properly.

I will see.

Re: Tiel's WIP Airships Server

Posted: Sat Apr 20, 2013 6:51 pm
by ACH0225
Autocracy is probably the better option. We can work out a way to make sure the docking thing isn't a problem.

Re: Tiel's WIP Airships Server

Posted: Sat Apr 20, 2013 7:14 pm
by blockman42
Is the server down?

Re: Tiel's WIP Airships Server

Posted: Sat Apr 20, 2013 9:18 pm
by Avenger_7
I kind of did. You put in stairs and a warning in the tutorial.

Re: Tiel's WIP Airships Server

Posted: Sat Apr 20, 2013 10:00 pm
by Chairman_Tiel
Because we all know how well people follow tutorials.

Re: Tiel's WIP Airships Server

Posted: Sat Apr 20, 2013 10:03 pm
by ACH0225
Force them to look at it. Maybe they have to click the tutorial sign to continue?

Re: Tiel's WIP Airships Server

Posted: Sat Apr 20, 2013 10:14 pm
by Chairman_Tiel
Judging by how people 'figured' out that you had to pick a class to leave spawn, I imagine on Day 1 people will start yelling in chat about how they can't progress and promptly quit. Having airships dock diagnolly is an unnecessary hassle and a critical flaw in Autocraft. I made a suggestion on the plugin page, I hope it isn't that hard to change *refuse to fly unless not touching invalid block* to *ignore invalid blocks in detection*. Technically AC ships already do it with air blocks..

Re: Tiel's WIP Airships Server

Posted: Sat Apr 20, 2013 10:18 pm
by Chairman_Tiel
Autocraft Page wrote: IGNORE_ATTACHMENTS=boolean whether or not the ship can be piloted while attached to blocks not of its type
Image

Re: Tiel's WIP Airships Server

Posted: Sat Apr 20, 2013 10:29 pm
by ACH0225
Does this mean autocraft works?

Re: Tiel's WIP Airships Server

Posted: Sat Apr 20, 2013 10:35 pm
by Chairman_Tiel
Yes. It is installed.

Though it remains to be seen if it will be as much a resource hog as movecraft. We DID have that battle royale on the old host, though I don't know how their specs match up to allgamer..

Re: Tiel's WIP Airships Server

Posted: Sat Apr 20, 2013 11:29 pm
by Vinyl
Battle royale? Tiel. Why must you overstate things so much. I was surprised at how a Greco-Roman temple on a cloud vs a spaceship ended up with the temple winning, but that was my own fault.

Re: Tiel's WIP Airships Server

Posted: Sun Apr 21, 2013 5:46 am
by ACH0225
Greco-Roman temples are extremely fast and aerodynamic. Don't you know?