Tiel's WIP Airships Server
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Server is kaput.
mfw brony imagesfr0stbyte124 wrote:5 months from now, I will publish a paper on an efficient method for rendering millions of owls to a screen.
Spoiler:
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Re: Tiel's WIP Airships Server
Yeah...I'm at a crossroads right now.
It would seem the server is incapable of handling 3 midsize airships flitting about at once, never mind 20. So, I don't know what to do. Would like to keep Skylands, but outside of making bridges everywhere I'm not certain how that'd work out sans Movecraft. .-.
It would seem the server is incapable of handling 3 midsize airships flitting about at once, never mind 20. So, I don't know what to do. Would like to keep Skylands, but outside of making bridges everywhere I'm not certain how that'd work out sans Movecraft. .-.
Re: Tiel's WIP Airships Server
so...back to Autocraft?
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Re: Tiel's WIP Airships Server
Autocraft had that annoying little thing where you couldn't dock properly.
I will see.
I will see.
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Re: Tiel's WIP Airships Server
Autocracy is probably the better option. We can work out a way to make sure the docking thing isn't a problem.
mfw brony imagesfr0stbyte124 wrote:5 months from now, I will publish a paper on an efficient method for rendering millions of owls to a screen.
Spoiler:
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Re: Tiel's WIP Airships Server
Is the server down?
Re: Tiel's WIP Airships Server
I kind of did. You put in stairs and a warning in the tutorial.
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Re: Tiel's WIP Airships Server
Because we all know how well people follow tutorials.
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Re: Tiel's WIP Airships Server
Force them to look at it. Maybe they have to click the tutorial sign to continue?
mfw brony imagesfr0stbyte124 wrote:5 months from now, I will publish a paper on an efficient method for rendering millions of owls to a screen.
Spoiler:
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Re: Tiel's WIP Airships Server
Judging by how people 'figured' out that you had to pick a class to leave spawn, I imagine on Day 1 people will start yelling in chat about how they can't progress and promptly quit. Having airships dock diagnolly is an unnecessary hassle and a critical flaw in Autocraft. I made a suggestion on the plugin page, I hope it isn't that hard to change *refuse to fly unless not touching invalid block* to *ignore invalid blocks in detection*. Technically AC ships already do it with air blocks..
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Re: Tiel's WIP Airships Server
Autocraft Page wrote: IGNORE_ATTACHMENTS=boolean whether or not the ship can be piloted while attached to blocks not of its type
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Re: Tiel's WIP Airships Server
Does this mean autocraft works?
mfw brony imagesfr0stbyte124 wrote:5 months from now, I will publish a paper on an efficient method for rendering millions of owls to a screen.
Spoiler:
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Re: Tiel's WIP Airships Server
Yes. It is installed.
Though it remains to be seen if it will be as much a resource hog as movecraft. We DID have that battle royale on the old host, though I don't know how their specs match up to allgamer..
Though it remains to be seen if it will be as much a resource hog as movecraft. We DID have that battle royale on the old host, though I don't know how their specs match up to allgamer..
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Re: Tiel's WIP Airships Server
Battle royale? Tiel. Why must you overstate things so much. I was surprised at how a Greco-Roman temple on a cloud vs a spaceship ended up with the temple winning, but that was my own fault.
cats wrote:I literally cannot be wrong about this fictional universe
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Re: Tiel's WIP Airships Server
Greco-Roman temples are extremely fast and aerodynamic. Don't you know?
mfw brony imagesfr0stbyte124 wrote:5 months from now, I will publish a paper on an efficient method for rendering millions of owls to a screen.
Spoiler: