FC official server

Anything about the game. Maps, mods, servers, etc.
Loggerc4
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Re: FC official server

Post by Loggerc4 » Tue Mar 03, 2015 2:08 pm

I used railcraft a little too much, loved firestones, blast furnaces, and coal coke furnaces. -Along with chunk loaders and metals chest.

But it doesn't bother me too much that it is gone.
'Tis not th'y 'monstrosity' you speak of, 'tis SCIENCE!!

Tell
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Re: FC official server

Post by Tell » Tue Mar 03, 2015 2:32 pm

I USED IT!!!!!!!!
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Prototype
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Re: FC official server

Post by Prototype » Tue Mar 03, 2015 2:38 pm

And I've had to cut mods out to save performance. Railcraft was the least used, least favourite mod. So it was first to be cut (after zombie awareness). MFFS has had to go as well, various bugs and removing it means we don't need resonant engine anymore.


EDIT: I forgot, I set up a seperate pack for testing things:

http://www.technicpack.net/modpack/futu ... ack.600020
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Mistake Not... wrote: This isn't rocket science, *!
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Re: FC official server

Post by Shadowcatbot » Tue Mar 03, 2015 4:06 pm

Railcraft only really has tunnelers. But meh, A pickaxe was faster anyway.


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Saravanth
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Re: FC official server

Post by Saravanth » Tue Mar 03, 2015 4:31 pm

Well, don't forget all the colored glass railcraft adds. Don't underestimate that.
5241

"When I get a hold of a Boeing 777 I will stuff it in the cargo bay my freighter and when I find you I will engage in an invasion of your butt that will make 9/11 look like a picnic, Hexalani swine." -Kobialka, 0531015.M3
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Re: FC official server

Post by Prototype » Tue Mar 03, 2015 4:41 pm

The detailing blocks it adds are useful for us, but not for the average player.

Removing it means I basically have to remake my moon base.
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Mistake Not... wrote: This isn't rocket science, *!
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Saravanth
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Re: FC official server

Post by Saravanth » Tue Mar 03, 2015 4:50 pm

Exactly. So don't.
5241

"When I get a hold of a Boeing 777 I will stuff it in the cargo bay my freighter and when I find you I will engage in an invasion of your butt that will make 9/11 look like a picnic, Hexalani swine." -Kobialka, 0531015.M3
"Hyperlite, you *." -Tau, 0446015.M3








Don't tell anybody, but to this day I have a faint hope for Futurecraft, or something similar to it, to happen. Within my lifetime.

Prototype
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Re: FC official server

Post by Prototype » Tue Mar 03, 2015 4:53 pm

It's getting removed. This isn't just a case of "add as many cool mods as you want". I need to account for performance and gameplay, and railcraft does neither a huge favour. Not a bad mod, but we don't need it.
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Mistake Not... wrote: This isn't rocket science, *!
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Re: FC official server

Post by Shadowcatbot » Tue Mar 03, 2015 5:11 pm

Unless of course Sara wants to learn Java and figure out how to make a colored windows mod/rip out colored windows for single use/make rail craft performance friendly.
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Tell
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Re: FC official server

Post by Tell » Tue Mar 03, 2015 5:18 pm

Yet you added all those other mods.
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Re: FC official server

Post by Error » Tue Mar 03, 2015 5:23 pm

Ask yourself, though, Tell: do those mods punch the server performance in the face?

Railcraft (plus MFFS and a few others) give me a five-minute load time and a 50/50 chance of crashing upon server join. As you can understand, this is Not Amusing.

Really, I'm with proto - performance first, pretties and funsies afterwards.
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Re: FC official server

Post by Prototype » Tue Mar 03, 2015 6:10 pm

Tell wrote:Yet you added all those other mods.
Most of them have minimal impact, I spent quite a long time testing them. The only suspect is Minechem, however with MFFS, Railcraft and Shaders removed, we can afford it. Plus it's one people have been asking about for a very long time, and serves some use to the common player.
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Mistake Not... wrote: This isn't rocket science, *!
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Loggerc4
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Re: FC official server

Post by Loggerc4 » Tue Mar 03, 2015 6:22 pm

prototype wrote:
Tell wrote:Yet you added all those other mods.
Most of them have minimal impact, I spent quite a long time testing them. The only suspect is Minechem, however with MFFS, Railcraft and Shaders removed, we can afford it. Plus it's one people have been asking about for a very long time, and serves some use to the common player.
Wellll... I cant really find a good use out of minechem honestly. The features I wanted it for are broke. Like, cyanide apples aren't able to be eaten, and you cant put the chemicals on tools anymore. The radioactive stuff isn't even working anymore. I ran around with uranium for 5 minuites, even pouring it on myself had no effect.

But some other good features about it still is the drugs. Can make cocaine and get speed & strength from it.
'Tis not th'y 'monstrosity' you speak of, 'tis SCIENCE!!

Yoko Kitozumi
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Re: FC official server

Post by Yoko Kitozumi » Wed Mar 04, 2015 4:43 am

So we Cut out the minechem mod and add nanomachines, son.
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>Flans mod Superiority over all other vehicle mods is imminent, all transportation mods, prepare to be destroyed....<

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Re: FC official server

Post by Shadowcatbot » Wed Mar 04, 2015 5:55 pm

Just gonna... Post the link to technic futurecraft... all over everything...
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