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Re: I'm sorry but this is a question I must ask

Posted: Fri Apr 25, 2014 9:37 am
by Error
Infinite sandbox strategy?

Shutupandtakemymoney.jpg

Re: I'm sorry but this is a question I must ask

Posted: Fri Apr 25, 2014 2:28 pm
by Chairman_Tiel
Many have tried, many have failed...the big problem here is that there's an issue of quality that comes with procedurally generated worlds. Minecraft got away with this by Notch's retroactive insistence the art style is supposed to be retro, but standards are raising and excuses like that aren't going to cut it anymore, at least not to the degree that it has.

This is really only compounded by something I'm discovering the hard way nowadays - strategy games are an absolute pain in the ass to make art assets for, because in order to have something as visually appealing (gameplay aside) as starcraft everything needs to have its own little niche design. Consider SC2's Terran faction and just how different the Marauder looks and functions compared to its contemporaries in other games. It's not like everyone doesn't know Generic Missile Dude gets a bit boring after the first two factions, but often that's really what it boils down to because coming up with interesting designs isn't the easiest thing in the world.

So what you have is a type of game that struggles with artistic variation and a genre that is extremely lackluster without it. Very hard to pull off, but I totally agree it'd be something. I know I kickstarted this MMORTS called Novus Aeturno a while back; anxiously waiting to see how that turns out.

Re: I'm sorry but this is a question I must ask

Posted: Fri Apr 25, 2014 3:40 pm
by Prototype
Depends, if the gameplay is excellent, that should cover for if the art isn't fantastic, but it would definitely give a massive advantage.

And anything with a good API for player made content, I mean minecfaft would be a fucktonne more boring if there were not any mods, and the ones that are present Mpjang don't seem to give a flying shit about (I mean seriously, mod API is the best thing they can do here, better than fucking horses). I mean Flan's mod is only as big as it is because of the player made content, it was always a prominent mod, but when Manus started making content it pretty much doubled in popularity.

Re: I'm sorry but this is a question I must ask

Posted: Mon Apr 28, 2014 10:25 pm
by CMA
CommanderKobialka wrote:If I went back in time to myself three years ago, and told myself that in three years, I would no longer be obsessed with Minecraft, my thirteen year old self would be like "wtf am I going to do with my life?". Here I am now... Anyone else thinking the same?
I know that feel exactly. Minecraft was pretty much my entire highschool experience. Now I'm looking for a wife and talking with Hungarian Nationalists, go figure.

Re: I'm sorry but this is a question I must ask

Posted: Tue Apr 29, 2014 7:46 pm
by Shadowcatbot
NotPrototype wrote:Depends, if the gameplay is excellent, that should cover for if the art isn't fantastic, but it would definitely give a massive advantage.

And anything with a good API for player made content, I mean minecfaft would be a fucktonne more boring if there were not any mods, and the ones that are present Mpjang don't seem to give a flying shit about (I mean seriously, mod API is the best thing they can do here, better than fucking horses). I mean Flan's mod is only as big as it is because of the player made content, it was always a prominent mod, but when Manus started making content it pretty much doubled in popularity.
Lets make a mod for our content for a mod for minecraft.

Thats like 8x popularity modifier, 16x if we make content for the mod of the content of the mod of minecraft.