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				What next.
				Posted: Sat Jan 11, 2014 5:31 pm
				by Tell
				So were here, now what?
			 
			
			
				Re: What next.
				Posted: Sat Jan 11, 2014 5:34 pm
				by Error
				Carry on as reasonably normal. The new DEV Team 
(cma, Tau, Iv, myself, and a few others who I cannot remember at the moment)
revamp and begin work on FutureCraft.
And try not to be a massive troll, please.
			 
			
			
				Re: What next.
				Posted: Sat Jan 11, 2014 5:34 pm
				by Archduke Daynel, PhD
				Now, we continue with whatever we were doing on the old forum.
I guess.
			 
			
			
				Re: What next.
				Posted: Sat Jan 11, 2014 11:15 pm
				by CMA
				Commander Error wrote:Carry on as reasonably normal. The new DEV Team 
(cma, Tau, Iv, myself, and a few others who I cannot remember at the moment)
revamp and begin work on FutureCraft.
And try not to be a massive troll, please.
Pretty much this, although it's most likely going to be a while before we do any actual work.
 
			 
			
			
				Re: What next.
				Posted: Sat Jan 11, 2014 11:35 pm
				by TinkerPox
				Commander Error wrote:Carry on as reasonably normal. The new DEV Team 
(cma, Tau, Iv, myself, and a few others who I cannot remember at the moment)
revamp and begin work on FutureCraft.
And try not to be a massive troll, please.
^TinkerPox......
 
			 
			
			
				Re: What next.
				Posted: Wed Jan 15, 2014 5:00 pm
				by Avenger_7
				So who's still active, exactly?  Also, have you thought of asking Reddit for experienced Minecraft super-modders to help?
			 
			
			
				Re: What next.
				Posted: Wed Jan 15, 2014 5:03 pm
				by Chairman_Tiel
				Avenger_7 wrote:So who's still active, exactly?  Also, have you thought of asking Reddit for experienced Minecraft super-modders to help?
I'd doubt the validity of any that'd actually be willing to hop in this, to be honest.
 
			 
			
			
				Re: What next.
				Posted: Wed Jan 15, 2014 6:06 pm
				by Keon
				I'd shy away from asking for modders. Maybe if we showed some progress in the MC forurm, we'd get more help.
			 
			
			
				Re: What next.
				Posted: Wed Jan 15, 2014 7:27 pm
				by CMA
				Keon wrote:I'd shy away from asking for modders. Maybe if we showed some progress in the MC forurm, we'd get more help.
This, the last thing we need is more publicity. Also, I hate reddit with a burning passion, but that's secondary.
 
			 
			
			
				Re: What next.
				Posted: Thu Jan 16, 2014 12:09 am
				by Iv121
				What cma are you ashamed of our mod's state ? More ppl knowing of us is fine , I just doubt it is possible for us to reach more people than we  did already in ou current state
			 
			
			
				Re: What next.
				Posted: Thu Jan 16, 2014 6:59 am
				by Chairman_Tiel
				Iv121 wrote:What cma are you ashamed of our mod's state ? More ppl knowing of us is fine , I just doubt it is possible for us to reach more people than we  did already in ou current state
Because we want Futurecraft to be associated with a prospering, indev mod; not the dying hulk it currently is (things are looking up, tho).
 
			 
			
			
				Re: What next.
				Posted: Thu Jan 16, 2014 9:05 am
				by Keon
				^
Programmers tend to not jump on board disorganized heaps of dung. But if we were to say, put out a little mod that has some basic flan-like entities, we might be good to go public again.
			 
			
			
				Re: What next.
				Posted: Thu Jan 16, 2014 10:00 am
				by fr0stbyte124
				Are the details for this grand restructuring written down somewhere?  I have no idea what all was discussed.
			 
			
			
				Re: What next.
				Posted: Thu Jan 16, 2014 11:19 am
				by Iv121
				Yea and you prob won't be blown away: [EDIT: Retracted by Iv, just to avoid greifing by some strangers, other than that ANY member of the community is welcome to contribute, link over at skype and via PMs]
			 
			
			
				Re: What next.
				Posted: Thu Jan 16, 2014 11:22 am
				by Chairman_Tiel
				[retracted]