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This is great.

Posted: Fri Jun 14, 2013 7:42 pm
by Chairman_Tiel
zomg

For those too lazy to kick the link, it's basically, well...how do I put this without getting a silly response from Iv...a piece of equipment utilizing a 360 degree treadmill (as well as a bracing 'collar' to prevent slipping and falling) and multiple motion sensors so that you can actually control your character in video games by moving. In conjunction with the Oculus Rift VR headset...well, you might as well be the person in the game, the only thing that breaks the immersion is the controller you'd have to use while on the device.

I especially like that evidently how fast you move ingame is determined by how fast your pace is on the machine itself, meaning that for games like Oblivion or Skyrim (without using the fast travel feature, ofc), you can get quite a workout in the process of playing. Or envision a Call of Duty or Battlefield match, in which you'd have to literally sprint to get to the next objective, the next player, the next points? It truly is amazing.

Re: This is great.

Posted: Fri Jun 14, 2013 7:47 pm
by Luna
Oh yeah i've seen that, looks like a lot of fun.

Re: This is great.

Posted: Fri Jun 14, 2013 7:56 pm
by  ҉ 
Solution to controller problem: Those Wii Remote cases that are shaped like guns, so you shoot by actually pulling a trigger that's connected to one of the buttons on the remote. Blam, virtual reality.

Re: This is great.

Posted: Fri Jun 14, 2013 7:57 pm
by Chairman_Tiel
But what if Skyrim?

Re: This is great.

Posted: Fri Jun 14, 2013 8:07 pm
by Luna
Tiel wrote:But what if Skyrim?
Holding the trigger will pull back the bow.

Re: This is great.

Posted: Fri Jun 14, 2013 8:10 pm
by Crash Override
No no no.


The solution would be a handle to simulate the bow and a small sensor thingy in the other hand to simulate the string.

Re: This is great.

Posted: Fri Jun 14, 2013 8:11 pm
by Luna
Lightspeed wrote:No no no.


The solution would be a handle to simulate the bow and a small sensor thingy in the other hand to simulate the string.
Or that.

Re: This is great.

Posted: Fri Jun 14, 2013 8:32 pm
by  ҉ 
Tiel wrote:But what if Skyrim?
The Wii Remote's already a fine sword. A bow or other weapon could be made. Same goes for pretty much anything you might need in a videogame.

Re: This is great.

Posted: Fri Jun 14, 2013 8:34 pm
by ACH0225
What if playing Kerbal Space Program? Ship powered by running?

Re: This is great.

Posted: Fri Jun 14, 2013 8:36 pm
by Chairman_Tiel
For anything where you don't directly control the character, turn off treadmill, start making hand gestures.

Re: This is great.

Posted: Fri Jun 14, 2013 8:38 pm
by ACH0225
Nope. Gonna play KSP with my feet.

Re: This is great.

Posted: Fri Jun 14, 2013 8:39 pm
by Crash Override
ACH0225 wrote:What if playing Kerbal Space Program? Ship powered by running?


Who cares? We need more boosters! - Jeb Kerman.

Re: This is great.

Posted: Fri Jun 14, 2013 8:46 pm
by  ҉ 
This won't benefit games in which you don't control a single walking person, anyway. It's mostly irrelevant for anything but FPS and maybe a few other games.

Re: This is great.

Posted: Fri Jun 14, 2013 8:48 pm
by Chairman_Tiel
FPS, RPG, 3PS, games like Minecraft, etc.

You're right that it won't be as fun when playing anything other than titles where you control one character at any given time, but that is the majority of the game market.

Re: This is great.

Posted: Fri Jun 14, 2013 8:51 pm
by  ҉ 
Tiel wrote:FPS, RPG, 3PS, games like Minecraft, etc.

You're right that it won't be as fun when playing anything other than titles where you control one character at any given time, but that is the majority of the game market.
The Rift doesn't do anything for you in a 3PS. RPGs would work as long as you stayed first person and all that. MC falls into that 'few other games' category. And actually, even an FPS would become weird as soon as you got in a vehicle. This is absolutely perfect for TF2, but that's about it. I'm not saying it's not cool, of course.