This is great.
Posted: Fri Jun 14, 2013 7:42 pm
zomg
For those too lazy to kick the link, it's basically, well...how do I put this without getting a silly response from Iv...a piece of equipment utilizing a 360 degree treadmill (as well as a bracing 'collar' to prevent slipping and falling) and multiple motion sensors so that you can actually control your character in video games by moving. In conjunction with the Oculus Rift VR headset...well, you might as well be the person in the game, the only thing that breaks the immersion is the controller you'd have to use while on the device.
I especially like that evidently how fast you move ingame is determined by how fast your pace is on the machine itself, meaning that for games like Oblivion or Skyrim (without using the fast travel feature, ofc), you can get quite a workout in the process of playing. Or envision a Call of Duty or Battlefield match, in which you'd have to literally sprint to get to the next objective, the next player, the next points? It truly is amazing.
For those too lazy to kick the link, it's basically, well...how do I put this without getting a silly response from Iv...a piece of equipment utilizing a 360 degree treadmill (as well as a bracing 'collar' to prevent slipping and falling) and multiple motion sensors so that you can actually control your character in video games by moving. In conjunction with the Oculus Rift VR headset...well, you might as well be the person in the game, the only thing that breaks the immersion is the controller you'd have to use while on the device.
I especially like that evidently how fast you move ingame is determined by how fast your pace is on the machine itself, meaning that for games like Oblivion or Skyrim (without using the fast travel feature, ofc), you can get quite a workout in the process of playing. Or envision a Call of Duty or Battlefield match, in which you'd have to literally sprint to get to the next objective, the next player, the next points? It truly is amazing.