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My Programming Class Final Project

Posted: Wed Apr 24, 2013 6:46 pm
by Dux_Tell31
As some of you already know, I'm a student at my local Academy Of Information Technology. For my Class on Visual Basic programming, I have to make a final project that encompasses everything taught in the class. This can mean something as simple as a text adventure game. However, being the guy with the 102 average in the class, I would like to blow everyone out of the water. Currently my only competition is from a friend who has been making a 2D RPG since February. Witch leads me to my idea: Whats better than 2D? 3D! So for my final project I would like make something with 3D graphics in VB.

This is where you all come in. I don't know any group of people more creative than you all, so please help by responding to one or more of the prompts.

1) Is their a better program/idea to amaze my classmates with?

2) Whats a good way to convert 2D: XY coordinates into 3D: XYZ coordinates?

3) Do you know of any reference material that would helpful?

4) Any sort of programming advice?

5) Other...

Re: My Programming Class Final Project

Posted: Wed Apr 24, 2013 6:47 pm
by ACH0225
Make it about owls. All the advice I can give.

Re: My Programming Class Final Project

Posted: Wed Apr 24, 2013 6:49 pm
by Vinyl
I don't know if checking out how Doom works would be of any help. But besides saying "reference me or Futurecraft in it" I'm all out of ideas.

Re: My Programming Class Final Project

Posted: Wed Apr 24, 2013 6:50 pm
by ACH0225
Marathon is more recent, and is 3d methinks. Maybe take a look at that?

Re: My Programming Class Final Project

Posted: Wed Apr 24, 2013 6:56 pm
by Professor Fenway
Do a Robot Owl Pirate Island Adventure Game.


NO! DO IT! ROBOT OWL PIRATE ISLAND! With ROBOT OWL PIRATES! It can be 2D, but remember- 100 foot tall robot owls must attack and plunder a city in a cutscene and steal the loot. Bonus points if they breath fire. Do a top-down game, like the old Zelda games, and fight these owls, then confront the boss in one of these giant mechanical owls- a REAL owl. And then he turns into a ZOMBIE.

You're not shooting for realism, you're shooting for AWESOME.

Re: My Programming Class Final Project

Posted: Wed Apr 24, 2013 7:00 pm
by Dux_Tell31
Professor Fenway wrote:Do a Robot Owl Pirate Island Adventure Game.


NO! DO IT! ROBOT OWL PIRATE ISLAND! With ROBOT OWL PIRATES! It can be 2D, but remember- 100 foot tall robot owls must attack and plunder a city in a cutscene and steal the loot. Bonus points if they breath fire. Do a top-down game, like the old Zelda games, and fight these owls, then confront the boss in one of these giant mechanical owls- a REAL owl. And then he turns into a ZOMBIE.

You're not shooting for realism, you're shooting for AWESOME.
I think your forgetting that I don't have an engine to work from for this. If I had a few months this might be feasible, but I only have 3-4 weeks before its due.

Re: My Programming Class Final Project

Posted: Wed Apr 24, 2013 7:02 pm
by ā€ƒŅ‰ā€ƒ
My final project in BASIC was a caveman called Zog that could do math and answer some questions. You could make something similar except with graphics (QBASIC, what I learned, is only text) and call it Zog.0 or something. Or you could do a beautiful recreation of some of the ancient textual adventure games and make your nostalgic teachers happy. Or you could make Asteroids or Galaga. Or you could make Aliens: Colonial Marines and do a better job with it than Gearbox did. Or you could make another version of Trogdor The Burninator The Game. You could pick some wholly inappropriate book (say, an English textbook) and make it into a game in the weirdest way possible (FPS involving gerunds). There are lots of possibilities.

Re: My Programming Class Final Project

Posted: Wed Apr 24, 2013 7:04 pm
by Professor Fenway
Take the original Zelda's source code, decompile, learn about it, and use it, of course changing things.

Or you could use already-existing engines and stuff.

Fine. But there MUST be Robot Owl Pirates. On an island.

EDIT: You can't have a game without an engine. Or any large program, for that matter.

Re: My Programming Class Final Project

Posted: Wed Apr 24, 2013 7:32 pm
by Dux_Tell31
Professor Fenway wrote:Take the original Zelda's source code, decompile, learn about it, and use it, of course changing things.

Or you could use already-existing engines and stuff.

Fine. But there MUST be Robot Owl Pirates. On an island.

EDIT: You can't have a game without an engine. Or any large program, for that matter.
Sucks to be me :o

Re: My Programming Class Final Project

Posted: Wed Apr 24, 2013 11:28 pm
by Iv121
Well making a project in a month ... I’m making a 2d turn-based strategy with tanks and network support as my project but I'm already like 2-3 months into development and there are still loads of bugs -.-

Re: My Programming Class Final Project

Posted: Thu Apr 25, 2013 12:38 am
by Crash Override
1) A game about history,like an old civilizations.Pick rome and make some math things. Pick Germans and put history questions

2) I dunno

3) Hm...No.

4) Im starting in Ruby. Its good to make images and such \o

5) OWLS + MAQUINES = Mindblow. MAKE A OWL CORPORATION OF MAQUINES! (^-^)/

Re: My Programming Class Final Project

Posted: Thu Apr 25, 2013 3:34 am
by fr0stbyte124
If you want to do things with a proper .NET game engine, use XNA. There's lots of tools available for it for content and design, and it will make your life much easier.

I would avoid going crazy with the 3D, though. It can be hard to work with in code. Also, it's worth keeping in mind that an engrossing 2D game will trump a nice looking but vapid 3D game any day. If you have time, do what most indie developers do and focus on a unique mechanic or concept to design around.

Re: My Programming Class Final Project

Posted: Thu Apr 25, 2013 9:04 am
by Prototype
Well if you need .obj models, I can do some, but I'm only good at robots

Re: My Programming Class Final Project

Posted: Thu Apr 25, 2013 1:02 pm
by Dux_Tell31
I don't think I'll need to import any models for this, It'd be to complex methinks.

Re: My Programming Class Final Project

Posted: Thu Apr 25, 2013 1:04 pm
by Chairman_Tiel
A 3D game without models sounds rather arduous.