StrigiTeam 6

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hyperlite
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Re: StrigiTeam 6

Post by hyperlite » Thu Jun 26, 2014 11:00 pm

plzz
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Tau
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Re: StrigiTeam 6

Post by Tau » Fri Jun 27, 2014 7:56 am

Hyperlite, seriously, what the fuck.

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Professor Fenway
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Re: StrigiTeam 6

Post by Professor Fenway » Fri Jun 27, 2014 8:59 am

Go away hyperlite.

Shadowcatbot
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Re: StrigiTeam 6

Post by Shadowcatbot » Fri Jun 27, 2014 10:39 am

Wurgh.
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In yo ceiling, stealin yo wires



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CMA
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Re: StrigiTeam 6

Post by CMA » Fri Jun 27, 2014 11:36 am

hyperlite wrote:dulge in this rather neat hobby intrigues you, just reply below or PM me with the following information:

Applicaion

Name: <===3
Age: 7 and 3/4
Position: At present these will be
Modelers create, optimize, and UV map 3D meshes in their software of choice by Concept Artist or World Builder specification. Will require abidance of relevant geometry rules and/or working pipeline (.obj format vs .dae, etc)
Concept Artists sketch or use another medium to convey designs for assets to other members of the group. Must be able to do so concisely and with the detail necessary to make use feasible.
Texture Artists utilize UV maps provided by Modelers in the Gimp or another image manipulation software to skin models in the asset pool per Concept Artist specification or their own if the former is inapplicable. May be called upon to create tileable prefabs for levels and such.
World Builders are responsible for designing levels, scheduling encounters where applicable, etc. Note that the job is more strongly influenced by group opinion than the rest - World Builders will be required to listen and participate in group discussion, always deferring to overall consensus over their own outlook.
Animators take Meshes provided by Modelers to apply Bone (and Inverse Kinematic where needed) systems for the purposes of animation. Animators have a huge amount of headroom - they will typically be given a model and a style by a Concept Artist and then follow their own interpretation in manipulating the model.
Audio Compositors create or acquire audio assets and normalize for use. These include everything from gun effects to music. An Audio Compositor will also be required to contact & interview prospective voice actors for the current project.

References: (examples of work if applicable) Bruce Willis
Bio (optional): i wanna be modlre cuz i drw a prtty pictur and my tchr lik it i get a

note: Even if you don't know one of these trades by heart, we can work together on developing your skills in them. This is as much a workshop as a joint organization.
Made me laugh/10. BRB reading OP to see what this actually is.
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Chairman_Tiel
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Re: StrigiTeam 6

Post by Chairman_Tiel » Fri Jun 27, 2014 8:42 pm

Shadowcat wrote:Wurgh.
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I must say I'm impressed. If you could make two more we should be set.
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Prototype
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Re: StrigiTeam 6

Post by Prototype » Sun Jun 29, 2014 9:59 am

So I spent a good hour working on the Narok, until Blender decided it would spontaneously delete all my work and reset it to a cube.


FFS.
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Mistake Not... wrote: This isn't rocket science, *!
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Shadowcatbot
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Re: StrigiTeam 6

Post by Shadowcatbot » Sun Jun 29, 2014 1:26 pm

prototype wrote:So I spent a good hour working on the Narok, until Blender decided it would spontaneously delete all my work and reset it to a cube.


FFS.
The computer is sending you a message.
In yo ceiling, stealin yo wires



Do not open. Ever. At all. Enter at your own risk to life and limb.
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Prototype
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Re: StrigiTeam 6

Post by Prototype » Sun Jun 29, 2014 1:27 pm

That's the second time it's done that. This sucks.
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Mistake Not... wrote: This isn't rocket science, *!
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Chairman_Tiel
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Re: StrigiTeam 6

Post by Chairman_Tiel » Sun Jun 29, 2014 1:58 pm

[spoiler]Image[/spoiler]

Prototype
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Re: StrigiTeam 6

Post by Prototype » Sun Jun 29, 2014 2:01 pm

Thank you captain hindsight.
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Mistake Not... wrote: This isn't rocket science, *!
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Chairman_Tiel
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Re: StrigiTeam 6

Post by Chairman_Tiel » Sun Jun 29, 2014 2:02 pm

You're very welcome, sergeant sarcasm.
[spoiler]Image[/spoiler]

Prototype
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Re: StrigiTeam 6

Post by Prototype » Sun Jun 29, 2014 2:06 pm

That wasn't sarcastic, general ignorance.
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Mistake Not... wrote: This isn't rocket science, *!
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Error
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Re: StrigiTeam 6

Post by Error » Sun Jun 29, 2014 2:07 pm

Commander Foresight reporting in, saying saving manually every so often is good too, and you might wanna prod cats / shadow for me, Tiel, unless I'm free to just wing it on the hangar. I have a half-decent model, just need to detail the interior and control tower, then edit it all to be a single mesh.
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Iv121
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Re: StrigiTeam 6

Post by Iv121 » Sun Jun 29, 2014 2:09 pm

Mr. Optimist assures you that you will be blessed with the same luck again proto ! Couse irony is a b**** ! You're welcome proto !
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