N.S.C.D. industrial/military production

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Prototype
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Re: N.S.C.D. industrial/military production

Post by Prototype » Thu Jun 06, 2013 9:27 am

Google sketch up can be used by anyone, I must say it's not really a skill knowing how to use it, however using it to do really awesome stuff would be a skill.


Though I must still say I would admire a hand made ship over a binvox, they require so much more effort.
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Re: N.S.C.D. industrial/military production

Post by Chairman_Tiel » Thu Jun 06, 2013 9:47 am

Sketchup could be considered a gateway software. Get the hang of that, and then you can apply for a free student license for 3ds Max. Learn that, and congrats, you now have an advantage when you sign up for a computer graphics tech course.
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Re: N.S.C.D. industrial/military production

Post by Prototype » Thu Jun 06, 2013 10:10 am

Never used 3ds max, but I have used pro desktop, which is CAD, and is what got me into the whole modelling thing, though I didn't know we would us it until it was too late to choose to carry on with the course.

But I used sketchup after Prodesktop, so IDK what it's like a a gateway, but I had managed to do a pretty decent model of an apache gunship within 3 weeks of first using CAD software, I guess I could say that.

But I find blender awful, I mean its functional, but for actually making the models, I don't like it.
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Re: N.S.C.D. industrial/military production

Post by Chairman_Tiel » Thu Jun 06, 2013 10:39 am

Sketchup is generally considered the easiest 3D software to pickup. One would think that after becoming familiar with the basic concepts of modelling, the learning curve for more advanced software like Maya or 3DS becomes a lot less steep.

In theory.
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Re: N.S.C.D. industrial/military production

Post by Prototype » Thu Jun 06, 2013 10:42 am

My only problem with sketchup is I find it a bit harder to make stuff exact, but I'm probably just doing it wrong, but for binvoxing, there is no point being exact as it'll likely get screwed up anyway, for minecraft it's perfect (almost)
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Re: N.S.C.D. industrial/military production

Post by Chairman_Tiel » Thu Jun 06, 2013 10:45 am

IMO, the best program for Binvoxing is Wings3D. Lightweight, functional, and relatively easy to pick up. For basic hull shaping/brainstorming it really can't be beat, can use the SHIFT button to make things exact, too.
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Re: N.S.C.D. industrial/military production

Post by Prototype » Sun Jun 09, 2013 1:06 pm

Guess what:

Image

TDM map anyone?
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Re: N.S.C.D. industrial/military production

Post by Vinyl » Sun Jun 09, 2013 1:12 pm

Where and when?
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Re: N.S.C.D. industrial/military production

Post by Prototype » Sun Jun 09, 2013 1:27 pm

Octav3a wrote:Where and when?
Here and whenever I finish it

slightly different with this ship as I have to take gameplay into account

and of course I'm going to need a server (to play this on, I'm ok building this solo), I am unable to run them due to something being terribly wrong with my hamachi and stuffs.
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Re: N.S.C.D. industrial/military production

Post by Iv121 » Sun Jun 09, 2013 3:03 pm

So everyone is using that texture pack lately ?
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Re: N.S.C.D. industrial/military production

Post by Prototype » Sun Jun 09, 2013 3:13 pm

Yes, it's a good one, works pretty much perfectly for what I'm trying to do on this, plus it means I get more used to it so I can help more with Aurora and Outpost 19, though I need to put the ship in a 200 block deep crater.
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Re: N.S.C.D. industrial/military production

Post by Prototype » Sun Jun 16, 2013 1:35 pm

Image

I built a gun that shoots motorbikes

your argument is invalid
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Re: N.S.C.D. industrial/military production

Post by blockman42 » Sun Jun 16, 2013 7:08 pm

Prototype wrote:Image

I built a gun that shoots motorbikes

your argument is invalid
Yes!

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Re: N.S.C.D. industrial/military production

Post by Iv121 » Mon Jun 17, 2013 2:04 am

Don't forget teh gunz !

Also assuming the Scythe or the Scimitar (dunno which you chose) is done what are you making next ? If the Atlas than pls make a new cockpit for it this one looks paperthin because of the thin floor. Best way is to make the shape without the cockpit and retexture part of it into a cockpit. This will also help to add a sense of scale in it.
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Re: N.S.C.D. industrial/military production

Post by Prototype » Mon Jun 17, 2013 9:32 am

Iv121 wrote:Don't forget teh gunz !

Also assuming the Scythe or the Scimitar (dunno which you chose) is done what are you making next ? If the Atlas than pls make a new cockpit for it this one looks paperthin because of the thin floor. Best way is to make the shape without the cockpit and retexture part of it into a cockpit. This will also help to add a sense of scale in it.
It's been done for ages now.

And the Atlas required a new cockpit anyway, this one just recycled the AF-15 cockpit.

But the Atlas is going to be a lot bigger anyway, so it is unlikely it will have the thin effect.
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