N.S.C.D. industrial/military production

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Prototype
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Re: N.S.C.D. industrial/military production

Post by Prototype » Fri Apr 19, 2013 12:18 am

Last_Jedi_Standing wrote:The stuff underneath the ship immediately made me think of salmon spawning...
It's the PMC contest map, it supposed to be an asteroid belt, but I couldn't be arsed to render all of it
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Prototype
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Re: N.S.C.D. industrial/military production

Post by Prototype » Sun May 19, 2013 12:26 pm

Carrier unit Delta:

Note, this is not a ship, just the carrier unit of a much bigger one, guess what I'm working on again.

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the runways, small craft use the little ones, larger craft use the big one

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Prototype
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Re: N.S.C.D. industrial/military production

Post by Prototype » Sun May 19, 2013 1:47 pm

Made up some of the hull of the front/middle part, trying a new amour style, this doing it for anyone:

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MrTargareyan
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Re: N.S.C.D. industrial/military production

Post by MrTargareyan » Sun May 19, 2013 2:09 pm

Looks good! :)

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Laserbilly
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Re: N.S.C.D. industrial/military production

Post by Laserbilly » Sun May 19, 2013 4:52 pm

nice

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Re: N.S.C.D. industrial/military production

Post by blockman42 » Mon May 20, 2013 8:35 am

Both look good

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Re: N.S.C.D. industrial/military production

Post by Prototype » Mon May 20, 2013 1:16 pm

adding greeble and stuff to carrier units to make them vaguely match the armour on the main hull:
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also I've re-done the design, this will now be a lot bigger, my last estimate was around 3.7km long, 800 wide, and maybe 200 high, provided that goes to plan.
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Re: N.S.C.D. industrial/military production

Post by Luna » Mon May 20, 2013 3:15 pm

Looks good. And it probably won't go to plan if your anything like me.
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Re: N.S.C.D. industrial/military production

Post by Prototype » Mon May 20, 2013 3:21 pm

Princess Luna wrote:Looks good. And it probably won't go to plan if your anything like me.
The shape won't necessarily be the same (I've scrapped the original drawing, save for the engines), and it may not be quite as curvy as I plan, but I think the size might just be accomplished, and provided I do the detail/greeble, as I make the hull, rather than after, then it could work out alright.
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Re: N.S.C.D. industrial/military production

Post by Dr. Mackeroth » Thu May 23, 2013 3:57 pm

Unusual greeble technique; I'm quite impressed.
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Re: N.S.C.D. industrial/military production

Post by Prototype » Thu May 23, 2013 3:58 pm

Yeah I don't really like to have sensible greeble, I like to wing it and see what happens, though this should look pretty good when rendered from a distance, and considering my last estimates put the ship at 4km long, that is a good thing.
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Re: N.S.C.D. industrial/military production

Post by blockman42 » Thu May 23, 2013 5:29 pm

Prototype wrote:Yeah I don't really like to have sensible greeble, I like to wing it and see what happens, though this should look pretty good when rendered from a distance, and considering my last estimates put the ship at 4km long, that is a good thing.
Aren't greebles uneven texturing in a ship, not a uniform design?

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Re: N.S.C.D. industrial/military production

Post by Prototype » Fri May 24, 2013 2:40 am

Not necessarily, you can have them somewhat even.
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Re: N.S.C.D. industrial/military production

Post by blockman42 » Fri May 24, 2013 8:13 am

Prototype wrote:Not necessarily, you can have them somewhat even.
But that's the same pattern along the whole ship, and its not even a few blocks thick, just a flat scheme.

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Re: N.S.C.D. industrial/military production

Post by Prototype » Fri May 24, 2013 8:42 am

The hull isn't greebled in the sense you mean, that's just the design, but the carrier unit is greebled in a somewhat arbitrary manner.

And greeble doesn't have to be multiple blocks thick, in fact, the areas where there is no extra detail break it up and eliminate the flatness, but I'll have to develop it further, I should have probably integrated this for the carrier like I did for the hull, but I didn't plan on using the carrier when I made it
But it's better than a flat iron hull.
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