Terran Trade Confederation

Show dem ships!
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Laserbilly
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Re: Terran Trade Confederation

Post by Laserbilly » Wed Dec 19, 2012 11:16 am

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Modular Frigate
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varients
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Repercussion Class Missile Frigate
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Class: Repercussion
Type: Missile Frigate/Long Range Destroyer
Dimensions: L = 142 m, W = 63 m, H = 41 m
Main Weapons: Eighty-Eight Mark I Mod 3 Missile Launch Tubes
Secondary Weapons: Two Mark I Mod 1 50/11 AA Twin Rail Guns
Role: Fleet Fire Support, Destroying Heavily Defended Targets

Description: The Repercussion class was commissioned at the tail end of the Tarren Insurrection. The Imperial Fleet had finally gotten around the TTC's heavy use of pinnaces and hit-and-run tactics by producing the much feared Subjugation class heavy crusier. The Subjugation was slow and only moderately armed, but so heavily shielded and armored that it took the concentrated firepower of a dozen Reprisal class destroyers to penetrate its defenses! While this ship was a huge cost in resources to the Empire, it was very easy to produce once the resources were gathered, and once they proved their success, the Empire threw its entire economy behind producing a fleet of these monsters! Within the year, the Empire had produced over a hundred of them [the exact numbers are impossible to determine as all Imperial Records were lost during The Purge], and had least one hundred and fifty more commissioned and in various states of completion, all at a crippling cost to the Empire.
The TTC's admiralty were shocked by the Empire's sudden onslaught and the recklessness with which they produced their expensive new ships. The Subjugation class' very name struck fear in the hearts of all the Confederation. However, the Subjugation did have one weakness that the Admiralty hoped to exploit: it was slow. Because the Subjugation was so heavily armored, it could only accelerate at a fraction of the speed of the average warship. This was offset, of course, by the very same armor that slowed it down. The TTC's lightly armored (and much quicker) pinnaces and destroyers barely even scratched the surface of the heavy cruisers before they had to retreat or be destroyed. The TTC needed a different kind of destroyer, and it needed soon!
Many of the older members of the admiralty demanded an even heavier ship be built, to beat the Subjugation class at its own game. This however, was rejected because the Confederation had neither the time nor the resources to undertake such a demand. They needed a quick and cheep solution to counter the Empire's heavy cruiser. When a young officer suggested missiles, they latched onto the idea with the desperation and vigor of an animal backed into a corner! Within days the plans for the Repercussion were drawn up. The schematics used the same chassis as the Reprisal class, removed the MAC cannon, replaced the defense wings with two large missile pods, and expanded the engines to include two more thrusters to compensate for the extra mass of the missile pods. It was a very simple design and, because of the already existing Reprisal shipyards, was very simple to implement. Within a month, the first Repercussions accelerated out of the shipyards. But had they come too late?
At this point, the Empire undertook a massive offensive against the TTC's entire front. The inadiquate TTC defenses fled before the onslaught, those that didn't were crushed by the Empire's armored fist of heavy cruisers! The Empire, emboldened by it unquestionable success, pressed further into TTC space.
The TTC Admiralty ordered all the main elements of its fleet back to Planet Ariel to make a final stand, leaving the Marines on the planets and a small force of pinnaces and corvettes to defend the intervening colonies. The heroes that stayed behind pestered the Impirial fleet to such a degree, that the Empire bacame enraged. The Imperial fleet stayed at each colony long enough to eradicate every last vestige of resistance; buying the Confederacy some much needed time to produce more missile boats.
By the time the Empire gathered its forces to crush the fleet gathered at Ariel, they had nearly a hundred and fifty Subjugation class heavy cruisers. Including their carriers and other support vessels, the Imperial fleet numbered close to two hundred and thirty warships!
On the other side, the terrified Confederation navy had only been able to produce fifty-seven, as-yet untested, Repercussion class destroyers. As the Confederation had stripped their entire defenses to make it, their fleet also included five Inquistion class light carriers, twenty-three Interrogation class light cruisers, one hundred forty-three Reprisal class light destroyers, seventy-two Retaliation Class corvettes, and hundreds of pinnaces and fighters; all of them ineffective at harming the bulk of the Imperial fleet!
As the invading fleet descended upon Ariel, nearly two-thirds of the Confederate fleet scattered, fleeing past the Imperial fleet. Emboldened to overconfidence, the Imperial fleet ignored the retreating ships and advanced on the remaining Confederates determined to crush them before they too could flee.
But as they closed on the defenders, the battlefield broke out into utter chaos. Thousands of missiles lanced across the gap, overwhelming their sensors and shattering their defenses. The first barrage overloaded nearly every shield along the Imperial front line, the second crippled their hulls, the third sent the Empire fleeing in terror! But as they turned to run, their escape was cut off by the Confederation fleet coelesing behind their lines. The fleeing Confedrate ships turned formed an anvil for the Repercussions to pound the routed Imperial invasion fleet into oblivion. When the fighting ended, only nine Imperial ships had escaped to report the Dissaster of Ariel.
Meanwhile, the Empire was still committed to producing hundreds of expensive ships to throw against an enemy they now knew had the perfect counter to them! All said and done, the Repercussion is the ship that bankrupt the Empire.
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Schematic
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Angled View
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Weapons
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Reprisal Class Frigate
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Class: Reprisal
Type: Frigate
Dimensions: L = 142 m, W = 33 m, H = 41 m
Main Weapons: Two 100/13 Mark I Mod 0 STS Guns, One 300/9 Mark I Mod 0 Fixed Light Gauss Cannon
Secondary Weapons: Eight 50/7 Mark II Mod 3 AA Guns
Role: Patrolling, Medium Escort, Flanking

Description: The second warship to be commissioned by the Terran Trade Confederation (then the Terran Trade Company), the Reprisal is a well-rounded light frigate. The circumstances of its commission are well known. The Fall was well into its middle stages, the Imperial Fleet had completely abandoned all but Central Systems, and pirates had become bolder than ever. Somehow, a few larger pirate bands had cobbled together a few light cruisers, and even more astonishing, had gotten a hold of several decommissioned Imperial frigates [many historians believe that these came from corrupt officials and officers who were discreetly funding the pirates for a hefty cut of their profits],and had begun terrorizing the now insufficiently protected trading convoys of the TTC and other companies like it.

The Company was then faced with a complicated problem, on one hand, the Empire both refused to protect their convoys and restricted the size of non-Imperial warships, and on the other, both the Empire and the TTC relied on the steady inflow of trade goods from the Outer Systems. The Company needed a ship that could fight off older (but larger) ships and still be within the Empire’s size restrictions. The result was the original Reprisal class frigate. It had two ship-to-ship guns and a small, fixed MAC cannon for dealing with the older decommissioned frigates, and was nimble enough to outmanuaver slower, yet more heavily armed heaps that the pirates claimed were battleships but were more accurately classified as small light cruisers.

It was the perfect ship for the restrictions set for it, however, in spite of the success of the Reprisal {or more likely because of it] many key officials within the Empire [the same ones who would lose on their investments in the pirates] urged the Emperor to penalize the TTC for “building a fleet to threaten the Empire.” The Emperor leveled a new, impossibly high, tariff on all Terran trade. When the Terrans were unable to pay, the Empire sent a fleet to occupy the Terran homeworld. This, of course set led to the Terran Insurrection and, eventually, the Terran Trade Confederation.

While the Reprisal class frigate has received many refits over the years since its first commission, it has remained a staple of Terran power and protection.
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Exterior

Here it is in the default texture
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And here it is in my preferred texture pack: Deuteros v1.34 (I edited the iron block image)
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Top-down view.
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Angled View
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Nacelles
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Interior

The Bridge
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Manual Navigation Backup
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Engine Room (upper)
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Engine Room (lower)
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Galley and Kitchen
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Main Corridor
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Ship Surgery and Ward
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Elevator From Ward to Deck 2
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Upper Turret
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Head and Shower
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Crew Quarters
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Air Lock
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Cargo Bay
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Ship Systems

Power Grid
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Port Nacelle
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Main Engine
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Point Defense Turrets
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Gun Turrets
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Gauss Cannon
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Shield Emitter
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Air Purifier
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Primary Battery
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Secondary Battery
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Water Tank
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Fuel Tank
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Last edited by Laserbilly on Mon Jan 28, 2013 8:04 pm, edited 2 times in total.

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Laserbilly
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Re: Terran Trade Confederation

Post by Laserbilly » Wed Dec 19, 2012 3:46 pm

Electromagnetic Vehicle (EMV)

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Made to transport 20 infantrymen into battle in planet atmosphere.
Exteriors
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Interior
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Now, I wasn't too sure what to do about the ribs, so I made them out of different materials too. Which one do you guys like most, Grey, Brown, or Black?
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Vinyl
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Post by Vinyl » Wed Dec 19, 2012 5:01 pm

Brown, definitely brown.
cats wrote:I literally cannot be wrong about this fictional universe

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hyperlite
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Re: Terran Trade Confederation

Post by hyperlite » Wed Dec 19, 2012 5:16 pm

Looks awesome.
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blockman42
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Re: Terran Trade Confederation

Post by blockman42 » Wed Dec 19, 2012 7:36 pm

a bit strange, but I like it.

 ҉ 
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Re: Terran Trade Confederation

Post by  ҉  » Wed Dec 19, 2012 9:34 pm

Laserbilly wrote:Thanks, but unfortunately I'm still unable to upload anything from my computer to my Dropbox. I bought a new one over Thanksgiving and I should be able to set it up this weekend! Hopefully I can get those to you soon, until then, you're stuck with photos like everyone else... :(
Any luck?
;.'.;'::.;:".":;",,;':",;

(Kzinti script, as best as can be displayed in Human characters, translated roughly as "For the Patriarchy!")

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Laserbilly
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Re: Terran Trade Confederation

Post by Laserbilly » Thu Dec 20, 2012 7:38 am

Last_Jedi_Standing wrote:
Laserbilly wrote:Thanks, but unfortunately I'm still unable to upload anything from my computer to my Dropbox. I bought a new one over Thanksgiving and I should be able to set it up this weekend! Hopefully I can get those to you soon, until then, you're stuck with photos like everyone else...
Any luck?
Kind of, I got the new computer to work (was having trouble on that end) and found that I didn't much care for Windows 8 and that's about as far as I got. I still need to download all my programs and I should be able to get to it this weekend. I thought that I would get it all set up last weekend, but I forgot that we were visiting with family all weekend so I just haven't had the time. I've been doing all these new build still on my old computer... /:|

Also, is there anything wrong with the forum this morning? It's loading really slowly....

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Re: Terran Trade Confederation

Post by Ivan2006 » Thu Dec 20, 2012 12:43 pm

As usual, damn good quality...
(gotta get the world file of that cruiser from my friend to do some work on it and restart shipbuilding... well, at least after the mods I wanna use are out... (yes, I use mods, as I see this as a training for building ships with FC, which is a mod.))
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Spoiler:
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CMA wrote:And I can't fuck myself, my ass is currently occupied

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Laserbilly
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Re: Terran Trade Confederation

Post by Laserbilly » Fri Dec 21, 2012 6:59 am

Ivan2006 wrote:As usual, damn good quality...
(gotta get the world file of that cruiser from my friend to do some work on it and restart shipbuilding... well, at least after the mods I wanna use are out... (yes, I use mods, as I see this as a training for building ships with FC, which is a mod.))
I'm pretty sure we all use mods as building aids on the bigger projects. Because who wants to build the same section over and over again when they could just build it once and copy and paste it!

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Laserbilly
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Re: Terran Trade Confederation

Post by Laserbilly » Fri Dec 21, 2012 7:29 am

@ Vinyl

Brown (wood) was the only one I was pretty sure I wouldn't pick. If five or six more people agree then I would have gone with it. But not now...

@ hyperlite

Thanks!

@ Blockman

I'll take that as a strange complement, thank you. Also, you're profile pic is FREAKING AMAZING!!!
Last edited by Laserbilly on Fri Dec 21, 2012 7:43 am, edited 1 time in total.

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Laserbilly
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Re: Terran Trade Confederation

Post by Laserbilly » Fri Dec 21, 2012 7:30 am

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Vindication Class Heavy Cruiser
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Nacluv Sythe Light Cruiser
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Class: Retaliation
Type: Light Cruiser/Heavy Destroyer
Dimensions: L = 277 m, W = 91 m, H = 92 m
Main Weapon: 500/130 Mark III Mod 0 Fixed Heavy Gauss Cannon
Secondary Weapons: Eight 50/5 Mark IV Mod 0 AA Guns, and Four 100/10 Mark I Mod 0 STS Guns
Role: Heavy Fire Support, Destroying Dreadnaughts and Heavy Cruisers

Description: The Nacluv have recently transferred twelve Scythe class light cruisers to the command of the Terran Trade Confederate Navy. The Scythe, while technically classed as a light cruiser, is better described as a heavy destroyer. In addition to possessing slightly above average conventional firepower when compared to other ships of similar weight/mass, these fast attack cruisers carry a deadly surprise: a 150 meter long, heavy gauss cannon! Its long, slender hull gives the Scythe the advantage of extremely high acceleration speeds for its class type, and its innovative ringed engine gives it even better performance still. As long as the Scythe doesn't stick around to to exchange broadsides with its targets, then it can be a very useful tool in any Navy's arsenal.
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I think the blue background looks better than the red...
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Front-left.
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Top front-right.
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Ring Thruster.
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Impulse Thrusters and Shuttle Bay.
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Anti-Air defense and Ship-To-Ship guns.
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The Heavy Gauss Cannon (150 meters long)!
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Last edited by Laserbilly on Mon Jan 28, 2013 7:31 pm, edited 1 time in total.

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Re: Terran Trade Confederation

Post by Prototype » Fri Dec 21, 2012 7:50 am

Laserbilly wrote:Also, I'm trying to make the infantry for my Mobile Infantry and I'm not sure exactly how to go about representing them....

Should I just stack a stair, a block and a half-block (for the feet, torso, and head, respectively), and call it done. I think en-mass they wouldn't look too bad. Or should I use a mob mod?

I think the Armor Stand mod would be ideal, but for some reason I'm having trouble making it work... Are there any mods that insert a mob that can just stand still in ranks for a pretty parade photo?? The mob skins don't matter too much, I can always re-skin them...
If you're looking to make mobile infantry, use iron blocks, stone stairs, stone half slabs, nether fence for hands, and either a Steve head or a skeleton head, I can post you a picture of an example if you want.
This works well but they are a bit big, but they can look cool and you can do more with them
Spoiler:
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Mistake Not... wrote: This isn't rocket science, *!
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Spoiler:
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Laserbilly
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Re: Terran Trade Confederation

Post by Laserbilly » Fri Dec 21, 2012 8:13 am

Prototype wrote:
Laserbilly wrote:Also, I'm trying to make the infantry for my Mobile Infantry and I'm not sure exactly how to go about representing them....

Should I just stack a stair, a block and a half-block (for the feet, torso, and head, respectively), and call it done. I think en-mass they wouldn't look too bad. Or should I use a mob mod?

I think the Armor Stand mod would be ideal, but for some reason I'm having trouble making it work... Are there any mods that insert a mob that can just stand still in ranks for a pretty parade photo?? The mob skins don't matter too much, I can always re-skin them...
If you're looking to make mobile infantry, use iron blocks, stone stairs, stone half slabs, nether fence for hands, and either a Steve head or a skeleton head, I can post you a picture of an example if you want.
This works well but they are a bit big, but they can look cool and you can do more with them
Thanks! I hadn't thought of fences for arms, that's a really good idea! I don't want them to be 3 meters tall though, so I'll probably just go with a half-block for the head...

Do you guys have any other good ideas?

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Re: Terran Trade Confederation

Post by Prototype » Fri Dec 21, 2012 9:02 am

How about instead of a half block, you could maybe re skin one of the head blocks, that might look better as a head but u don't know because I don't know what the body will look like.
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Mistake Not... wrote: This isn't rocket science, *!
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blockman42
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Re: Terran Trade Confederation

Post by blockman42 » Fri Dec 21, 2012 9:46 am

You could always reskin 2 blocks to make them look like infantry

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