Terran Trade Confederation

Show dem ships!
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Re: Terran Trade Confederation

Post by  ҉  » Wed Dec 19, 2012 9:34 pm

Laserbilly wrote:Thanks, but unfortunately I'm still unable to upload anything from my computer to my Dropbox. I bought a new one over Thanksgiving and I should be able to set it up this weekend! Hopefully I can get those to you soon, until then, you're stuck with photos like everyone else... :(
Any luck?
;.'.;'::.;:".":;",,;':",;

(Kzinti script, as best as can be displayed in Human characters, translated roughly as "For the Patriarchy!")

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Re: Terran Trade Confederation

Post by Laserbilly » Thu Dec 20, 2012 7:38 am

Last_Jedi_Standing wrote:
Laserbilly wrote:Thanks, but unfortunately I'm still unable to upload anything from my computer to my Dropbox. I bought a new one over Thanksgiving and I should be able to set it up this weekend! Hopefully I can get those to you soon, until then, you're stuck with photos like everyone else...
Any luck?
Kind of, I got the new computer to work (was having trouble on that end) and found that I didn't much care for Windows 8 and that's about as far as I got. I still need to download all my programs and I should be able to get to it this weekend. I thought that I would get it all set up last weekend, but I forgot that we were visiting with family all weekend so I just haven't had the time. I've been doing all these new build still on my old computer... /:|

Also, is there anything wrong with the forum this morning? It's loading really slowly....

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Re: Terran Trade Confederation

Post by Ivan2006 » Thu Dec 20, 2012 12:43 pm

As usual, damn good quality...
(gotta get the world file of that cruiser from my friend to do some work on it and restart shipbuilding... well, at least after the mods I wanna use are out... (yes, I use mods, as I see this as a training for building ships with FC, which is a mod.))
Quotes:
Spoiler:
CMA wrote:IT'S MY HOT BODY AND I DO WHAT I WANT WITH IT.
Tiel wrote:hey now no need to be rough
Daynel wrote: you can talk gay and furry to me any time
CMA wrote:And I can't fuck myself, my ass is currently occupied

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Laserbilly
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Re: Terran Trade Confederation

Post by Laserbilly » Fri Dec 21, 2012 6:59 am

Ivan2006 wrote:As usual, damn good quality...
(gotta get the world file of that cruiser from my friend to do some work on it and restart shipbuilding... well, at least after the mods I wanna use are out... (yes, I use mods, as I see this as a training for building ships with FC, which is a mod.))
I'm pretty sure we all use mods as building aids on the bigger projects. Because who wants to build the same section over and over again when they could just build it once and copy and paste it!

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Re: Terran Trade Confederation

Post by Laserbilly » Fri Dec 21, 2012 7:29 am

@ Vinyl

Brown (wood) was the only one I was pretty sure I wouldn't pick. If five or six more people agree then I would have gone with it. But not now...

@ hyperlite

Thanks!

@ Blockman

I'll take that as a strange complement, thank you. Also, you're profile pic is FREAKING AMAZING!!!
Last edited by Laserbilly on Fri Dec 21, 2012 7:43 am, edited 1 time in total.

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Re: Terran Trade Confederation

Post by Laserbilly » Fri Dec 21, 2012 7:30 am

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Vindication Class Heavy Cruiser
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Nacluv Sythe Light Cruiser
Spoiler:
Class: Retaliation
Type: Light Cruiser/Heavy Destroyer
Dimensions: L = 277 m, W = 91 m, H = 92 m
Main Weapon: 500/130 Mark III Mod 0 Fixed Heavy Gauss Cannon
Secondary Weapons: Eight 50/5 Mark IV Mod 0 AA Guns, and Four 100/10 Mark I Mod 0 STS Guns
Role: Heavy Fire Support, Destroying Dreadnaughts and Heavy Cruisers

Description: The Nacluv have recently transferred twelve Scythe class light cruisers to the command of the Terran Trade Confederate Navy. The Scythe, while technically classed as a light cruiser, is better described as a heavy destroyer. In addition to possessing slightly above average conventional firepower when compared to other ships of similar weight/mass, these fast attack cruisers carry a deadly surprise: a 150 meter long, heavy gauss cannon! Its long, slender hull gives the Scythe the advantage of extremely high acceleration speeds for its class type, and its innovative ringed engine gives it even better performance still. As long as the Scythe doesn't stick around to to exchange broadsides with its targets, then it can be a very useful tool in any Navy's arsenal.
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I think the blue background looks better than the red...
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Front-left.
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Top front-right.
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Ring Thruster.
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Impulse Thrusters and Shuttle Bay.
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Anti-Air defense and Ship-To-Ship guns.
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The Heavy Gauss Cannon (150 meters long)!
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Last edited by Laserbilly on Mon Jan 28, 2013 7:31 pm, edited 1 time in total.

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Re: Terran Trade Confederation

Post by Prototype » Fri Dec 21, 2012 7:50 am

Laserbilly wrote:Also, I'm trying to make the infantry for my Mobile Infantry and I'm not sure exactly how to go about representing them....

Should I just stack a stair, a block and a half-block (for the feet, torso, and head, respectively), and call it done. I think en-mass they wouldn't look too bad. Or should I use a mob mod?

I think the Armor Stand mod would be ideal, but for some reason I'm having trouble making it work... Are there any mods that insert a mob that can just stand still in ranks for a pretty parade photo?? The mob skins don't matter too much, I can always re-skin them...
If you're looking to make mobile infantry, use iron blocks, stone stairs, stone half slabs, nether fence for hands, and either a Steve head or a skeleton head, I can post you a picture of an example if you want.
This works well but they are a bit big, but they can look cool and you can do more with them
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Mistake Not... wrote: This isn't rocket science, *!
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Spoiler:
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Re: Terran Trade Confederation

Post by Laserbilly » Fri Dec 21, 2012 8:13 am

Prototype wrote:
Laserbilly wrote:Also, I'm trying to make the infantry for my Mobile Infantry and I'm not sure exactly how to go about representing them....

Should I just stack a stair, a block and a half-block (for the feet, torso, and head, respectively), and call it done. I think en-mass they wouldn't look too bad. Or should I use a mob mod?

I think the Armor Stand mod would be ideal, but for some reason I'm having trouble making it work... Are there any mods that insert a mob that can just stand still in ranks for a pretty parade photo?? The mob skins don't matter too much, I can always re-skin them...
If you're looking to make mobile infantry, use iron blocks, stone stairs, stone half slabs, nether fence for hands, and either a Steve head or a skeleton head, I can post you a picture of an example if you want.
This works well but they are a bit big, but they can look cool and you can do more with them
Thanks! I hadn't thought of fences for arms, that's a really good idea! I don't want them to be 3 meters tall though, so I'll probably just go with a half-block for the head...

Do you guys have any other good ideas?

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Re: Terran Trade Confederation

Post by Prototype » Fri Dec 21, 2012 9:02 am

How about instead of a half block, you could maybe re skin one of the head blocks, that might look better as a head but u don't know because I don't know what the body will look like.
Spoiler:
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Mistake Not... wrote: This isn't rocket science, *!
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Spoiler:
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Re: Terran Trade Confederation

Post by blockman42 » Fri Dec 21, 2012 9:46 am

You could always reskin 2 blocks to make them look like infantry

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Re: Terran Trade Confederation

Post by Laserbilly » Fri Dec 21, 2012 10:04 am

blockman42 wrote:You could always reskin 2 blocks to make them look like infantry
Nice, maybe pink and cyan wool with a pressure-plate on top...

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Re: Terran Trade Confederation

Post by blockman42 » Fri Dec 21, 2012 10:22 am

Laserbilly wrote:
blockman42 wrote:You could always reskin 2 blocks to make them look like infantry
Nice, maybe pink and cyan wool with a pressure-plate on top...
Maybe, I'd like to see what you can come up with.

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Re: Terran Trade Confederation

Post by  ҉  » Fri Dec 21, 2012 10:29 am

I very highly recommend Noppes's NPCs mod. It's perfect for that. You spawn NPCs that look however you want them to, with a ton of model options, and any skin you can think of to add. They can be as big or small as you want, and they can sit, stand, walk, dance, crouch, lie down, or whatever you want. It's an incredibly awesome tool, and pretty easy to learn how to use. Armor stand is great too, but you can only have a couple of different units at once, and all they can do is stand there stiffly. Noppes's NPCs lets you do virtually anything, up to and including make soldiers that actually work as infantry in-game. It's awesome.
;.'.;'::.;:".":;",,;':",;

(Kzinti script, as best as can be displayed in Human characters, translated roughly as "For the Patriarchy!")

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Re: Terran Trade Confederation

Post by Laserbilly » Fri Dec 21, 2012 11:11 am

Last_Jedi_Standing wrote:I very highly recommend Noppes's NPCs mod. It's perfect for that. You spawn NPCs that look however you want them to, with a ton of model options, and any skin you can think of to add. They can be as big or small as you want, and they can sit, stand, walk, dance, crouch, lie down, or whatever you want. It's an incredibly awesome tool, and pretty easy to learn how to use. Armor stand is great too, but you can only have a couple of different units at once, and all they can do is stand there stiffly. Noppes's NPCs lets you do virtually anything, up to and including make soldiers that actually work as infantry in-game. It's awesome.
Thanks LJS! That looks like it will be perfect for up to battalion sized photos! And I can just make one or two models that I like and copy and paste them! I might do the other ideas for the larger scale set-pieces too!

Any other ideas?

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Re: Terran Trade Confederation

Post by Laserbilly » Fri Dec 21, 2012 3:57 pm

lots of stuff coming!

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