Dovan Empire Shipyards-thread being rebuilt

Show dem ships!
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Alduin
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Dovan Empire Shipyards-thread being rebuilt

Post by Alduin » Thu Dec 06, 2012 8:50 pm

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RaptorI-Class Frigate
The first Frigate designed by Imperium Shipyards, it has enough firepower to take on a small convoy or a Corvette. It also come with a strengthened front to make up for barely any weapons facing forward. It can use this as a Battering-Ram to break ships (depending on size of enemy ship) in half. though this is a last resort option, it still effective (not).
Armorment:
12 Gunnery Stations
4 Turbo-Cannons

RaptorII-Class Frigate
The next Generation of Raptors, it now has a larger communications system, and a small tractor beam. also with 4 more gunnery stations, 2 escape pods, another barracks, Resource proccessing room, and upgraded Engines. The RaptorII can take on twice as much as the RaptorI, and can do evacuations of allied ships.
Armorment:
16 Gunnery Stations
4 Turbo-Cannons
Spoiler:
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Prodject Impervius
The first of its kind, the Impurvius has plasma (Water, but it overflows, but im working on that) sheilding. Though armed with only close-range weapons, it can bring up its sheilds and almost be indestructable
Armorment:
6 small Turbo Cannons
4 Gunnery Stations
Spoiler:
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Harvenger-Class Imperium Destroyer
Finally Finished! It is the first Imperium Destroyer made.
Armorment:
3 Anti-Fighter Cannons
4 Flak Cannons
3 Dual Cannons
16 Turbo- Cannons
Spoiler:
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Imperial I-Class Star Destroyer
Currently still under construction!
Sections:
Bridge: Done
Engines: 18%
Hangar Bay: 95%
barracks(Crew):Done
Storage: 34%
Barracks(ground troops):Done
**and theirs still ton of space**
heres a sneak peak!:
Spoiler:
Its the Bridge! :D [url=http://www.servimg.com/image_preview.php?i=68&u=17407376]Image[/url]
Dov-Class Super Star Destroyer
Progress: Frame done
Spoiler:
[url=http://www.servimg.com/image_preview.php?i=81&u=17407376]Image[/url]
Vindicater-Class Frigate
Progress:
Hull: 55%
im building this to get back in the mood for the Imperial star destroyer

Explorer-Class Light Cruiser


Hunter-Class Fighter
Basicly everything you need, compacted into a small, affordable, and dependable design. it has a Tri-Fire gun system and can work in or out of atmosphere.
Armorment:
Imperium Tri-Fire Gun system
Spoiler:
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Outside:
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Inside:
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1
Classifications:
Spoiler:
Corvette: 15-40 Blocks
Small, Lightly armored. Designed for Anti-Star fighter duty

Light Frigate: Length: 50-60 Blocks
Smaller than regular frigate, made more for speed

Frigate: 60-80 Blocks
Standard Frigate

Heavy Frigate: 60-100 Blocks
Large Frigate. has increased armoring and weapons.

Light Cruiser: 100-110 Blocks
Made for anti frigate duty and backing up larger ships

Cruiser: 100-120 Blocks
Made for backing up larger ships and fighting Fighters/Frigates

Heavy Cruiser: 100-140 Blocks
Made For Combating one Larger Ship with support

Destroyer:150-200 Blocks
Larger than a Cruiser, it is usually more bulkier and more heavily sheilded, armored, and gunned

Imperium Destroyer: 160-200 Blocks
significantly larger than a destroyer, is is much more heavily armed, and faster

Star Destroyer: Length:400-500Blocks
Pinnacle of Speed, Size, price, and efficiency, it is one of the most powerful ship(classifications) in the Imperial Fleet

*For the Record*\/ Length: 700 Blocks
Dov-Class Super Star Destroyer: branches the gap between Star Destroyer and Super Star Destroyer (by no means a full size SSD)

Super Star Destroyer: 900-1200 Blocks
The Largest ship in the Imperial Fleet, its guns can slag most planetary surfaces and obliterate most space faring ships
----------------------------------Ones that i was unable to place------------------------------------
Carrier:
made to carry fighters

Picket Cruiser:
Ranging from light to heavy frigate, it is made to patrol borders
IDT (Imperial Dropship Transport)
heavily armed dropship, it is capable of in-atmosphere dogfights and ground cover.
Spoiler:
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Dovan-Byss Groundworks manufactures all TIE-Varients:
[url=http://futurecraft.forumotion.com/t1185-dovan-byss-ground-yards#34313]byss-ground yards[/url]
Last edited by Alduin on Sat Mar 16, 2013 11:54 am, edited 3 times in total.
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Nickname:Emperor_Revan(and roleplay)
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Alduin
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Re: Dovan Empire Shipyards-thread being rebuilt

Post by Alduin » Sat Feb 16, 2013 11:20 pm

GOOD NEWS! I have started to work on the ISD1 again! expect it to be done soon and there to be pics
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Dr. Mackeroth
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Re: Dovan Empire Shipyards-thread being rebuilt

Post by Dr. Mackeroth » Sun Feb 17, 2013 5:44 am

Excellent. I look forward to it.
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Alduin
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Re: Dovan Empire Shipyards-thread being rebuilt

Post by Alduin » Mon Mar 04, 2013 5:30 pm

ok, i am running out of ideas for rooms (and no, i am not adding bathrooms or something like a big hole in the ship) for the ISD. i could use some ideas
what i already have:
Sections:
Bridge: Done
Engines: 18%
Hangar Bay: 95%
barracks(Crew):Done
Storage: 34%
Barracks(ground troops):Done
Backup Hangar: 85%
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Nickname:Emperor_Revan(and roleplay)
Spoiler:
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Re: Dovan Empire Shipyards-thread being rebuilt

Post by Luna » Mon Mar 04, 2013 7:25 pm

Alduin wrote:ok, i am running out of ideas for rooms (and no, i am not adding bathrooms or something like a big hole in the ship) for the ISD. i could use some ideas
what i already have:
Sections:
Bridge: Done
Engines: 18%
Hangar Bay: 95%
barracks(Crew):Done
Storage: 34%
Barracks(ground troops):Done
Backup Hangar: 85%
What?
"The Sky is the Limit"
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Commander Error wrote:"Titan" - Moves slightly quicker than a glacier, on a good day.
Prototype wrote:F-14s are just gay Tornados.
Catsonmeth wrote:Which meant every two weeks, Tuesday night was reserved for mainlining coffee and getting sensual with a keyboard

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Alduin
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Re: Dovan Empire Shipyards-thread being rebuilt

Post by Alduin » Mon Mar 04, 2013 7:48 pm

CatsVsNinjas wrote:
Alduin wrote:ok, i am running out of ideas for rooms (and no, i am not adding bathrooms or something like a big hole in the ship) for the ISD. i could use some ideas
what i already have:
Sections:
Bridge: Done
Engines: 18%
Hangar Bay: 95%
barracks(Crew):Done
Storage: 34%
Barracks(ground troops):Done
Backup Hangar: 85%
What?
?
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Nickname:Emperor_Revan(and roleplay)
Spoiler:
Spoiler:
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Re: Dovan Empire Shipyards-thread being rebuilt

Post by Luna » Mon Mar 04, 2013 8:22 pm

Alduin wrote:
CatsVsNinjas wrote:
Alduin wrote:ok, i am running out of ideas for rooms (and no, i am not adding bathrooms or something like a big hole in the ship) for the ISD. i could use some ideas
what i already have:
Sections:
Bridge: Done
Engines: 18%
Hangar Bay: 95%
barracks(Crew):Done
Storage: 34%
Barracks(ground troops):Done
Backup Hangar: 85%
What?
?
I mean, explain more cause right now i just see a bunch of statistics and text. and what is the ISD
"The Sky is the Limit"
Image
Commander Error wrote:"Titan" - Moves slightly quicker than a glacier, on a good day.
Prototype wrote:F-14s are just gay Tornados.
Catsonmeth wrote:Which meant every two weeks, Tuesday night was reserved for mainlining coffee and getting sensual with a keyboard

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Alduin
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Re: Dovan Empire Shipyards-thread being rebuilt

Post by Alduin » Mon Mar 04, 2013 8:50 pm

Imperial-Class Star Destroyer. possibly the most powerful mass-produced ship in history. Thos statistics are the things i have/am already building/built. I need people to suggest new sections to add that way it isn't all empty inside
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Re: Dovan Empire Shipyards-thread being rebuilt

Post by Laserbilly » Mon Mar 04, 2013 9:56 pm

Build it like this:
Spoiler:
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Re: Dovan Empire Shipyards-thread being rebuilt

Post by joykler » Tue Mar 05, 2013 1:23 pm

think of things people would need on a ship like that
so i would think of
shooting range
biiiiig kitchen
mess
farm
animal cages
prison
slave deck
room for life support
turret control rooms
place to load the guns
fuel storage [maybe you already inlcuded it in storage]
training hall
sickbay
repair bay [to repair your ships]
invisible tracks to supply each room with the right materials
interior guard room
interior weapon systems [if you are good with redstone]
shielding room
pressure doors [if you are good with redstone]
breifing room
communication room
conference room
workplace [where they would make everything what they need on their yourney]

please tell me if i suggested some fun things

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Re: Dovan Empire Shipyards-thread being rebuilt

Post by Luna » Tue Mar 05, 2013 3:15 pm

joykler wrote:think of things people would need on a ship like that
animal cages
slave deck
How sick are you?
"The Sky is the Limit"
Image
Commander Error wrote:"Titan" - Moves slightly quicker than a glacier, on a good day.
Prototype wrote:F-14s are just gay Tornados.
Catsonmeth wrote:Which meant every two weeks, Tuesday night was reserved for mainlining coffee and getting sensual with a keyboard

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Re: Dovan Empire Shipyards-thread being rebuilt

Post by joykler » Tue Mar 05, 2013 3:24 pm

very but that has nothing to so with it
dont act as if there are no slaves because there are there are always slaves maybe not in his army but someone has it
i have a slave cell on my hercules

then the animal cages
think of ridable animals
or live stock /fresh meat if you want to be able to produce massive amounts of food in the middle of nowhere you need pigs cows ans chickens
and maybe you need to carry some monster to your base i dont know but its good to have them

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Re: Dovan Empire Shipyards-thread being rebuilt

Post by Alduin » Tue Mar 05, 2013 4:38 pm

joykler wrote:think of things people would need on a ship like that
so i would think of
shooting rangeuneeded
biiiiig kitchen
mess

farm Ship will have enough food for 3 IRL years, and rations for an extra 1 IRL year
animal cages same as farms
prison Didnt think of that one, thanks!
slave deck My Species is pretty much xenophobic for very good reasons, and hates slavery.
room for life supportincluded in the bridge
turret control roomsbridge
place to load the guns all automated
fuel storage [maybe you already inlcuded it in storage]one of the few things i finished on engines
training hall soldiers have training uploaded into their memory and burned in there like a brand. they will never forget
sickbayspecies doesnt usually get sick, if ever, but i should include it seeing as i completely forgot about it
repair bay [to repair your ships] done in 1 minute in hangar (Best part about TIE-Fighters)
invisible tracks to supply each room with the right materialsautomated
interior guard room ?
interior weapon systems [if you are good with redstone]impossible to board the ship
shielding room
pressure doors [if you are good with redstone]probably going to be part of futurecraft mod
breifing room would need too many. Email is faster
communication roomBridge
conference room Email.
workplace [where they would make everything what they need on their yourney]3-6 IRL years of supplies (if ship isnt highly damaged)

please tell me if i suggested some fun things
thanks for the suggestions! time to go build them in :(
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Re: Dovan Empire Shipyards-thread being rebuilt

Post by joykler » Tue Mar 05, 2013 11:34 pm

animal cages think of wat i sayd about sometimes having to ship dangerous monsters or something or ridable animals
training hall i didnt mean combat training i ment actual fitness training
because on a ship or planet with low gravity you would lose strenght very quikly
sickbay can your species break your bones or be blown into bits if thats not happening you dont really need it
but think of the possibility to help other species
interior guard room when someone gets in its wise to have guards on the inside patrolling it or watching monitors
interior weapon systems [if you are good with redstone]i dont know if thats true but think about spionage what if someone was dressed like one of yours
or what if one of yours would go rogue
workplace [where they would make everything what they need on their yourney]3-6 IRL years of supplies (if ship isnt highly damaged) these supplies would be very valuable but if you have iron plating but nothing to make it in the desired shape of your ship you still cant do squat

sorry i made a little comment

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Re: Dovan Empire Shipyards-thread being rebuilt

Post by Dr. Mackeroth » Tue Mar 05, 2013 11:36 pm

Alduin wrote:
joykler wrote:think of things people would need on a ship like that
so i would think of
shooting rangeuneeded
biiiiig kitchen
mess

farm Ship will have enough food for 3 IRL years, and rations for an extra 1 IRL year
animal cages same as farms
prison Didnt think of that one, thanks!
slave deck My Species is pretty much xenophobic for very good reasons, and hates slavery.
room for life supportincluded in the bridge
turret control roomsbridge
place to load the guns all automated
fuel storage [maybe you already inlcuded it in storage]one of the few things i finished on engines
training hall soldiers have training uploaded into their memory and burned in there like a brand. they will never forget
sickbayspecies doesnt usually get sick, if ever, but i should include it seeing as i completely forgot about it
repair bay [to repair your ships] done in 1 minute in hangar (Best part about TIE-Fighters)
invisible tracks to supply each room with the right materialsautomated
interior guard room ?
interior weapon systems [if you are good with redstone]impossible to board the ship
shielding room
pressure doors [if you are good with redstone]probably going to be part of futurecraft mod
breifing room would need too many. Email is faster
communication roomBridge
conference room Email.
workplace [where they would make everything what they need on their yourney]3-6 IRL years of supplies (if ship isnt highly damaged)

please tell me if i suggested some fun things
thanks for the suggestions! time to go build them in :(
Great, but there are few problems there:

-Life support requires machinery to purify air store/process water, and artificial gravity generators which can take up a lot of space.
-If your guns require physical ammo, they will need to be reloaded at some stage. Even if you have ammo feeding into guns on a track, it still needs to be replaced at some stage.
-Training is an interesting issue. Although you can download the information into the soldiers' minds, does that make them physically capable? You need robots as soldiers, or you need to keep your soldiers fit and healthy.
-Conference/briefing rooms are better than email, as people can come and go, talk with each other, and use props. Also, it looks cooler.
-Does your ship have crew quarters?
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