These are excellent suggestions and should all be included in a larger ship.Dr. Mackeroth wrote:Great, but there are few problems there:Alduin wrote:thanks for the suggestions! time to go build them injoykler wrote:think of things people would need on a ship like that
so i would think of
shooting rangeuneeded
biiiiig kitchen
mess
farm Ship will have enough food for 3 IRL years, and rations for an extra 1 IRL year
animal cages same as farms
prison Didnt think of that one, thanks!
slave deck My Species is pretty much xenophobic for very good reasons, and hates slavery.
room for life supportincluded in the bridge
turret control roomsbridge
place to load the guns all automated
fuel storage [maybe you already inlcuded it in storage]one of the few things i finished on engines
training hall soldiers have training uploaded into their memory and burned in there like a brand. they will never forget
sickbayspecies doesnt usually get sick, if ever, but i should include it seeing as i completely forgot about it
repair bay [to repair your ships] done in 1 minute in hangar (Best part about TIE-Fighters)
invisible tracks to supply each room with the right materialsautomated
interior guard room ?
interior weapon systems [if you are good with redstone]impossible to board the ship
shielding room
pressure doors [if you are good with redstone]probably going to be part of futurecraft mod
breifing room would need too many. Email is faster
communication roomBridge
conference room Email.
workplace [where they would make everything what they need on their yourney]3-6 IRL years of supplies (if ship isnt highly damaged)
please tell me if i suggested some fun things
-Life support requires machinery to purify air store/process water, and artificial gravity generators which can take up a lot of space.
-If your guns require physical ammo, they will need to be reloaded at some stage. Even if you have ammo feeding into guns on a track, it still needs to be replaced at some stage.
-Training is an interesting issue. Although you can download the information into the soldiers' minds, does that make them physically capable? You need robots as soldiers, or you need to keep your soldiers fit and healthy.
-Conference/briefing rooms are better than email, as people can come and go, talk with each other, and use props. Also, it looks cooler.
-Does your ship have crew quarters?
Dovan Empire Shipyards-thread being rebuilt
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- Laserbilly
- Ensign
- Posts:299
- Joined:Sun Dec 09, 2012 8:31 am
Re: Dovan Empire Shipyards-thread being rebuilt
who has crew quarters
Re: Dovan Empire Shipyards-thread being rebuilt
Most sensible people, unlike you with the whole slave thingjoykler wrote:who has crew quarters
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- Alduin
- Cadet
- Posts:25
- Joined:Thu Dec 06, 2012 3:37 pm
- Affiliation:Dovan Empire
- Location:Dov-Class Super Star Destroyer Glories Wake
Re: Dovan Empire Shipyards-thread being rebuilt
-Air/water/purification systems are all part of storageDr. Mackeroth wrote:Great, but there are few problems there:Alduin wrote:thanks for the suggestions! time to go build them injoykler wrote:think of things people would need on a ship like that
so i would think of
shooting rangeuneeded
biiiiig kitchen
mess
farm Ship will have enough food for 3 IRL years, and rations for an extra 1 IRL year
animal cages same as farms
prison Didnt think of that one, thanks!
slave deck My Species is pretty much xenophobic for very good reasons, and hates slavery.
room for life supportincluded in the bridge
turret control roomsbridge
place to load the guns all automated
fuel storage [maybe you already inlcuded it in storage]one of the few things i finished on engines
training hall soldiers have training uploaded into their memory and burned in there like a brand. they will never forget
sickbayspecies doesnt usually get sick, if ever, but i should include it seeing as i completely forgot about it
repair bay [to repair your ships] done in 1 minute in hangar (Best part about TIE-Fighters)
invisible tracks to supply each room with the right materialsautomated
interior guard room ?
interior weapon systems [if you are good with redstone]impossible to board the ship
shielding room
pressure doors [if you are good with redstone]probably going to be part of futurecraft mod
breifing room would need too many. Email is faster
communication roomBridge
conference room Email.
workplace [where they would make everything what they need on their yourney]3-6 IRL years of supplies (if ship isnt highly damaged)
please tell me if i suggested some fun things
-Life support requires machinery to purify air store/process water, and artificial gravity generators which can take up a lot of space.
-If your guns require physical ammo, they will need to be reloaded at some stage. Even if you have ammo feeding into guns on a track, it still needs to be replaced at some stage.
-Training is an interesting issue. Although you can download the information into the soldiers' minds, does that make them physically capable? You need robots as soldiers, or you need to keep your soldiers fit and healthy.
-Conference/briefing rooms are better than email, as people can come and go, talk with each other, and use props. Also, it looks cooler.
-Does your ship have crew quarters?
-Weapons are powered by a Plasma-like substance
-Is that going to be added into futurecraft? if it is, that would be an interesting factor
-All ship crew/pilots/soldiers wear glasses that provide a HUD (Digital Display) with an equivelent of Skype all filtered through the ships secure in ship only Wifi. Also, species is telepathic to a certain extent.
Re: Dovan Empire Shipyards-thread being rebuilt
again in my stats and stuff idea
people would slowly get some experience with certain things
so it would be best to have an shooting range
and weights on your ships
so people can lvl up their shooting
and people would adept to certain amounts of gravity
so if you have low graV it would be wise to exercise to maintain your muscle mass
people would slowly get some experience with certain things
so it would be best to have an shooting range
and weights on your ships
so people can lvl up their shooting
and people would adept to certain amounts of gravity
so if you have low graV it would be wise to exercise to maintain your muscle mass
- Alduin
- Cadet
- Posts:25
- Joined:Thu Dec 06, 2012 3:37 pm
- Affiliation:Dovan Empire
- Location:Dov-Class Super Star Destroyer Glories Wake
Re: Dovan Empire Shipyards-thread being rebuilt
again, is it going to be in Futurecraft? If not, its a waste of timejoykler wrote:again in my stats and stuff idea
people would slowly get some experience with certain things
so it would be best to have an shooting range
and weights on your ships
so people can lvl up their shooting
and people would adept to certain amounts of gravity
so if you have low graV it would be wise to exercise to maintain your muscle mass
- Alduin
- Cadet
- Posts:25
- Joined:Thu Dec 06, 2012 3:37 pm
- Affiliation:Dovan Empire
- Location:Dov-Class Super Star Destroyer Glories Wake
Re: Dovan Empire Shipyards-thread being rebuilt
added pic to main page