Knights of Eryo

Show dem ships!
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Tunnelthunder
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Knights of Eryo

Post by Tunnelthunder » Sun Feb 24, 2013 1:34 pm

Okay something something something
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Fighters-
-Mark 1 Spear-
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-Mark 1 Tie-
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-Mark 1 Arrow-
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-Mark 1 Bow-
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WIPFlagship-
Storm Cloud
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oh yeah and I have more but lazy more to come in like 20 mins

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Laserbilly
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Re: Knights of Eyro

Post by Laserbilly » Sun Feb 24, 2013 1:50 pm

Nice, looking good!

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Tunnelthunder
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Re: Knights of Eyro

Post by Tunnelthunder » Sun Feb 24, 2013 2:06 pm

Laserbilly wrote:Nice, looking good!
You say that everywhere. Also, the arrow sucks.

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Laserbilly
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Re: Knights of Eyro

Post by Laserbilly » Sun Feb 24, 2013 2:11 pm

Tunnelthunder wrote:
Laserbilly wrote:Nice, looking good!
You say that everywhere. Also, the arrow sucks.
The arrow looks fine, it's coloring is just a bit off. The only one I disliked was the TIE fighter, but I didn't see the point in discouraging you. The Storm Cloud looks like it's going to be big, just make sure it's not to plain.

Overall, it looks like you're on the right track.

Dr. Mackeroth
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Re: Knights of Eyro

Post by Dr. Mackeroth » Sun Feb 24, 2013 2:59 pm

I'd advise against building a capital ship until you develop your skills further.
This is a signature.

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Tunnelthunder
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Re: Knights of Eryo

Post by Tunnelthunder » Sun Feb 24, 2013 3:04 pm

Nah, I have more ships that are recent, but these are some old fighters.

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Re: Knights of Eryo

Post by Prototype » Sun Feb 24, 2013 3:05 pm

I assume with your flagship you are following the tradition of engine first
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Mistake Not... wrote: This isn't rocket science, *!
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Tunnelthunder
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Re: Knights of Eryo

Post by Tunnelthunder » Sun Feb 24, 2013 3:12 pm

Prototype wrote:I assume with your flagship you are following the tradition of engine first
Nope screw tradition I made the gun first.

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Re: Knights of Eryo

Post by Prototype » Sun Feb 24, 2013 3:16 pm

Tunnelthunder wrote:
Prototype wrote:I assume with your flagship you are following the tradition of engine first
Nope screw tradition I made the gun first.
Your gun is ridiculously proportioned then, I know this a bit rich coming from me but you should scale that down, unless this is part of that stupidly big ship you keep talking about, in which case if the rest of the ship is the size it is, then that might just fit in, otherwise, it would look ridiculous.
Spoiler:
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Mistake Not... wrote: This isn't rocket science, *!
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Spoiler:
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Tunnelthunder
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Re: Knights of Eryo

Post by Tunnelthunder » Sun Feb 24, 2013 3:42 pm

Prototype wrote:
Tunnelthunder wrote:
Prototype wrote:I assume with your flagship you are following the tradition of engine first
Nope screw tradition I made the gun first.
Your gun is ridiculously proportioned then, I know this a bit rich coming from me but you should scale that down, unless this is part of that stupidly big ship you keep talking about, in which case if the rest of the ship is the size it is, then that might just fit in, otherwise, it would look ridiculous.
What no that is the random pic of the front, the gun is on the ground.

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Alduin
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Re: Knights of Eryo

Post by Alduin » Sun Feb 24, 2013 5:11 pm

just to let you know, there is already TIE Fighters on this forum.
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Tunnelthunder
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Re: Knights of Eryo

Post by Tunnelthunder » Sun Feb 24, 2013 6:18 pm

Alduin wrote:just to let you know, there is already TIE Fighters on this forum.
I know but I have had it setting on avengers world for so long I just had to post it.

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Tunnelthunder
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Re: Knights of Eyro

Post by Tunnelthunder » Sun Feb 24, 2013 9:49 pm

Dr. Mackeroth wrote:I'd advise against building a capital ship until you develop your skills further.
On second thought that sounds like a good idea. I am going to make a lot of smaller ships and see how it goes.

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Tunnelthunder
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Re: Knights of Eryo

Post by Tunnelthunder » Tue Feb 26, 2013 8:10 am

Newish ship.
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 ҉ 
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Re: Knights of Eryo

Post by  ҉  » Tue Feb 26, 2013 8:14 am

WH40K?
;.'.;'::.;:".":;",,;':",;

(Kzinti script, as best as can be displayed in Human characters, translated roughly as "For the Patriarchy!")

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