Drones
Mite Class Microdrone: A Multi Role drone that is made with high speed and basically no armor or shielding. Jobs include, scouting, intercept, assault, decoy, patrol, and sometimes kamikaze missions. On a side note, it is very cheap. When it was deployed, the military was looking for a cheap expendable and multirole drone that could very easily overwhelm enemies.
Weapons: 1 30 cal. machine gun firing at 1000 rounds per minute
Gnat Class Ewar/Microdrone: "Classified info"
Weapons: Target Breaker, Range Dampener, and AOE cloak
Humming Bird Class Fighter Drone: A drone designed for all purpose dogfighting and quick interception. During testing stages the Humming Bird had many skeptics, they feared that its small frame could not withstand the punishment of dogfighting. But were they wrong, the drone was more durable than even the most hardy drone available at that time. But because of that it is a much slower easier to hit drone. One the drones more prominent features, is its ability to deploy in an instant. This makes for an amazing intercept vehicle capable of bring the fight to the enemy even on defense.
Weapons: Two 50 cal. machine gun, firing at 800 rounds per minute
Butterfly Class Fighter drone: The Butterfly is the Humming Birds younger faster cousin. And because of it's speed, it is able to avoid all larger sized cannons and most smaller sized cannons. It even has the ability to out fly the most advanced tracking missiles. However, because of it's speed, its armor is very low on the charts. The Butterfly has the ability to fold up it's wings so it doesn't take as much space on deck.
Weapons: Two 50 cal. machine guns, firing at 800 rounds per minute, and 1 Tracking rocket
Spark Class Fighter drone: A drone made to fly along with the Lightning IIX, it is agile, durable, powerful, etc. But it is not cheap. The drone can be remotely controlled by the hosting fighter craft. There are genrally two drones per fighter; the drones can also be put on auto-pilot which is more common for most operations. (It also has a store mode but there is no pic for that)
Weapons: 2 40.Cal (800 RPM), 2 Rocket pods (8 rockets each)
Barracuda Class Assault drone: The Barracuda is a heavy combat drone made mostly to deal damage, it also makes as a great shock and aw weapon. During testing the Barracuda passed with flying colors in all specified criteria. but one major drawback is the missile drones have to return after firing wich means that they are not as common as the beam cannon models. There was a time where when the drones where just programed to suicide after they run out of ammo, but that was quickly redone because it cost to much.
Weapons: One Standard missile or one beam cannon
Warthog Class Assault drone: The Warthog is the latest assault drone to take to the dark skies. It features speed and damage ability over armor. Based off of the A-10 Thunderbolt from ancient Earth (
https://en.wikipedia.org/wiki/Fairchild ... derbolt_II). Its general strengths are its speed and damage ability, weaknesses are its general durability.
Weapons: 4 Standard missiles or rocket pods of 12 rockets
Bee Class Mining Drone: When miners asked for a small drone that a single man could move around and carry, the design team was faced with a difficult challenge. How could you get a drone that small to store enough material per trip. The answer didn't actually focus on store space but, speed of the drone and speed of its mining. Instead of having it lug a ton of material in one trip very slowly, they had the drone make fast and frequent trips. And should it ever be attacked, it will just fall apart.
Weapons: None
Fighters
Kite Class Fighter/Bomber: The Kite was originally made to replace the Lancer
http://futurecraft.forumotion.com/t661-cvn-shipworks. It soon failed at that task, mainly do to it's lack of firepower. However the Kite still excels at speed and agility. Although it is most common for missiles to be attached, rocket pods can also take that place. One major highlight is that it has the ability to hover while on a planet, which makes them a favorite of ground forces.
Weapons: Three 8 mm rotary guns, two standard missiles, or 2 rocket pods containing 12 rockets
Damselfly Class Fighter/Bomber: Made to replace the Lancer (see Kite Class) this was actually successful at the task and has an exceptional amount of firepower. It is also smaller than the Lancer, which means it is more agile and more of it can be stored on a ship. It has many rocket pods, a couple machine guns and a missile launcher. The only problem with it is that it's slow, slow to the point that a Bee mining drone could beat it in a race.
Weapons: 2 10mm Machine guns (500 RPM), 4 rocket pods each containing 12 rockets (48 Total), 1 missile launcher
The Missile
Dragonfly Class Fighter: The cousin of the Damselfly, pilots respect it for it's incredible agility and speed. (the opposite of the Hawk) However it is rather fragile. Often thought of as the piloted counterpart of Butterfly drone. Many cargo ship pilot love it for its agility and speed as it often makes a good distraction while the ships flee to safer space.
Weapons: 4 50.Cal Machine guns (800 RPM)
Hawk Class Heavy Fighter: The very first fighter built by the Cavnin nation, it featured heavy armor and a low speed and agility. Ever since it was first commissiond it hasn't changed at all; despite that, it is still in service as an assault or defense fighter.
Weapons: 8 50.Cal Machine guns (800 RPM)
Lightning Class Fighter: A Fighter made only for the most Elite flyers, it is good on every level... except cost. Therefore, there often isn't that many of them on a ship. Any further Info are classified.
Weapons: 8 50.Cal Machine guns (800 RPM), 2 Rocket pods (12 rockets each)
Wasp Class Intercept Fighter: A very early fighter, it has exceptional speed and agility. But again, very fragile. It has two modes, Flight, And Store.
Weapons: 2 50.cal Machine Guns (800 RPM)
Parrot Class Atmospheric Fighter: The very first Cavnin fighter with full planetary capability doesn't use the mechanics of an airplane, but that of a helicopter. Thus allowing it to perform maneuvers beyond what was previously thought possible. The plan was to make a fighter that could fill every role possible, from recon to assault and even logistics. This was executed brilliantly with a good mix of speed and armor with surprisingly high firepower using EMACs. Despite this rather balanced craft, it is highly susceptible to EM pulses giving it a very impending weakness.
Weapons: 2 EMAC's (smaller versions of MACs with almost 0 recoil)