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Re: Vinyl's Ships
Posted: Mon Jun 24, 2013 4:44 pm
by Prototype
I already discovered that, but mkII will have a reloadable RCS tank in the cargo bay, as it takes so many thruster blocks to give something that size a decent handling under the speeds it can reach.
Re: Vinyl's Ships
Posted: Mon Jun 24, 2013 11:04 pm
by Vinyl
More Ships
EDIT: Added some stuff to descriptions.
Dracon-Class Cruiser
Halifax-Class Dreadnought
Uhurah-Class Corvette
Suestra-Type Mining Base
Archemides-Class Corvette
EDIT: Moar
Usurper-Class Atmos/Space FIghter
Daynel-Class Space Superiority Fighter
Re: Vinyl's Ships
Posted: Tue Jun 25, 2013 1:14 am
by Luna
Oh yeah, I saw you building the last one.
Re: Vinyl's Ships
Posted: Tue Jun 25, 2013 1:27 am
by Vinyl
So here's some screens of an unarmed Kerrigan-Class Crusier landing on Southern Alliance-controlled Laythe to plant a flag at the final crash site of the LLSV -
Vulture and Daynel Kerman.
Preparing to do the deorbit burn in Low Laythe Orbit.
The flag is planted, the crew of the LLSV -
Ursini stands near while a Southern Alliance soldier watches over.
Preparing the escape burn to return to Kerbin.
Safe at last, back in Low Kerbin Oribt.
Re: Vinyl's Ships
Posted: Tue Jun 25, 2013 4:11 am
by Archduke Daynel, PhD
The Daynel-class fighter looks good, but can it burn marijuana plantages?
Also, what mods are you using to get those square parts?
Re: Vinyl's Ships
Posted: Tue Jun 25, 2013 12:14 pm
by Vinyl
Re: Vinyl's Ships
Posted: Tue Jul 23, 2013 9:18 pm
by Vinyl
So I have some new stuff.
BasTek
Perigrine-Class EAT/Vs
Plus I also made a little kinetic turret.
Re: Vinyl's Ships
Posted: Wed Jul 24, 2013 12:35 am
by Talon93
Nice, that troop transport looks kinda like a streamlined pelican.
Re: Vinyl's Ships
Posted: Wed Jul 24, 2013 1:46 am
by Vinyl
That was sort of the idea
But anyways, I've started work on another ship that'll probably be some sort of support carrier. It can currently hold 6 Perigrins, but is planned to hold 12 or 18.
Re: Vinyl's Ships
Posted: Wed Jul 24, 2013 4:28 am
by Talon93
Vinyl wrote:That was sort of the idea
But anyways, I've started work on another ship that'll probably be some sort of support carrier. It can currently hold 6 Perigrins, but is planned to hold 12 or 18.
Looks alright so far, look forward to seeing the completed thing.
Re: Vinyl's Ships
Posted: Thu Jul 25, 2013 12:48 am
by Dr. Mackeroth
I like the turret. It's positively adorable.
Re: Vinyl's Ships
Posted: Thu Jul 25, 2013 2:00 am
by Vinyl
Progress is going well on the carrier.
Re: Vinyl's Ships
Posted: Thu Jul 25, 2013 6:07 pm
by Vinyl
Additional Progress. The gaps in the hull are to be filled in as well as the unconnected corridors.
Also, if anyone was wondering, the rough plan for the ship is right here.
I also have another ready when I finish this one.
Re: Vinyl's Ships
Posted: Thu Jul 25, 2013 11:20 pm
by blockman42
the plans look k, but it's hard to say because they are just plans.
Re: Vinyl's Ships
Posted: Fri Jul 26, 2013 12:25 pm
by Vinyl
blockman42 wrote:the plans look k, but it's hard to say because they are just plans.
You got it absolute-xactly.
Also, probably nothing new for a while until I finish my game of Endless Space. Already at turn 242. Guess that's what happens when you stay up until 2:30 the next day