Page 17 of 17
Re: Vinyl's Ships
Posted: Sun Oct 05, 2014 5:07 pm
by Shadowcatbot
*monumental facepalm*
Re: Vinyl's Ships
Posted: Sun Oct 05, 2014 5:45 pm
by Error
Vinyl wrote:Pretty sure I made a breddy big frick up. I saved over the world. And I hadn't made a backup for some time.
At least I've got plenty of space to start working on my series of frigates!
You have no one but yourself to blame.
Seriously, saving over previous files? It happens, but God. Damn.
-Technical Officer Bright
Re: Vinyl's Ships
Posted: Wed Nov 26, 2014 11:45 pm
by Vinyl
Despite being in KSP and not being ships, I'm putting them here anyways.
EDIT: Introducing
Open-Sliders, the #1 repository for the open-source Slider hardware.
Ladies and gentlemen, I present unto you the latest in ground-based warfare... the Slider series!
Command Slider
Goalkeeper Slider
Assault Slider
Artillery Slider
Amphibious Slider-S
Missile Slider-S
Goalkeeper Slider-S
Command Slider-S
Artillery Slider-S
Re: Vinyl's Ships
Posted: Thu Nov 27, 2014 1:49 am
by Archduke Daynel, PhD
Pretty cool.
Re: Vinyl's Ships
Posted: Thu Nov 27, 2014 2:34 am
by Vinyl
The key to ground warfare in KSP is mobility and AA. Lots of AA.
Re: Vinyl's Ships
Posted: Thu Nov 27, 2014 11:03 am
by Error
Gotta have AA.
Nice tanks. Now I guess everyone needs to go make overpowered attack and bomber aircraft to keep up with this arms race.
Re: Vinyl's Ships
Posted: Thu Nov 27, 2014 2:22 pm
by Prototype
only 8 missiles? u wot m8?
Re: Vinyl's Ships
Posted: Thu Nov 27, 2014 2:24 pm
by Vinyl
That's 4x2. The Missile Slider-S is only 2x1. Also that'd never practically work. The missile would hit eachother and blow you sky high.
Re: Vinyl's Ships
Posted: Thu Nov 27, 2014 3:12 pm
by Prototype
Vinyl wrote:That's 4x2. The Missile Slider-S is only 2x1. Also that'd never practically work. The missile would hit eachother and blow you sky high.
Oh it works, trust me. It works. Although firing everything at once straight up in the air crashes the game when it all comes back down.
Re: Vinyl's Ships
Posted: Wed Dec 03, 2014 12:04 am
by Laserbilly
I don't understand the context of your sliders. What game is this in? Is there a conflict in it? Aren't sliders small greasy burgers??
These questions need answers.
Re: Vinyl's Ships
Posted: Wed Dec 03, 2014 12:14 am
by Vinyl
Laserbilly wrote:What game is this in?
Kerbal Space Program.
Laserbilly wrote:Is there a conflict in it?
Should pass-the-save fail to die (unlikely), they would be Hexalan's mainline unit selection.
Laserbilly wrote:Aren't sliders small greasy burgers??
Yes. They're also a variety of tank-like vehicles.
Re: Vinyl's Ships
Posted: Wed Dec 03, 2014 2:36 pm
by Error
Laserbilly wrote:I don't understand the context of your sliders. What game is this in? Is there a conflict in it? Aren't sliders small greasy burgers??
These questions need answers.
https://www.kerbalspaceprogram.com/
Worth it. Amazing game. Very, very moddable. Also: little green guys.
Re: Vinyl's Ships
Posted: Wed Dec 03, 2014 2:44 pm
by Ivan2006
T.O. Bright wrote:Laserbilly wrote:I don't understand the context of your sliders. What game is this in? Is there a conflict in it? Aren't sliders small greasy burgers??
These questions need answers.
https://www.kerbalspaceprogram.com/
Worth it. Amazing game. Very, very moddable. Also: little green guys.
And it has better physics than BSG Vipers, honestly!
Re: Vinyl's Ships
Posted: Wed Dec 03, 2014 4:20 pm
by Saravanth
Just... be aware that your first few rockets will probably go much like this
Re: Vinyl's Ships
Posted: Thu Dec 04, 2014 10:44 am
by Ivan2006
Saravanth wrote:Just... be aware that your first few rockets will probably go much like this
That is incorrect. He manages to do three steps.
Your typical first rocket will fall apart on the launchpad.