Page 17 of 17

Re: Vinyl's Ships

Posted: Sun Oct 05, 2014 5:07 pm
by Shadowcatbot
*monumental facepalm*

Re: Vinyl's Ships

Posted: Sun Oct 05, 2014 5:45 pm
by Error
Vinyl wrote:Pretty sure I made a breddy big frick up. I saved over the world. And I hadn't made a backup for some time.

At least I've got plenty of space to start working on my series of frigates!

You have no one but yourself to blame.

Seriously, saving over previous files? It happens, but God. Damn.

-Technical Officer Bright

Re: Vinyl's Ships

Posted: Wed Nov 26, 2014 11:45 pm
by Vinyl
Despite being in KSP and not being ships, I'm putting them here anyways.
EDIT: Introducing Open-Sliders, the #1 repository for the open-source Slider hardware.

Ladies and gentlemen, I present unto you the latest in ground-based warfare... the Slider series!

Command Slider
Spoiler:
The greatest choice in operational command centers, the Command Slider is a mobile, deployable tactical hub. A single Command Slider is able to coordinate an entire battle. Can't spare the defenses to guard it? Command Sliders come equipped with 4 360-rotatable 30mm cannons. Sun going down? As well as several solar panels and an ample battery bank, they are also equipped with RTGs. Command Sliders can also serve as large-scale APCs if necessary, however, a Command Slider-S is better suited to the task.
Spoiler:
Image
Image
Image
Goalkeeper Slider
Spoiler:
Rather explicitly named, the slider is equipped with dual Goalkeeper CIWS' and 6 360-rotatable 30mm cannons. Accompanied by a Missile Slider-S, low-altitude aircraft beware. It's stocked with plenty of ammunition, so fret not those concerned for the continued safety of their airspace. Goalkeeper CIWS' are also effective against ground forces, enforcing your borders against trifling vehicles as well.
Spoiler:
Image
Image
Image
Assault Slider
Spoiler:
Devised with one objective in mind, "wreck as much shit as possible", the Assault Slider does just that with its 8 dual-barreled cannons. The Assault Slider is not recommended to be used against fast-moving targets. Should an enemy aircraft decide to pass over head, they'll have a tough time with its 4 360-rotatable 30mm cannons.
Spoiler:
Image
Image
Image
Image
Artillery Slider
Spoiler:
Hit your enemies from afar with its 2 dual-barreled 150mm cannons, and defend its airspace and local area with 2 Phalanx CIWS' and 4 360-rotatable 30mm cannons.
Spoiler:
Image
Image
Image
Amphibious Slider-S
Spoiler:
The first of its kind, it can not only glide over land, but through water as well! Make your enemies fear their coasts with this little surprise.
Spoiler:
Image
Image
Image
Missile Slider-S
Spoiler:
Strap some sidewinders to a Slider-S and you've got this bad boy. Shoot down those pesky aircraft its 8 missiles and help out your Goalkeeper Sliders!
Spoiler:
Image
Image
Goalkeeper Slider-S
Spoiler:
A single-turreted mini-me of the Goalkeeper Slider.
Spoiler:
Image
Image
Command Slider-S
Spoiler:
Need a quick field office or a light-load APC? Then this Slider-S is for you!
Spoiler:
Image
Image
Image
Image
Artillery Slider-S
Spoiler:
Need immediate fire support or just something a bit lighter on your pocketbook? We have the solution. The Artillery Slider-S is equipped with 2 dual-barreled 150mm cannons and enough shells to take on the whole KSC!
Spoiler:
Image
Image

Re: Vinyl's Ships

Posted: Thu Nov 27, 2014 1:49 am
by Archduke Daynel, PhD
Pretty cool.

Re: Vinyl's Ships

Posted: Thu Nov 27, 2014 2:34 am
by Vinyl
The key to ground warfare in KSP is mobility and AA. Lots of AA.

Re: Vinyl's Ships

Posted: Thu Nov 27, 2014 11:03 am
by Error
Gotta have AA.

Nice tanks. Now I guess everyone needs to go make overpowered attack and bomber aircraft to keep up with this arms race.

Re: Vinyl's Ships

Posted: Thu Nov 27, 2014 2:22 pm
by Prototype
only 8 missiles? u wot m8?

Image

Re: Vinyl's Ships

Posted: Thu Nov 27, 2014 2:24 pm
by Vinyl
That's 4x2. The Missile Slider-S is only 2x1. Also that'd never practically work. The missile would hit eachother and blow you sky high.

Re: Vinyl's Ships

Posted: Thu Nov 27, 2014 3:12 pm
by Prototype
Vinyl wrote:That's 4x2. The Missile Slider-S is only 2x1. Also that'd never practically work. The missile would hit eachother and blow you sky high.
Oh it works, trust me. It works. Although firing everything at once straight up in the air crashes the game when it all comes back down.

Re: Vinyl's Ships

Posted: Wed Dec 03, 2014 12:04 am
by Laserbilly
I don't understand the context of your sliders. What game is this in? Is there a conflict in it? Aren't sliders small greasy burgers??

These questions need answers.

Re: Vinyl's Ships

Posted: Wed Dec 03, 2014 12:14 am
by Vinyl
Laserbilly wrote:What game is this in?
Kerbal Space Program.
Laserbilly wrote:Is there a conflict in it?
Should pass-the-save fail to die (unlikely), they would be Hexalan's mainline unit selection.
Laserbilly wrote:Aren't sliders small greasy burgers??
Yes. They're also a variety of tank-like vehicles.

Re: Vinyl's Ships

Posted: Wed Dec 03, 2014 2:36 pm
by Error
Laserbilly wrote:I don't understand the context of your sliders. What game is this in? Is there a conflict in it? Aren't sliders small greasy burgers??

These questions need answers.
https://www.kerbalspaceprogram.com/

Worth it. Amazing game. Very, very moddable. Also: little green guys.

Re: Vinyl's Ships

Posted: Wed Dec 03, 2014 2:44 pm
by Ivan2006
T.O. Bright wrote:
Laserbilly wrote:I don't understand the context of your sliders. What game is this in? Is there a conflict in it? Aren't sliders small greasy burgers??

These questions need answers.
https://www.kerbalspaceprogram.com/

Worth it. Amazing game. Very, very moddable. Also: little green guys.
And it has better physics than BSG Vipers, honestly!

Re: Vinyl's Ships

Posted: Wed Dec 03, 2014 4:20 pm
by Saravanth
Just... be aware that your first few rockets will probably go much like this
Image

Re: Vinyl's Ships

Posted: Thu Dec 04, 2014 10:44 am
by Ivan2006
Saravanth wrote:Just... be aware that your first few rockets will probably go much like this
Image
That is incorrect. He manages to do three steps.
Your typical first rocket will fall apart on the launchpad.