Vinyl's Ships

Show dem ships!
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Shadowcatbot
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Re: Vinyl's Ships

Post by Shadowcatbot » Sun Oct 05, 2014 5:07 pm

*monumental facepalm*
In yo ceiling, stealin yo wires



Do not open. Ever. At all. Enter at your own risk to life and limb.
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Error bait
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Error
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Re: Vinyl's Ships

Post by Error » Sun Oct 05, 2014 5:45 pm

Vinyl wrote:Pretty sure I made a breddy big frick up. I saved over the world. And I hadn't made a backup for some time.

At least I've got plenty of space to start working on my series of frigates!

You have no one but yourself to blame.

Seriously, saving over previous files? It happens, but God. Damn.

-Technical Officer Bright
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Vinyl
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Re: Vinyl's Ships

Post by Vinyl » Wed Nov 26, 2014 11:45 pm

Despite being in KSP and not being ships, I'm putting them here anyways.
EDIT: Introducing Open-Sliders, the #1 repository for the open-source Slider hardware.

Ladies and gentlemen, I present unto you the latest in ground-based warfare... the Slider series!

Command Slider
Spoiler:
The greatest choice in operational command centers, the Command Slider is a mobile, deployable tactical hub. A single Command Slider is able to coordinate an entire battle. Can't spare the defenses to guard it? Command Sliders come equipped with 4 360-rotatable 30mm cannons. Sun going down? As well as several solar panels and an ample battery bank, they are also equipped with RTGs. Command Sliders can also serve as large-scale APCs if necessary, however, a Command Slider-S is better suited to the task.
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Goalkeeper Slider
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Rather explicitly named, the slider is equipped with dual Goalkeeper CIWS' and 6 360-rotatable 30mm cannons. Accompanied by a Missile Slider-S, low-altitude aircraft beware. It's stocked with plenty of ammunition, so fret not those concerned for the continued safety of their airspace. Goalkeeper CIWS' are also effective against ground forces, enforcing your borders against trifling vehicles as well.
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Assault Slider
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Devised with one objective in mind, "wreck as much shit as possible", the Assault Slider does just that with its 8 dual-barreled cannons. The Assault Slider is not recommended to be used against fast-moving targets. Should an enemy aircraft decide to pass over head, they'll have a tough time with its 4 360-rotatable 30mm cannons.
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Artillery Slider
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Hit your enemies from afar with its 2 dual-barreled 150mm cannons, and defend its airspace and local area with 2 Phalanx CIWS' and 4 360-rotatable 30mm cannons.
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Amphibious Slider-S
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The first of its kind, it can not only glide over land, but through water as well! Make your enemies fear their coasts with this little surprise.
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Missile Slider-S
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Strap some sidewinders to a Slider-S and you've got this bad boy. Shoot down those pesky aircraft its 8 missiles and help out your Goalkeeper Sliders!
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Goalkeeper Slider-S
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A single-turreted mini-me of the Goalkeeper Slider.
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Command Slider-S
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Need a quick field office or a light-load APC? Then this Slider-S is for you!
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Artillery Slider-S
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Need immediate fire support or just something a bit lighter on your pocketbook? We have the solution. The Artillery Slider-S is equipped with 2 dual-barreled 150mm cannons and enough shells to take on the whole KSC!
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cats wrote:I literally cannot be wrong about this fictional universe

Archduke Daynel, PhD
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Re: Vinyl's Ships

Post by Archduke Daynel, PhD » Thu Nov 27, 2014 1:49 am

Pretty cool.
BASH THE FASH CLASS WAR NOW

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Re: Vinyl's Ships

Post by Vinyl » Thu Nov 27, 2014 2:34 am

The key to ground warfare in KSP is mobility and AA. Lots of AA.
cats wrote:I literally cannot be wrong about this fictional universe

Error
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Re: Vinyl's Ships

Post by Error » Thu Nov 27, 2014 11:03 am

Gotta have AA.

Nice tanks. Now I guess everyone needs to go make overpowered attack and bomber aircraft to keep up with this arms race.
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Re: Vinyl's Ships

Post by Prototype » Thu Nov 27, 2014 2:22 pm

only 8 missiles? u wot m8?

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Mistake Not... wrote: This isn't rocket science, *!
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Vinyl
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Re: Vinyl's Ships

Post by Vinyl » Thu Nov 27, 2014 2:24 pm

That's 4x2. The Missile Slider-S is only 2x1. Also that'd never practically work. The missile would hit eachother and blow you sky high.
cats wrote:I literally cannot be wrong about this fictional universe

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Re: Vinyl's Ships

Post by Prototype » Thu Nov 27, 2014 3:12 pm

Vinyl wrote:That's 4x2. The Missile Slider-S is only 2x1. Also that'd never practically work. The missile would hit eachother and blow you sky high.
Oh it works, trust me. It works. Although firing everything at once straight up in the air crashes the game when it all comes back down.
Spoiler:
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Mistake Not... wrote: This isn't rocket science, *!
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Re: Vinyl's Ships

Post by Laserbilly » Wed Dec 03, 2014 12:04 am

I don't understand the context of your sliders. What game is this in? Is there a conflict in it? Aren't sliders small greasy burgers??

These questions need answers.

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Re: Vinyl's Ships

Post by Vinyl » Wed Dec 03, 2014 12:14 am

Laserbilly wrote:What game is this in?
Kerbal Space Program.
Laserbilly wrote:Is there a conflict in it?
Should pass-the-save fail to die (unlikely), they would be Hexalan's mainline unit selection.
Laserbilly wrote:Aren't sliders small greasy burgers??
Yes. They're also a variety of tank-like vehicles.
cats wrote:I literally cannot be wrong about this fictional universe

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Re: Vinyl's Ships

Post by Error » Wed Dec 03, 2014 2:36 pm

Laserbilly wrote:I don't understand the context of your sliders. What game is this in? Is there a conflict in it? Aren't sliders small greasy burgers??

These questions need answers.
https://www.kerbalspaceprogram.com/

Worth it. Amazing game. Very, very moddable. Also: little green guys.
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Re: Vinyl's Ships

Post by Ivan2006 » Wed Dec 03, 2014 2:44 pm

T.O. Bright wrote:
Laserbilly wrote:I don't understand the context of your sliders. What game is this in? Is there a conflict in it? Aren't sliders small greasy burgers??

These questions need answers.
https://www.kerbalspaceprogram.com/

Worth it. Amazing game. Very, very moddable. Also: little green guys.
And it has better physics than BSG Vipers, honestly!
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Tiel wrote:hey now no need to be rough
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Re: Vinyl's Ships

Post by Saravanth » Wed Dec 03, 2014 4:20 pm

Just... be aware that your first few rockets will probably go much like this
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5241

"When I get a hold of a Boeing 777 I will stuff it in the cargo bay my freighter and when I find you I will engage in an invasion of your butt that will make 9/11 look like a picnic, Hexalani swine." -Kobialka, 0531015.M3
"Hyperlite, you *." -Tau, 0446015.M3








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Re: Vinyl's Ships

Post by Ivan2006 » Thu Dec 04, 2014 10:44 am

Saravanth wrote:Just... be aware that your first few rockets will probably go much like this
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That is incorrect. He manages to do three steps.
Your typical first rocket will fall apart on the launchpad.
Quotes:
Spoiler:
CMA wrote:IT'S MY HOT BODY AND I DO WHAT I WANT WITH IT.
Tiel wrote:hey now no need to be rough
Daynel wrote: you can talk gay and furry to me any time
CMA wrote:And I can't fuck myself, my ass is currently occupied

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