Sky Corp. Vehicular Constructions

Show dem ships!
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SkyMech
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Sky Corp. Vehicular Constructions

Post by SkyMech » Thu Jun 12, 2014 5:28 pm

Hello, my dear "tourists," as I will call you. These ship designs may not be pretty, fancy, anything like that, but they function exceptionally.
I present to you, Sky Corp. Vehicles!



Image


(Terminology: AI:Anti-Infantry, AA: Anti-Air, AAr: Anti-Armor.)[More will be uploaded often)

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Space Vehicles

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Fighters



1: Banshee-Class Fighter
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Weaponry:
1 Heavy Laser Beam
2 Light Plasma Cannons
Speed:
High
Engine Type:
Thermal
Armor/Shields
Little/Decent

2: Valkyrie-Class Fighter
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Weaponry:
3 Repeating Laser Cannons
Speed:
Decent
Engine Type:
Thermal
Armor/Shields:
Thick/Low

3: Phoenix-Class Fighter
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Weaponry:
1 Heavy Laser Beam
2 Large Missile Banks (Each holds about 36 missiles, damaged scaled by ship type)
Speed:
Decent
Engine Type:
Thermal
Armor/Shields
Low/High

4: Spectre-Class Fighter
Spoiler:
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Weaponry:
2 Light Repeating Pulse Cannons (AI Weapon)
1 Light Laser Beam
Speed:
Fast
Engine Type:
Dark Ion
Armor/Shield:
Low/Low
Special Feature:
Cloaking Device

Drop-Off Vehicles



Hsigo-Class Troop Carrier
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Weaponry:
4 Small Missile Silos(Carry about 6 missiles each)
1 Ionic Railgun(Can disable certain things like shields. Does no hull damage.)
Speed:
Decent
Engine Type:
Ion
Armor/Shields:
Thick/Decent
Special:
Holds up to 10 Troops
Last edited by SkyMech on Fri Jun 13, 2014 3:14 pm, edited 2 times in total.

Shadowcatbot
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Re: Sky Corp. Vehicular Constructions

Post by Shadowcatbot » Thu Jun 12, 2014 5:35 pm

Welcome new person~
Neet holosign.
In yo ceiling, stealin yo wires



Do not open. Ever. At all. Enter at your own risk to life and limb.
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Memetic biohazard
Error bait
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SkyMech
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Re: Sky Corp. Vehicular Constructions

Post by SkyMech » Thu Jun 12, 2014 5:53 pm

Shadowcat wrote:Welcome new person~
Neet holosign.
Thanks, currently building more ships to upload. Will probably set myself an upload time for each time.
I have no signature. What you are reading is what I call a failed attempt at life. Which is what I also say about some people.

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Re: Sky Corp. Vehicular Constructions

Post by Error » Thu Jun 12, 2014 6:08 pm

Welcome to the forum.

Interesting ships. I like your floaty sign.
Image

SkyMech
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Re: Sky Corp. Vehicular Constructions

Post by SkyMech » Thu Jun 12, 2014 6:23 pm

Commander Error wrote:Welcome to the forum.

Interesting ships. I like your floaty sign.
Thanks on all accounts. I liked the idea of making a specific emblem or something, and ended up showing it off as a holo-sign.
Currently building more. Focusing on space before ground, as I have a naming system for my spaceships.
I have no signature. What you are reading is what I call a failed attempt at life. Which is what I also say about some people.

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Re: Sky Corp. Vehicular Constructions

Post by Tau » Thu Jun 12, 2014 6:26 pm

New users? In my forum?

It's apparently more likely than you think.

Anyway, nice ships, although you may want to increase the side visibility on the Banshee's cockpit.
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SkyMech
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Re: Sky Corp. Vehicular Constructions

Post by SkyMech » Thu Jun 12, 2014 6:31 pm

Tau wrote:New users? In my forum?

It's apparently more likely than you think.

Anyway, nice ships, although you may want to increase the side visibility on the Banshee's cockpit.

Thanks for the tip. First few things I do of something are the worst, but then I learn to build better. Will update it with my new ship posts tomorrow.
I have no signature. What you are reading is what I call a failed attempt at life. Which is what I also say about some people.

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Re: Sky Corp. Vehicular Constructions

Post by Iv121 » Fri Jun 13, 2014 1:17 am

I still don’t get why you ppl insist on trying to make fighters, something of that scale is bound to look average at best and in most cases downright ugly and unrecognizable. MC was not designed to work on such scale, in order to make something good I suggest you go up the scale, don't be lazy and take on bigger ships.
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Re: Sky Corp. Vehicular Constructions

Post by Archduke Daynel, PhD » Fri Jun 13, 2014 1:45 am

Welcome to the forum, turn around while you still can!
Jokes aside, nice to have a new member!
BASH THE FASH CLASS WAR NOW

SkyMech
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Re: Sky Corp. Vehicular Constructions

Post by SkyMech » Fri Jun 13, 2014 2:09 am

Iv121 wrote:I still don’t get why you ppl insist on trying to make fighters, something of that scale is bound to look average at best and in most cases downright ugly and unrecognizable. MC was not designed to work on such scale, in order to make something good I suggest you go up the scale, don't be lazy and take on bigger ships.
I insist as I like the idea of designing any kind of ship... God will dread getting to my capital class...
Back to point: We design because we can. It's our time. And just getting it out there, already finished a colonizer. Will look forward to feedback in my massive ship post tomorrow... Sometime...
Daynel wrote:Welcome to the forum, turn around while you still can!
Jokes aside, nice to have a new member!
Thanks! It's nice to know the forum community cares for new people... Unlike many other places.
I have no signature. What you are reading is what I call a failed attempt at life. Which is what I also say about some people.

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Re: Sky Corp. Vehicular Constructions

Post by Ivan2006 » Fri Jun 13, 2014 3:28 am

You mentioned regulary release scedules.
Please don't, rushed stuff usually turns out horrible.
Also, I agree with the other members, stuff usually looks best above a certain size.
Fighters are almost impossible to make look good, shuttles are hard.
Corvettes are good for starters, maybe a frigate.
Oh, and also if you got here by some way from the MC-forums post, that one is horribly outdated and no longer accurately reflects our plans.
It never was meant as more than a first concept and at this point is completely pointless. The person who made it has also left, so we can't make changes to it anymore either.
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Re: Sky Corp. Vehicular Constructions

Post by Error » Fri Jun 13, 2014 9:41 am

Some folks don't have the time / patience / inclination to make huge starships. Fighters can look good, if you know your camera angles or are good with MC.

Remember, how a ship looks is completely and totally subjective, so there is no good or bad (unless it's a cube, THAT is bad).
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Re: Sky Corp. Vehicular Constructions

Post by Prototype » Fri Jun 13, 2014 9:49 am

For fighters, use micro blocks or something. Or if you feel adventurous give Techne a go.
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Re: Sky Corp. Vehicular Constructions

Post by Chairman_Tiel » Fri Jun 13, 2014 9:52 am

Benefit of using Techne is that chances are it can make it into either the Flan pack or the *eventual* mod itself. Once you get those skills down, you can help proto with the former, too. ;)
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Re: Sky Corp. Vehicular Constructions

Post by Prototype » Fri Jun 13, 2014 9:56 am

I'd have to teach him how to make it, but fighters are pretty much foolproof, so long as it points the right way it's all good. Unless you want a turret, I still have no idea how that works.

Back to topic, I think bibliocraft allows you to cut blocks up into smaller blocks.
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Mistake Not... wrote: This isn't rocket science, *!
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