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Re: Base Tech Level

Posted: Sun Jan 19, 2014 12:01 pm
by Ivan2006
Saravanth wrote:Well, if the server already has a certain tech level, the newbies could just join those factions and do that mutual profit thingy, right?
In my opinion, when a certain tech level is part the prototype-phase it should be possible to mass produce it.
Yes, that is cool, but we are talking whether a brand-new server would already have access to industrial-era tech.
Vinyl wrote:
CMA wrote:
Keon wrote:The way I see it, a server will start out as stone age humans. They will slowly build up; first to airplanes, then to rockets, and by the time George The Player joins Ivtopia, Ivtopia is in the space stage. But it might need changing; we'll have to see. A possible thing would be that players start at 3 levels below the tech level of the server.
This, why would we do it any other way?
This ^
Also this ^

Re: Base Tech Level

Posted: Sun Jan 19, 2014 12:30 pm
by Saravanth
Ivan2006 wrote:
Saravanth wrote:Well, if the server already has a certain tech level, the newbies could just join those factions and do that mutual profit thingy, right?
In my opinion, when a certain tech level is part the prototype-phase it should be possible to mass produce it.
Yes, that is cool, but we are talking whether a brand-new server would already have access to industrial-era tech.
Rather not. Like already mentioned, brand new servers should start out from basic vanilla minecraft. From there, their technological level can rise and fall,
depending on the circumstances like, for an example, encounter with more advanced factions from other servers (either friendly or hostile) or wars in general (*cough* library of alexandria*cough*).

Re: Base Tech Level

Posted: Mon Jan 20, 2014 2:49 am
by cats
Lostech.

New servers need time to develop- build cities and gather resources, learn through trial-and-error, even if it only takes a few days. If not I think they'll just be overwhelmed, like the first time you try creative mode with a new mod. "I don't know what any of this stuff does, and I have no idea how any of it works."

Re: Base Tech Level

Posted: Mon Jan 20, 2014 6:07 am
by Ivan2006
catsonmeth wrote:Lostech.

New servers need time to develop- build cities and gather resources, learn through trial-and-error, even if it only takes a few days. If not I think they'll just be overwhelmed, like the first time you try creative mode with a new mod. "I don't know what any of this stuff does, and I have no idea how any of it works."
Yes. You can't throw drills at people who don't even know how to charge a battery yet.

Re: Base Tech Level

Posted: Mon Jan 20, 2014 9:39 am
by Saravanth
That's my point! :D

Re: Base Tech Level

Posted: Mon Jan 20, 2014 9:54 am
by Iv121
I dont think someone who can build a ship in an hour doesnt know how to cahgne a battery, thats playing dumb with the player.

Re: Base Tech Level

Posted: Mon Jan 20, 2014 11:19 am
by Error
Iv121 wrote:I dont think someone who can build a ship in an hour doesnt know how to cahgne a battery, thats playing dumb with the player.
If they can build a ship, that skill is still useless without knowing how to use basic stuff. And I once knew a guy whomcould improvise and cook a fantastic meal, but was incapable of following a recepie.

Frankly, if you know how, building up to a decent tech level will be easy enough.

Re: Base Tech Level

Posted: Wed Jan 29, 2014 6:23 pm
by fr0stbyte124
I'm going to reassert that we shouldn't do the epoch thing. It's a waste of time to make the players use stepping stone technology that immediately become worthless when another technology that fills the exact same niche comes along. I still think research and tech progressions are a good idea, but there should still be a point to keeping level 1 stuff around once you are further along. That's why I liked the idea of specialization trees so much.

Re: Base Tech Level

Posted: Thu Jan 30, 2014 4:18 pm
by cats
fr0stbyte124 wrote:I'm going to reassert that we shouldn't do the epoch thing. It's a waste of time to make the players use stepping stone technology that immediately become worthless when another technology that fills the exact same niche comes along. I still think research and tech progressions are a good idea, but there should still be a point to keeping level 1 stuff around once you are further along. That's why I liked the idea of specialization trees so much.
An iron picaxe would be much easier to make and use than, say, a mining platform, even though it would take much longer to procure materials. Simple tech can be used in emergencies. Other than that, maybe items can be broken down or modernized as servers advance.