City Generation/Construction

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Should cities be generated by the computer?

Poll ended at Wed Jan 22, 2014 3:46 pm

Yes, cities should be generated as part of terrain generation, similar to how villages generate now.
1
10%
No, cities should be built by players.
9
90%
 
Total votes: 10

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fr0stbyte124
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Re: City Generation/Construction

Post by fr0stbyte124 » Wed Jan 29, 2014 6:11 pm

Any city is going to be ruins after Futurecraft PVP takes place. Just throwing that out there.

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Iv121
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Re: City Generation/Construction

Post by Iv121 » Thu Jan 30, 2014 4:13 am

Well and if all the cities that ever exist are ruins ? That is what apocalypse is called so stop playing dumb with me ppl ...
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Re: City Generation/Construction

Post by Prototype » Thu Jan 30, 2014 9:59 am

Iv121 wrote:Well and if all the cities that ever exist are ruins ? That is what apocalypse is called so stop playing dumb with me ppl ...
Not every city will be ruins...

Stop playing dumb with us.
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Re: City Generation/Construction

Post by Error » Thu Jan 30, 2014 12:05 pm

Iv. Cities will get ruined by warfare. Not every server will have warfare.

Largest we'll have is a Planetary-scale apocalypse.
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Re: City Generation/Construction

Post by Iv121 » Thu Jan 30, 2014 12:15 pm

Well that means the cities you make are ruins form the very start, or at least empty skeletons as you cannot populate them physically if you don't do it my way. If you do it my way I won't care as much if you blow up a city or two but otherwise my argument stands valid , it will never feel alive.

BTW the stuff I just wrote above was written for like the 1000th time , it seems you really don't bother to read what I say ...
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Re: City Generation/Construction

Post by Prototype » Thu Jan 30, 2014 12:23 pm

*facepalm*
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Mistake Not... wrote: This isn't rocket science, *!
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Re: City Generation/Construction

Post by Error » Thu Jan 30, 2014 12:54 pm

Iv. Read this carefully, please:

CITIES DO NOT NEED TO BE POPULATED.

CITIES ARE NOT REQUIRED TO LOOK GOOD.

CITIES ARE NOT GOING TO BE RUINED UNLESS PVP HAPPENS WITHIN THEM.

Also, this discussion is irrelevant. Majority rules sez there will be no generated cities.


If you want hyper-immersion, go play Mass Effect.
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Re: City Generation/Construction

Post by Iv121 » Thu Jan 30, 2014 2:11 pm

Thanks for letting me know of how you envision cities but I already heard it 1000 times and actually listened to it unlike you, all I did was telling you how I envision them.

Also that is not wise to tell me go to hell (that is what's written there). I already know that you don't give a s*** about my opinion no need to keep throwing it in my face. Just what you need to understand and still can't is the difference between majority rules and dictatorship of the majority.

Finally before you say what you currently have in mind - wait wait here it comes : Iv is crying because he lost in the argument ! Nailed it huh ? I'll answer this - you want it ? You got it , you won, Im not going to argue, Im not whining either, but just keep in mind that you cannot keep excluding me on every single thing you do all the time (that is what you do BTW), and don't tell me my ideas are bad, in most cases you barely find arguments against my ideas and the only reason you don't like them is because they differ from yours. Its fine that it goes your way just if the idea is good why not go my way from time to time ?
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Re: City Generation/Construction

Post by Error » Thu Jan 30, 2014 2:20 pm

Iv121 wrote:Thanks for letting me know of how you envision cities but I already heard it 1000 times and actually listened to it unlike you did, all I did was telling you how I envision them.

Also that is not wise to tell me go to hell (that is what's written there). I already know that you don't give a s*** about my opinion no need to keep throwing it in my face. Just what you need to understand and still can't is the difference between majority rules and dictatorship of the majority.
You're overreacting. We're not adding a cosmetic feature to Futurecraft because a poll set up recently indicated the majority were not infavour of it.

Please stop acting like we're all out to get you; I was simply pointing out the flaws in your argument. I was not making a personal attack on you.

And do not assume I didn't read you posts- I did. It just did not change my argument.

Also, this is majority rules. The only reason dictatorship of the majority has been mentioned is because you do not like tge decision made by the community. Please try to see this as a dev team in training, not a horde of angry gamers trying to make you feel bad, as the latter isn't what FCF is.
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Re: City Generation/Construction

Post by Prototype » Thu Jan 30, 2014 2:25 pm

That was less "go to hell" more "pull your head out your arse" from me just to clarify.
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Re: City Generation/Construction

Post by Error » Thu Jan 30, 2014 2:30 pm

Less a "pull your head out of your arse" and more a "Please stop overreacting".
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Re: City Generation/Construction

Post by cats » Thu Jan 30, 2014 2:42 pm

Cities won't be ruined if we make them worth protecting and have a balanced means of protecting them.
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Re: City Generation/Construction

Post by Error » Thu Jan 30, 2014 2:59 pm

AFAIK, there will be ground-based shield generators.
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Re: City Generation/Construction

Post by Ivan2006 » Thu Jan 30, 2014 3:03 pm

Commander Error wrote:AFAIK, there will be ground-based shield generators.
^this
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Re: City Generation/Construction

Post by Saravanth » Thu Jan 30, 2014 3:25 pm

Those'd be just a part of the cake... But I agree.
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