Poof or no poof?

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Poof?

Yes.
1
11%
No.
4
44%
Exlposions!
4
44%
 
Total votes: 9

Solar112
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Poof or no poof?

Post by Solar112 » Mon Jan 13, 2014 5:18 pm

Me and Des seem to disagree on how entity vehicles shall be destroyed. I say poof, he says leave behind a wreckage.
I say the wreckage is too complicated.
Last edited by Solar112 on Mon Jan 13, 2014 6:40 pm, edited 1 time in total.

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Re: Poof or no poof?

Post by TinkerPox » Mon Jan 13, 2014 5:27 pm

I am for wreckage, it would make alot more sense and look better. Also maybe you can get a few resources from the wreckage?

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Re: Poof or no poof?

Post by Keon » Mon Jan 13, 2014 5:51 pm

Explosion. Wreckage is too much work if we want it to work right - procedural pieces?

That said, making a big "kablam" and some fire and smoke all around would be easy and fun.

Metaworld-entities like spacecraft can actually leave wrecks. That's actually easy; just leave the ship there.
Last edited by Keon on Mon Jan 13, 2014 5:52 pm, edited 2 times in total.
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Re: Poof or no poof?

Post by Solar112 » Mon Jan 13, 2014 5:51 pm

TinkerPox wrote:I am for wreckage, it would make alot more sense and look better. Also maybe you can get a few resources from the wreckage?
This isn't about looking better, this is about making it work.

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Re: Poof or no poof?

Post by Saravanth » Mon Jan 13, 2014 6:05 pm

It doesn't have to explode into a million pieces, just be a burnt chunk of a crippled vehicle lying around.
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Re: Poof or no poof?

Post by Saravanth » Mon Jan 13, 2014 6:07 pm

Also, unneccesary post to reach those 5 darned posts.
5241

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Re: Poof or no poof?

Post by CMA » Mon Jan 13, 2014 6:18 pm

Keon wrote:Explosion. Wreckage is too much work if we want it to work right - procedural pieces?

That said, making a big "kablam" and some fire and smoke all around would be easy and fun.

Metaworld-entities like spacecraft can actually leave wrecks. That's actually easy; just leave the ship there.
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Re: Poof or no poof?

Post by Solar112 » Mon Jan 13, 2014 6:40 pm

Keon wrote:Explosion. Wreckage is too much work if we want it to work right - procedural pieces?

That said, making a big "kablam" and some fire and smoke all around would be easy and fun.

Metaworld-entities like spacecraft can actually leave wrecks. That's actually easy; just leave the ship there.
Or this ^

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Re: Poof or no poof?

Post by Saravanth » Mon Jan 13, 2014 6:56 pm

What about explosions which, depending on the amount of damage, leave salvagable wreckages behind?
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Re: Poof or no poof?

Post by TinkerPox » Mon Jan 13, 2014 8:52 pm

Saravanth wrote:What about explosions which, depending on the amount of damage, leave salvagable wreckages behind?
I agree entirely

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Re: Poof or no poof?

Post by Tau » Mon Jan 13, 2014 9:03 pm

TinkerPox wrote:
Saravanth wrote:What about explosions which, depending on the amount of damage, leave salvagable wreckages behind?
I agree entirely
As do I. We can just have it leave behind a wreckage entity.
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Re: Poof or no poof?

Post by Keon » Mon Jan 13, 2014 9:06 pm

Saravanth wrote:What about explosions which, depending on the amount of damage, leave salvagable wreckages behind?
Actually, that's pretty easy. Scatter some "scrap" blocks during the explosion as fallingSandEntities. No entities or anything. Just a crater with some nice charred blocks that can be refined.
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Re: Poof or no poof?

Post by Iv121 » Tue Jan 14, 2014 12:18 am

Its more interesting to see how we gonna make ship explosions, those will need wreckage gameplay-wise and you wont get away with just leaving some items behind.
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Re: Poof or no poof?

Post by Ivan2006 » Tue Jan 14, 2014 2:13 am

Well, afaik, a ship is destroyed/disabled when the core is broken/depowered.
Anything that is still around at that point can remain as a wreck.
It just won't be able to fly anymore.
That also means that possibly you may still have people alive in your wrecks, depending on where and how the power supply and life support are installed.
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Re: Poof or no poof?

Post by Iv121 » Tue Jan 14, 2014 6:20 am

Prob is its not fancy and actually as far as I know there are no cores, its not starmade , you can only build ships in shipyards which means that there is no need for a block to define what is a ship and what is not a ship.
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