Page 3 of 3

Re: Other Block-Based Entities

Posted: Wed Jan 29, 2014 7:52 pm
by Keon
fr0stbyte124 wrote:Metaworlds is cool, but there is a lot I still don't understand about how it is actually implemented. Even with this as a starting place, it'll take a lot of work to bring it into the Copernicus framework. Still, it's more than what we have now. It wouldn't be a bad idea to at least try it out.
I don't know, are we? If it's not possible, then it's not possible.

Re: Other Block-Based Entities

Posted: Wed Jan 29, 2014 8:19 pm
by fr0stbyte124
You are the one who said we were. I figured you had discussed it with the guy.

Re: Other Block-Based Entities

Posted: Wed Jan 29, 2014 8:23 pm
by Keon
fr0stbyte124 wrote:You are the one who said we were. I figured you had discussed it with the guy.
Haven't discussed it with him, though I do follow his thread. The mod has an API, though. The real problem is deciding if it will work with your existing code. I don't wanna bug him on official FC terms if we don't end up using it.

Re: Other Block-Based Entities

Posted: Wed Jan 29, 2014 8:30 pm
by fr0stbyte124
It's the future code I'm worried about. Once the meta layers and terrain streaming go in, anything we integrate into the framework will become fundamentally different from anything outside of it. It will be two completely separate mods. I think we can do it, but is there enough novel implementation there to make it worthwhile?