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Re: Other Block-Based Entities

Posted: Tue Jan 14, 2014 6:17 pm
by Saravanth
#Railwaycannons
I couldn't agree more if I wanted to.

Also, vehicles are going to be assembled in block environment, aren't they, and also by custom combining of parts? Well, the ability to climb blocks should then probably depend on what kind of wheels are used/maybe in what position (at foremost front).
Here I'll just drop in the independent suggestion of making things like chains not only climb one block, but break through the second one if it's something as soft as dirt.

Re: Other Block-Based Entities

Posted: Tue Jan 14, 2014 6:19 pm
by CMA
FC is quickly turning into everythingpeopleherelikesimulator 2014 3029. Not that that's a bad thing.

Re: Other Block-Based Entities

Posted: Tue Jan 14, 2014 6:42 pm
by Keon
Saravanth wrote:#Railwaycannons
I couldn't agree more if I wanted to.

Also, vehicles are going to be assembled in block environment, aren't they, and also by custom combining of parts? Well, the ability to climb blocks should then probably depend on what kind of wheels are used/maybe in what position (at foremost front).
Here I'll just drop in the independent suggestion of making things like chains not only climb one block, but break through the second one if it's something as soft as dirt.
Massive city-tanks are going to be handled differently. The offroad stuff only applies to the small tanks. That said, I'd like to request a split of this topic into two; the first subject and a new one about off-road and hill climbing.

Re: Other Block-Based Entities

Posted: Tue Jan 14, 2014 7:02 pm
by TinkerPox
Also tanks should have modular parts, just like fighters

Re: Other Block-Based Entities

Posted: Tue Jan 14, 2014 7:14 pm
by Saravanth
Every vehicle should have modular parts.

Re: Other Block-Based Entities

Posted: Tue Jan 14, 2014 7:55 pm
by TinkerPox
Saravanth wrote:Every vehicle should have modular parts.
Agreed, but still block-based spaceships (Big ships) except cannons, reactors, computers etc.

Re: Other Block-Based Entities

Posted: Tue Jan 14, 2014 9:10 pm
by Vinyl
TinkerPox wrote:
Saravanth wrote:Every vehicle should have modular parts.
Agreed, but still block-based spaceship.
Was that not implied?

Re: Other Block-Based Entities

Posted: Wed Jan 15, 2014 7:18 am
by Saravanth
We all need to start differentiating between spaceships and all other vehicles. Seriously.

Re: Other Block-Based Entities

Posted: Wed Jan 15, 2014 4:26 pm
by Solar112
Call ships ships, and entity based vehicles entity vehicles. done.

Re: Other Block-Based Entities

Posted: Wed Jan 15, 2014 6:03 pm
by Keon
High Lictor Solaris wrote:Call ships ships, and entity based vehicles entity vehicles. done.
No, because ships can be on the sea or on the sky or the ground, and vehicles could be spaceships. I propose a two part designation:

[type]-[class]

So a block based ship is a metaworld-spacecraft. An entity boat is an entity-boat. Makes thing clear

Re: Other Block-Based Entities

Posted: Thu Jan 16, 2014 12:17 am
by Iv121
Btw dont rush all that stuff, frost doesnt even have flying ships in a finished state.

Re: Other Block-Based Entities

Posted: Thu Jan 16, 2014 9:04 am
by Keon
Iv121 wrote:Btw dont rush all that stuff, frost doesnt even have flying ships in a finished state.
We're using Metaworlds, as soon as the developer sorts out one problem I pointed out to him, we're golden. That should be in the next week.

Re: Other Block-Based Entities

Posted: Wed Jan 29, 2014 6:00 pm
by fr0stbyte124
Wait, what? Really?

Neet.

Re: Other Block-Based Entities

Posted: Wed Jan 29, 2014 7:10 pm
by CMA
fr0stbyte124 wrote:Wait, what? Really?

Neet.
Mispelling of Neat or NEET? If you've become NEET I suppose that's good for us, although very very bad for you. Either way, welcome back, and what's your opinion on Metaworlds anyway?

Re: Other Block-Based Entities

Posted: Wed Jan 29, 2014 7:16 pm
by fr0stbyte124
Metaworlds is cool, but there is a lot I still don't understand about how it is actually implemented. Even with this as a starting place, it'll take a lot of work to bring it into the Copernicus framework. Still, it's more than what we have now. It wouldn't be a bad idea to at least try it out.