Other Block-Based Entities

All content discussion will take place here. Any topic that is based upon a phase 2 section must have a link back to that topic.
Saravanth
Captain
Captain
Posts:1189
Joined:Wed Dec 19, 2012 11:08 am
IGN:Saravanth
Re: Other Block-Based Entities

Post by Saravanth » Tue Jan 14, 2014 6:17 pm

#Railwaycannons
I couldn't agree more if I wanted to.

Also, vehicles are going to be assembled in block environment, aren't they, and also by custom combining of parts? Well, the ability to climb blocks should then probably depend on what kind of wheels are used/maybe in what position (at foremost front).
Here I'll just drop in the independent suggestion of making things like chains not only climb one block, but break through the second one if it's something as soft as dirt.
5241

"When I get a hold of a Boeing 777 I will stuff it in the cargo bay my freighter and when I find you I will engage in an invasion of your butt that will make 9/11 look like a picnic, Hexalani swine." -Kobialka, 0531015.M3
"Hyperlite, you *." -Tau, 0446015.M3








Don't tell anybody, but to this day I have a faint hope for Futurecraft, or something similar to it, to happen. Within my lifetime.

CMA
Captain
Captain
Posts:1083
Joined:Fri Jan 10, 2014 3:16 pm
Affiliation:Byzantine Falangists

Re: Other Block-Based Entities

Post by CMA » Tue Jan 14, 2014 6:19 pm

FC is quickly turning into everythingpeopleherelikesimulator 2014 3029. Not that that's a bad thing.
"Being a christian democrat is like being a christian satanist" - Adam Berces

User avatar
Keon
Developer
Posts:662
Joined:Thu Dec 06, 2012 7:09 pm
Affiliation:Inactive
IGN:ducky215

Re: Other Block-Based Entities

Post by Keon » Tue Jan 14, 2014 6:42 pm

Saravanth wrote:#Railwaycannons
I couldn't agree more if I wanted to.

Also, vehicles are going to be assembled in block environment, aren't they, and also by custom combining of parts? Well, the ability to climb blocks should then probably depend on what kind of wheels are used/maybe in what position (at foremost front).
Here I'll just drop in the independent suggestion of making things like chains not only climb one block, but break through the second one if it's something as soft as dirt.
Massive city-tanks are going to be handled differently. The offroad stuff only applies to the small tanks. That said, I'd like to request a split of this topic into two; the first subject and a new one about off-road and hill climbing.
- I can be reached as ducky215 on minecraft forums -

TinkerPox
Ensign
Ensign
Posts:192
Joined:Thu Jan 17, 2013 5:27 pm
Affiliation:Argonian
IGN:TinkerPox
Location:In the Alpha Centauri system....

Re: Other Block-Based Entities

Post by TinkerPox » Tue Jan 14, 2014 7:02 pm

Also tanks should have modular parts, just like fighters

Saravanth
Captain
Captain
Posts:1189
Joined:Wed Dec 19, 2012 11:08 am
IGN:Saravanth

Re: Other Block-Based Entities

Post by Saravanth » Tue Jan 14, 2014 7:14 pm

Every vehicle should have modular parts.
5241

"When I get a hold of a Boeing 777 I will stuff it in the cargo bay my freighter and when I find you I will engage in an invasion of your butt that will make 9/11 look like a picnic, Hexalani swine." -Kobialka, 0531015.M3
"Hyperlite, you *." -Tau, 0446015.M3








Don't tell anybody, but to this day I have a faint hope for Futurecraft, or something similar to it, to happen. Within my lifetime.

TinkerPox
Ensign
Ensign
Posts:192
Joined:Thu Jan 17, 2013 5:27 pm
Affiliation:Argonian
IGN:TinkerPox
Location:In the Alpha Centauri system....

Re: Other Block-Based Entities

Post by TinkerPox » Tue Jan 14, 2014 7:55 pm

Saravanth wrote:Every vehicle should have modular parts.
Agreed, but still block-based spaceships (Big ships) except cannons, reactors, computers etc.

Vinyl
Fleet Admiral
Fleet Admiral
Posts:3217
Joined:Wed Dec 05, 2012 9:54 pm
Affiliation:Hexalan
IGN:PCaptainRexK
Location:Hexalan

Re: Other Block-Based Entities

Post by Vinyl » Tue Jan 14, 2014 9:10 pm

TinkerPox wrote:
Saravanth wrote:Every vehicle should have modular parts.
Agreed, but still block-based spaceship.
Was that not implied?
cats wrote:I literally cannot be wrong about this fictional universe

Saravanth
Captain
Captain
Posts:1189
Joined:Wed Dec 19, 2012 11:08 am
IGN:Saravanth

Re: Other Block-Based Entities

Post by Saravanth » Wed Jan 15, 2014 7:18 am

We all need to start differentiating between spaceships and all other vehicles. Seriously.
5241

"When I get a hold of a Boeing 777 I will stuff it in the cargo bay my freighter and when I find you I will engage in an invasion of your butt that will make 9/11 look like a picnic, Hexalani swine." -Kobialka, 0531015.M3
"Hyperlite, you *." -Tau, 0446015.M3








Don't tell anybody, but to this day I have a faint hope for Futurecraft, or something similar to it, to happen. Within my lifetime.

Solar112
Captain
Captain
Posts:1044
Joined:Fri Jan 10, 2014 2:19 pm
IGN:Solar112

Re: Other Block-Based Entities

Post by Solar112 » Wed Jan 15, 2014 4:26 pm

Call ships ships, and entity based vehicles entity vehicles. done.

User avatar
Keon
Developer
Posts:662
Joined:Thu Dec 06, 2012 7:09 pm
Affiliation:Inactive
IGN:ducky215

Re: Other Block-Based Entities

Post by Keon » Wed Jan 15, 2014 6:03 pm

High Lictor Solaris wrote:Call ships ships, and entity based vehicles entity vehicles. done.
No, because ships can be on the sea or on the sky or the ground, and vehicles could be spaceships. I propose a two part designation:

[type]-[class]

So a block based ship is a metaworld-spacecraft. An entity boat is an entity-boat. Makes thing clear
- I can be reached as ducky215 on minecraft forums -

User avatar
Iv121
Vice Admiral
Vice Admiral
Posts:2414
Joined:Fri Dec 07, 2012 3:40 pm
Affiliation:UTN
Location:-> HERE <-

Re: Other Block-Based Entities

Post by Iv121 » Thu Jan 16, 2014 12:17 am

Btw dont rush all that stuff, frost doesnt even have flying ships in a finished state.
They're watching ... Image

"I am forbidden tag" -CvN

User avatar
Keon
Developer
Posts:662
Joined:Thu Dec 06, 2012 7:09 pm
Affiliation:Inactive
IGN:ducky215

Re: Other Block-Based Entities

Post by Keon » Thu Jan 16, 2014 9:04 am

Iv121 wrote:Btw dont rush all that stuff, frost doesnt even have flying ships in a finished state.
We're using Metaworlds, as soon as the developer sorts out one problem I pointed out to him, we're golden. That should be in the next week.
- I can be reached as ducky215 on minecraft forums -

User avatar
fr0stbyte124
Developer
Posts:727
Joined:Fri Dec 07, 2012 3:39 am
Affiliation:Aye-Aye

Re: Other Block-Based Entities

Post by fr0stbyte124 » Wed Jan 29, 2014 6:00 pm

Wait, what? Really?

Neet.

CMA
Captain
Captain
Posts:1083
Joined:Fri Jan 10, 2014 3:16 pm
Affiliation:Byzantine Falangists

Re: Other Block-Based Entities

Post by CMA » Wed Jan 29, 2014 7:10 pm

fr0stbyte124 wrote:Wait, what? Really?

Neet.
Mispelling of Neat or NEET? If you've become NEET I suppose that's good for us, although very very bad for you. Either way, welcome back, and what's your opinion on Metaworlds anyway?
"Being a christian democrat is like being a christian satanist" - Adam Berces

User avatar
fr0stbyte124
Developer
Posts:727
Joined:Fri Dec 07, 2012 3:39 am
Affiliation:Aye-Aye

Re: Other Block-Based Entities

Post by fr0stbyte124 » Wed Jan 29, 2014 7:16 pm

Metaworlds is cool, but there is a lot I still don't understand about how it is actually implemented. Even with this as a starting place, it'll take a lot of work to bring it into the Copernicus framework. Still, it's more than what we have now. It wouldn't be a bad idea to at least try it out.

Post Reply