I don't know, are we? If it's not possible, then it's not possible.fr0stbyte124 wrote:Metaworlds is cool, but there is a lot I still don't understand about how it is actually implemented. Even with this as a starting place, it'll take a lot of work to bring it into the Copernicus framework. Still, it's more than what we have now. It wouldn't be a bad idea to at least try it out.
Other Block-Based Entities
- I can be reached as ducky215 on minecraft forums -
- fr0stbyte124
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Re: Other Block-Based Entities
You are the one who said we were. I figured you had discussed it with the guy.
Re: Other Block-Based Entities
Haven't discussed it with him, though I do follow his thread. The mod has an API, though. The real problem is deciding if it will work with your existing code. I don't wanna bug him on official FC terms if we don't end up using it.fr0stbyte124 wrote:You are the one who said we were. I figured you had discussed it with the guy.
- I can be reached as ducky215 on minecraft forums -
- fr0stbyte124
- Developer
- Posts:727
- Joined:Fri Dec 07, 2012 3:39 am
- Affiliation:Aye-Aye
Re: Other Block-Based Entities
It's the future code I'm worried about. Once the meta layers and terrain streaming go in, anything we integrate into the framework will become fundamentally different from anything outside of it. It will be two completely separate mods. I think we can do it, but is there enough novel implementation there to make it worthwhile?