Engines, speed and movement

All content discussion will take place here. Any topic that is based upon a phase 2 section must have a link back to that topic.
Chairman_Tiel
Rear Admiral
Rear Admiral
Posts:1890
Joined:Sat Dec 01, 2012 9:39 am
Affiliation:GLORIOUS REPUBLIC
Re: FutureCraft central content thread

Post by Chairman_Tiel » Thu May 16, 2013 7:22 pm

I could've sworn I read you saying you weren't using the Zeppelin method..

But if that's the case then I don't see how mass acceleration would work.
[spoiler]Image[/spoiler]

User avatar
fr0stbyte124
Developer
Posts:727
Joined:Fri Dec 07, 2012 3:39 am
Affiliation:Aye-Aye

Re: FutureCraft central content thread

Post by fr0stbyte124 » Thu May 16, 2013 9:11 pm

What exactly do you think the Zeppelin method is?

Vinyl
Fleet Admiral
Fleet Admiral
Posts:3217
Joined:Wed Dec 05, 2012 9:54 pm
Affiliation:Hexalan
IGN:PCaptainRexK
Location:Hexalan

Re: FutureCraft central content thread

Post by Vinyl » Thu May 16, 2013 9:17 pm

I don't think anyone knows, not even the guy who made Zeppelin.
cats wrote:I literally cannot be wrong about this fictional universe

User avatar
Iv121
Vice Admiral
Vice Admiral
Posts:2414
Joined:Fri Dec 07, 2012 3:40 pm
Affiliation:UTN
Location:-> HERE <-

Re: FutureCraft central content thread

Post by Iv121 » Thu May 16, 2013 11:46 pm

Tiel also quit thinking its acceleration. First of all whenever an object in MC works it ALREADY HAS ACCELERATION , otherwise it won't move. In addition we are just talking about a speed cap change depending on the mass of blocks initially placed on it which is again calculated once and it is cost efficient and so there are no technical limitations to the implementation of that, prob will be minor issues as always but not something big I can see (The devil's in the details huh ? )
They're watching ... Image

"I am forbidden tag" -CvN

Chairman_Tiel
Rear Admiral
Rear Admiral
Posts:1890
Joined:Sat Dec 01, 2012 9:39 am
Affiliation:GLORIOUS REPUBLIC

Re: FutureCraft central content thread

Post by Chairman_Tiel » Fri May 17, 2013 4:24 am

fr0stbyte124 wrote:What exactly do you think the Zeppelin method is?
I don't even know anymore. Everything I've read is a lie. Posts I've seen indicating that it turns blocks into entities are the same ones that claim Copernicus turns ships into entities, so I'm not sure what to think here. I was under the impression before that what Zeppelin did was put ships in another world that moves in the playing world to create the illusion of a mobile surface, but again, not certain.
Tiel also quit thinking its acceleration. First of all whenever an object in MC works it ALREADY HAS ACCELERATION , otherwise it won't move. In addition we are just talking about a speed cap change depending on the mass of blocks initially placed on it which is again calculated once and it is cost efficient and so there are no technical limitations to the implementation of that, prob will be minor issues as always but not something big I can see (The devil's in the details huh ? )
I only use the term out of simplicity. You know that, I know that, so stop being a *.

If blocks are able to be changed mid-flight there's nothing immersive about mass-based top speeds. I could easily just build a Borg Cube around my spaceship while having the speed of a corvette, if this is only calculated once, as you say... :tongue:
[spoiler]Image[/spoiler]

Prototype
Developer
Posts:2968
Joined:Fri Dec 07, 2012 1:25 am
Affiliation:NSCD
IGN:Currently:Small_Bear
Location:Yes

Re: FutureCraft central content thread

Post by Prototype » Fri May 17, 2013 4:31 am

I don't think I was around for these discussions, I assume they took place on the old forum, because I'll probably have to link those in.

Also if you build a Borg cube around a corvette, it would have the same speed as a Borg cube, depending on the size.
Spoiler:
Image
Mistake Not... wrote: This isn't rocket science, *!
Image

Spoiler:
Image

Chairman_Tiel
Rear Admiral
Rear Admiral
Posts:1890
Joined:Sat Dec 01, 2012 9:39 am
Affiliation:GLORIOUS REPUBLIC

Re: FutureCraft central content thread

Post by Chairman_Tiel » Fri May 17, 2013 4:33 am

No, if mass is only calculated once your speed remains the same no matter what you do.

And I've looked at those discussions. I just misinterpreted them, apparently.
[spoiler]Image[/spoiler]

Prototype
Developer
Posts:2968
Joined:Fri Dec 07, 2012 1:25 am
Affiliation:NSCD
IGN:Currently:Small_Bear
Location:Yes

Re: FutureCraft central content thread

Post by Prototype » Fri May 17, 2013 4:35 am

Tiel wrote:No, if mass is only calculated once your speed remains the same no matter what you do.

And I've looked at those discussions. I just misinterpreted them, apparently.
Ah right, sorry, you mean you could build a little ship, then build a big ship around it, and it would still have the same mass as a little ship, no, that would be stupid, if the mass of the ship is changed, then the speed and acceleration curve should change with it, but if a ship knows how many block are in it at any one time (I think zeppelin did this) then adjusting that should be simple (relatively simple that is), though the ship doesn't have to constantly check, only when this changes.
Spoiler:
Image
Mistake Not... wrote: This isn't rocket science, *!
Image

Spoiler:
Image

Chairman_Tiel
Rear Admiral
Rear Admiral
Posts:1890
Joined:Sat Dec 01, 2012 9:39 am
Affiliation:GLORIOUS REPUBLIC

Re: FutureCraft central content thread

Post by Chairman_Tiel » Fri May 17, 2013 4:37 am

Okay, I concede the point.
[spoiler]Image[/spoiler]

User avatar
Iv121
Vice Admiral
Vice Admiral
Posts:2414
Joined:Fri Dec 07, 2012 3:40 pm
Affiliation:UTN
Location:-> HERE <-

Re: FutureCraft central content thread

Post by Iv121 » Fri May 17, 2013 3:02 pm

Higher speed limit, but due to bigger mass bigger ships will still be slower than smaller ones (that or instead of bother to calculate stuff with such accuracy better add a number that is deducted from the mass (sort of mass ignored) )
They're watching ... Image

"I am forbidden tag" -CvN

Prototype
Developer
Posts:2968
Joined:Fri Dec 07, 2012 1:25 am
Affiliation:NSCD
IGN:Currently:Small_Bear
Location:Yes

Re: FutureCraft central content thread

Post by Prototype » Fri May 17, 2013 3:10 pm

20% difference in power between engine tiers? Which should give roughly that in differences in top speeds, but what about engines that require less energy/fuel to run, but produce the same amount of power, should those be in higher tiers?
Spoiler:
Image
Mistake Not... wrote: This isn't rocket science, *!
Image

Spoiler:
Image

User avatar
Tunnelthunder
Ensign
Ensign
Posts:259
Joined:Wed Dec 05, 2012 10:33 pm
Affiliation:Insomniacs
IGN:Tunnelthunder

Re: FutureCraft central content thread

Post by Tunnelthunder » Fri May 17, 2013 10:23 pm

Prototype wrote:What about engines that require less energy/fuel to run, but produce the same amount of power, should those be in higher tiers?
Why would an engine that is overall better be the same tier as another?

Prototype
Developer
Posts:2968
Joined:Fri Dec 07, 2012 1:25 am
Affiliation:NSCD
IGN:Currently:Small_Bear
Location:Yes

Re: FutureCraft central content thread

Post by Prototype » Sat May 18, 2013 1:17 am

Well, would we have different power tiers separate to efficiency tiers, or just stick them both in the same tier.
Spoiler:
Image
Mistake Not... wrote: This isn't rocket science, *!
Image

Spoiler:
Image

Professor Fenway
Texture Artist
Texture Artist
Posts:1506
Joined:Wed Dec 05, 2012 10:47 pm
Affiliation:Novus Roma
Location:Neither Here nor There

Re: FutureCraft central content thread

Post by Professor Fenway » Sat May 18, 2013 8:11 pm

I don't want arbitrary speed limits.

Engine differences should be in Acceleration, NOT top speed.

I saw we should have limited Newtonian physics. As in, top speed isn't limited, but whether it is safe is another story. Changing directions isn't newtonian based.

It still makes dreadnoughts slower than fighters, because when a fighter accelerates more, it can reach a higher speed before having to decelerate when approaching something compared to a dreadnought.

This is only for speed. I don't like speed limits for space. Except, of course, the speed of light.

User avatar
Iv121
Vice Admiral
Vice Admiral
Posts:2414
Joined:Fri Dec 07, 2012 3:40 pm
Affiliation:UTN
Location:-> HERE <-

Re: FutureCraft central content thread

Post by Iv121 » Sat May 18, 2013 10:34 pm

Yea and yet we are making a game and not a simulation of some crappy space stuff. If you say to a normal person "acceleration of 10 m/s^2" for him it says literally nothing but if you tell him "top speed 200 Km/Ph" he can actually know what that means and compare it to other speeds and decide if he is fast enough to chase something or if some other engine is significantly better. That is why gameplay wise acceleration is a useless value. You tell me - 10 m/s^2 is a lot or not ?
They're watching ... Image

"I am forbidden tag" -CvN

Post Reply