I personally quite like this design for fighters, what do you guys think?
Possible fighter designs
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I found this while snooping around the internet to see if anything compares to the I.C.E.S.S (few things do, by the way), and I found this wonderful picture:
I personally quite like this design for fighters, what do you guys think?
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I personally quite like this design for fighters, what do you guys think?
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Re: Possible fighter designs
I'd make the wings more even, not in that pattern of every second block missing.
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Re: Possible fighter designs
Those issues aside, it looks cool.
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Re: Possible fighter designs
It'd look cooler if the engine-wing thingies were oriented at 160 degree angles.
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Re: Possible fighter designs
Looks nice, If it weren't so round I'd have a go. I would also make the wings more pointy, I like pointy.
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Mistake Not... wrote: This isn't rocket science, *!
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Re: Possible fighter designs
Interesting fighter.
Now, what does it have to do with Mod content?
Now, what does it have to do with Mod content?
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Re: Possible fighter designs
Inspiration as to how we design fighters
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Mistake Not... wrote: This isn't rocket science, *!
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Re: Possible fighter designs
Futurecraft will have fighters and other vehicles. I think they will be modular, but they won't be built out of terrain blocks like big ships. There are technical reasons for this as well as aesthetic ones, but it's not worth going into detail on that.
The main thing is it would be hard to customize functionality at that scale if we treated it like ships.
The main thing is it would be hard to customize functionality at that scale if we treated it like ships.
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Re: Possible fighter designs
We should craft fighters at special benches, like Flan's mod does, only with more choice, for example you choose your frame, colour, wings, engine, propulsion systems, weapons, and perhaps a few extra slots for if you want a bomber, then you stick it all into a bench and it churns out your fighter
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Mistake Not... wrote: This isn't rocket science, *!
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Re: Possible fighter designs
I would prefer attaching the pieces directly to the vehicle rather than using the crafting bench.
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Re: Possible fighter designs
We need another way to build-craft (new term I made up) larger objects that you shouldn't be able to carry in your inventory. Things like fighters, or large engine components, or missiles, etc.fr0stbyte124 wrote:I would prefer attaching the pieces directly to the vehicle rather than using the crafting bench.
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Re: Possible fighter designs
Lol, we gotta stop letting you pick the names for things. That one's kinda taken.
But yeah, I think it would be quite neat having items too big to fit in your inventory. After all, people would be building fake storehouses anyway, so why not make them real?
Maybe we can have a forklift or a claw game-style crane to move things around...
But yeah, I think it would be quite neat having items too big to fit in your inventory. After all, people would be building fake storehouses anyway, so why not make them real?
Maybe we can have a forklift or a claw game-style crane to move things around...
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Re: Possible fighter designs
Or, a facility where you stick the raw materials in, and you go into like a building mode, like you woul with making ships, and assemble the fighter like that, then wait for the machine to churn it out or something like that.
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Mistake Not... wrote: This isn't rocket science, *!
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Re: Possible fighter designs
Perhaps the modules like wings and guns are placed on the ground, crafting in 3D outside the crafting table.
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