Fleet Command
Posted: Mon May 27, 2013 9:19 am
It is all well and good for us to squabble about how ships should be built and all, but I wanted to adress an issue that has been driving me nuts: fleet command.
In large fleet engagements, someone will have to be calling the shots for one side. Or would you rather have a bunch of random ships flying around crazily and spinning in circles shooting randomly, like on most team based PVP servers?
I propose a solution to this problem: The Integrated Tactical Interface. (ITI) The ITI is a fleet command system that will enable fleet command like this:
1. All ships in the fleet link their comms systems to the designated capital ship's ITI.
2. If the fleet admiral wants to command a ship to do something, he right clicks on the ITI, bringing up 2 grids: one represents horizontal movement, one represents vertical movement. He will click on the ship he wants to move, then selects a place on the horizontal grid, then select a place on the vertical grid. (Note: an admiral can keep formations on file for easy access by saving his fleet's current formation to the formations menu, a feature of the ITI.)
3. If an admiral wants to command a ship to attack another ship, he must click on the ship(s) he wants to attack with, then click on the ship he wants to attack.
4. Once an admiral issues an order through the ITI, it will show up on the ordered ships command console. The captain will then move his ship/attack, according with his order. Or he can do his own thing. Like spinning in circles.
Discuss, constructively criticize, or expand on this idea, as long as it is productive.
In large fleet engagements, someone will have to be calling the shots for one side. Or would you rather have a bunch of random ships flying around crazily and spinning in circles shooting randomly, like on most team based PVP servers?
I propose a solution to this problem: The Integrated Tactical Interface. (ITI) The ITI is a fleet command system that will enable fleet command like this:
1. All ships in the fleet link their comms systems to the designated capital ship's ITI.
2. If the fleet admiral wants to command a ship to do something, he right clicks on the ITI, bringing up 2 grids: one represents horizontal movement, one represents vertical movement. He will click on the ship he wants to move, then selects a place on the horizontal grid, then select a place on the vertical grid. (Note: an admiral can keep formations on file for easy access by saving his fleet's current formation to the formations menu, a feature of the ITI.)
3. If an admiral wants to command a ship to attack another ship, he must click on the ship(s) he wants to attack with, then click on the ship he wants to attack.
4. Once an admiral issues an order through the ITI, it will show up on the ordered ships command console. The captain will then move his ship/attack, according with his order. Or he can do his own thing. Like spinning in circles.
Discuss, constructively criticize, or expand on this idea, as long as it is productive.