Possible fighter designs

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Dr. Mackeroth
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Possible fighter designs

Post by Dr. Mackeroth » Sun Mar 31, 2013 9:53 pm

I found this while snooping around the internet to see if anything compares to the I.C.E.S.S (few things do, by the way), and I found this wonderful picture:
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I personally quite like this design for fighters, what do you guys think?
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Iv121
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Re: Possible fighter designs

Post by Iv121 » Mon Apr 01, 2013 3:47 am

I'd make the wings more even, not in that pattern of every second block missing.
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Re: Possible fighter designs

Post by Laserbilly » Mon Apr 01, 2013 7:25 am

Those issues aside, it looks cool.

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Re: Possible fighter designs

Post by Chairman_Tiel » Mon Apr 01, 2013 7:33 am

It'd look cooler if the engine-wing thingies were oriented at 160 degree angles.
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Re: Possible fighter designs

Post by Prototype » Mon Apr 01, 2013 2:34 pm

Looks nice, If it weren't so round I'd have a go. I would also make the wings more pointy, I like pointy.
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Re: Possible fighter designs

Post by Ivan2006 » Wed Apr 03, 2013 8:13 am

Interesting fighter.
Now, what does it have to do with Mod content?
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Re: Possible fighter designs

Post by Prototype » Wed Apr 03, 2013 11:24 am

Inspiration as to how we design fighters
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Re: Possible fighter designs

Post by fr0stbyte124 » Wed Apr 03, 2013 11:26 am

Futurecraft will have fighters and other vehicles. I think they will be modular, but they won't be built out of terrain blocks like big ships. There are technical reasons for this as well as aesthetic ones, but it's not worth going into detail on that.
The main thing is it would be hard to customize functionality at that scale if we treated it like ships.

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Re: Possible fighter designs

Post by Prototype » Wed Apr 03, 2013 11:58 am

We should craft fighters at special benches, like Flan's mod does, only with more choice, for example you choose your frame, colour, wings, engine, propulsion systems, weapons, and perhaps a few extra slots for if you want a bomber, then you stick it all into a bench and it churns out your fighter
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Re: Possible fighter designs

Post by fr0stbyte124 » Wed Apr 03, 2013 12:08 pm

I would prefer attaching the pieces directly to the vehicle rather than using the crafting bench.

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Re: Possible fighter designs

Post by Dr. Mackeroth » Fri Apr 05, 2013 4:32 am

fr0stbyte124 wrote:I would prefer attaching the pieces directly to the vehicle rather than using the crafting bench.
We need another way to build-craft (new term I made up) larger objects that you shouldn't be able to carry in your inventory. Things like fighters, or large engine components, or missiles, etc.
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Re: Possible fighter designs

Post by fr0stbyte124 » Fri Apr 05, 2013 4:49 am

Lol, we gotta stop letting you pick the names for things. That one's kinda taken. xD


But yeah, I think it would be quite neat having items too big to fit in your inventory. After all, people would be building fake storehouses anyway, so why not make them real?
Maybe we can have a forklift or a claw game-style crane to move things around...

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Re: Possible fighter designs

Post by Prototype » Fri Apr 05, 2013 6:47 am

Or, a facility where you stick the raw materials in, and you go into like a building mode, like you woul with making ships, and assemble the fighter like that, then wait for the machine to churn it out or something like that.
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Re: Possible fighter designs

Post by ACH0225 » Sat Apr 06, 2013 2:28 pm

Perhaps the modules like wings and guns are placed on the ground, crafting in 3D outside the crafting table.
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