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Re: Modular items, construction, production

Posted: Fri Apr 25, 2014 8:06 pm
by Shadowcatbot
Saravanth wrote:
Icelandic Perehelion wrote:I'd say multifunction blocks should be available fir anyone with the capacity to build them, but they work like a jack-of-all-trades-master-of-none, and so are cheaper, but surpassed by dedicated subsystems.

But for commercial ships, you can cram shields, weapons, and navigation into one block to reduce costs without suffering much, whereas warships want to be maximally effective, thus, more expensive.

So it all balances out, though wildly differing tech levels would likely mean you can improve multifunction subsystems a fair bit.
Icelandic Perehelion wrote:you can cram shields, weapons, and navigation into one block
Don't get me wrong, I agree that systems, or almost everything should be available in different size, quality and effectiveness, but one block is WA>Y too little, for almost anything. Rather than that, one could make computers handle that stuff, every task requiring a certain amount of processing power, and so ships and structures who don't need much can work with much less?
Perhaps were building small drones? I could see fitting a laser pistol and some other crap in a single block.
Realistically MFB's would only be useful for shuttles/drones/small fighters for when you dont have space to shove every system in.

Re: Modular items, construction, production

Posted: Fri Apr 25, 2014 8:14 pm
by Shadowcatbot
So random breakdown of systems:
Life support:
Removal of CO2 and injection of O2
A single block system could probably sport a filter and O2 tanks to fill a small shuttle, Larger ships would require more dedicated filter blocks and tanks

Power:
So just about everything, Batteries, Reactors, Solar Panels, Etc. We could probably have Micro-reactors for single blocks.

Sensors:
Have to know when someone is stalking you.

Navigation:
Space Gyros, Nav sensors, Mapping consoles.

Computers:
Something to run Nav and Sensors and Life support

I think thats it, Except for engines. Anything else?

Re: Modular items, construction, production

Posted: Fri Apr 25, 2014 10:43 pm
by cats
Weapons, containers, drills, tables, crafting stations, shipyards, building things, market terminals, monitors, screens, food things, cloning devices, biological weapons, lighting, docking, explosives, ATMs, communication arrays, airlocks, gas harvesters, tracking systems, FTL drives, autodestruct systems... uhh... ovens, music players, shelters, holotanks, livestock feeders, automatic farm equipment, medical stuff, stasis tubes, material processors, refineries, centrifuges, fission reactors, fusion reactors, gas containers.

Re: Modular items, construction, production

Posted: Fri Apr 25, 2014 10:46 pm
by Shadowcatbot
catsonmeth wrote:Weapons, containers, drills, tables, crafting stations, shipyards, building things, market terminals, monitors, screens, food things, cloning devices, biological weapons, lighting, docking, explosives, ATMs, communication arrays, airlocks, gas harvesters, tracking systems, FTL drives, autodestruct systems... uhh... ovens, music players, shelters, holotanks, livestock feeders, automatic farm equipment, medical stuff, stasis tubes, material processors, refineries, centrifuges, fission reactors, fusion reactors, gas containers.
Kitchen sink.

Re: Modular items, construction, production

Posted: Sat Apr 26, 2014 1:01 am
by cats
Shadowcat wrote:
catsonmeth wrote:Weapons, containers, drills, tables, crafting stations, shipyards, building things, market terminals, monitors, screens, food things, cloning devices, biological weapons, lighting, docking, explosives, ATMs, communication arrays, airlocks, gas harvesters, tracking systems, FTL drives, autodestruct systems... uhh... ovens, music players, shelters, holotanks, livestock feeders, automatic farm equipment, medical stuff, stasis tubes, material processors, refineries, centrifuges, fission reactors, fusion reactors, gas containers.
Kitchen sink.
Not that. Everything but that.

...Actually...

Re: Modular items, construction, production

Posted: Sat Apr 26, 2014 2:21 am
by Ivan2006
Actually, more 'exotic' means of power generation (nuclear reactor upwards) should require a computer for control/savety purposes. (you could propably still run a fission reactor without a computer, but have fun avoiding a meltdown...)