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Re: Factions/Alliances in the mod

Posted: Sat Apr 19, 2014 9:37 am
by cats
RP factions could appear as Easter eggs in the actual mod, maybe if we go with multiverse we could include RP more in-depth. Only if we fix the lore though.

Re: Factions/Alliances in the mod

Posted: Sat Apr 19, 2014 10:30 am
by Shadowcatbot
Jailed people get sent to the strigi-verse!

I personally like the idea of rare limited technologies. Sortve 'Ancient Tech' that there would only be X amour do based off the total population of the universe at the time. Something to fight over.

Re: Factions/Alliances in the mod

Posted: Sat Apr 19, 2014 11:37 am
by Ivan2006
Shadowcat wrote: I personally like the idea of rare limited technologies. Sortve 'Ancient Tech' that there would only be X amour do based off the total population of the universe at the time. Something to fight over.
Pretty much my intention.
catsonmeth wrote:Only if we fix the lore though.
Except you have problems agreeing with the RPers on the definition of 'fixing the lore'.

Re: Factions/Alliances in the mod

Posted: Sat Apr 19, 2014 1:34 pm
by Chairman_Tiel
Ivan2006 wrote:
Shadowcat wrote: I personally like the idea of rare limited technologies. Sortve 'Ancient Tech' that there would only be X amour do based off the total population of the universe at the time. Something to fight over.
Pretty much my intention.
catsonmeth wrote:Only if we fix the lore though.
Except you have problems agreeing with the certain RPers on the definition of 'fixing the lore'.
Image

Re: Factions/Alliances in the mod

Posted: Sat Apr 19, 2014 1:39 pm
by Ivan2006
You might expect something sassy or annoyed, Tiel, but actually, I'm gonna thank you.
Thank you for pointing out an uncalled generalization in my post.
I hate those and I honestly am happy when someone manages to correct me on that stuff without being rude.

Re: Factions/Alliances in the mod

Posted: Sat Apr 19, 2014 7:19 pm
by Saravanth
Alright, however, such ancient tech should be really rare. Like really, really rare, perhaps a 1 in 50/100/>9000 chance to generate inside a whole star system at all. And completely optional for the main tech tree, having a sooper seecret tech tree of its own. And hard to acquire, even if its whereabouts are known. And have severe risks involved with using, or even just possessing it, maybe even be dangerous to people who are around people who have just HEARD about it. Oh, oh, and also hilariously overpowered, enough to compensate for the risks a little, though the even more hilarious risks should still noticably overweigh. Make it so evil that major factions will go over real life bodies to lay their fatty fingers on it and peacemaker alliances do all they can to destroy it, or seal it at least in case of failure!

Re: Factions/Alliances in the mod

Posted: Sat Apr 19, 2014 7:22 pm
by Shadowcatbot
Saravanth wrote:Alright, however, such ancient tech should be really rare. Like really, really rare, perhaps a 1 in 50/100/>9000 chance to generate inside a whole star system at all. And completely optional for the main tech tree, having a sooper seecret tech tree of its own. And hard to acquire, even if its whereabouts are known. And have severe risks involved with using, or even just possessing it, maybe even be dangerous to people who are around people who have just HEARD about it. Oh, oh, and also hilariously overpowered, enough to compensate for the risks a little, though the even more hilarious risks should still noticably overweigh. Make it so evil that major factions will go over real life bodies to lay their fatty fingers on it and peacemaker alliances do all they can to destroy it, or seal it at least in case of failure!
We'll the idea is that the amount of peices total is based off the entire population of that FC universe so probably fairly rare.
So.... You want eve in minecraft?

Re: Factions/Alliances in the mod

Posted: Sat Apr 19, 2014 7:40 pm
by Saravanth
Why yes, yes I do!