Re: Factions/Alliances in the mod
Posted: Sat Apr 19, 2014 9:37 am
RP factions could appear as Easter eggs in the actual mod, maybe if we go with multiverse we could include RP more in-depth. Only if we fix the lore though.
Pretty much my intention.Shadowcat wrote: I personally like the idea of rare limited technologies. Sortve 'Ancient Tech' that there would only be X amour do based off the total population of the universe at the time. Something to fight over.
Except you have problems agreeing with the RPers on the definition of 'fixing the lore'.catsonmeth wrote:Only if we fix the lore though.
Ivan2006 wrote:Pretty much my intention.Shadowcat wrote: I personally like the idea of rare limited technologies. Sortve 'Ancient Tech' that there would only be X amour do based off the total population of the universe at the time. Something to fight over.
Except you have problems agreeing withcatsonmeth wrote:Only if we fix the lore though.thecertain RPers on the definition of 'fixing the lore'.
We'll the idea is that the amount of peices total is based off the entire population of that FC universe so probably fairly rare.Saravanth wrote:Alright, however, such ancient tech should be really rare. Like really, really rare, perhaps a 1 in 50/100/>9000 chance to generate inside a whole star system at all. And completely optional for the main tech tree, having a sooper seecret tech tree of its own. And hard to acquire, even if its whereabouts are known. And have severe risks involved with using, or even just possessing it, maybe even be dangerous to people who are around people who have just HEARD about it. Oh, oh, and also hilariously overpowered, enough to compensate for the risks a little, though the even more hilarious risks should still noticably overweigh. Make it so evil that major factions will go over real life bodies to lay their fatty fingers on it and peacemaker alliances do all they can to destroy it, or seal it at least in case of failure!