Factions/Alliances in the mod
Posted: Fri Apr 18, 2014 4:33 am
It is pretty clear that Futurecraft will allow for players to organize themselves into factions.
I suggest in addition allowing factions to join an alliance (SDI, UGC, EC or GSI).
The current relations between the alliances would be controlled by the devs/staff and portrayed in a publically accessible and linked roleplay-blog.
If an alliance were to go to war with another alliance, it would result in all factions of either alliance automatically being set to war with any faction of the other alliance.
In order to give them benefits from joining the alliances (and therefore encouraging it), I suggest giving them access to alliance-specific signature tech. (which they have to unlock like any other tech through the tech tree for gameplay reasons, but the only other way to get them would be to capture the devices from aliance members and reverse-engineer the technology, which is much harder, especially with 'unusual' technology being additionally hard to reverse-engineer)
Signature tech would be Psionics for EC, Super-Stealth for UGC, Super-Shields for SDI and advnaced fusion/antimatter tech for GSI.
This would create a factor of specialization where players/faction owners can decide on whether they want to focus on offense, defense, stealth or unconventional technology (psionics).
Factions of the same alliance would not be able to go to war with each other and if someone is found stealing from, raiding or doing something else that would be a valid reason for war to an ally, it would be a major offence against alliance guidelines, resulting in that faction getting kicked out and set to war with the alliance for treachery.
I suggest in addition allowing factions to join an alliance (SDI, UGC, EC or GSI).
The current relations between the alliances would be controlled by the devs/staff and portrayed in a publically accessible and linked roleplay-blog.
If an alliance were to go to war with another alliance, it would result in all factions of either alliance automatically being set to war with any faction of the other alliance.
In order to give them benefits from joining the alliances (and therefore encouraging it), I suggest giving them access to alliance-specific signature tech. (which they have to unlock like any other tech through the tech tree for gameplay reasons, but the only other way to get them would be to capture the devices from aliance members and reverse-engineer the technology, which is much harder, especially with 'unusual' technology being additionally hard to reverse-engineer)
Signature tech would be Psionics for EC, Super-Stealth for UGC, Super-Shields for SDI and advnaced fusion/antimatter tech for GSI.
This would create a factor of specialization where players/faction owners can decide on whether they want to focus on offense, defense, stealth or unconventional technology (psionics).
Factions of the same alliance would not be able to go to war with each other and if someone is found stealing from, raiding or doing something else that would be a valid reason for war to an ally, it would be a major offence against alliance guidelines, resulting in that faction getting kicked out and set to war with the alliance for treachery.