What futurecraft is

There will be one stickied topic per feature in phase 2. Other discussion may take place on other topics if relevant.
Forum rules
-This forum is about the mechanics and framework of the content. NOT about the content itself, that belongs in phase 3. However, if content discussion creeps in because it is necessary, this is permissible.
Chairman_Tiel
Rear Admiral
Rear Admiral
Posts:1890
Joined:Sat Dec 01, 2012 9:39 am
Affiliation:GLORIOUS REPUBLIC
Re: What futurecraft is

Post by Chairman_Tiel » Mon Apr 01, 2013 2:32 pm

inb4 someone uses that post to justify removing everything ground-related.
[spoiler]Image[/spoiler]

User avatar
fr0stbyte124
Developer
Posts:727
Joined:Fri Dec 07, 2012 3:39 am
Affiliation:Aye-Aye

Re: What futurecraft is

Post by fr0stbyte124 » Mon Apr 01, 2013 2:36 pm

Beats winding up in someone's signature.

Prototype
Developer
Posts:2968
Joined:Fri Dec 07, 2012 1:25 am
Affiliation:NSCD
IGN:Currently:Small_Bear
Location:Yes

Re: What futurecraft is

Post by Prototype » Mon Apr 01, 2013 2:47 pm

When I said space dimension, I just meant space, I just think of it as a dimension for some reason, ignore it.
And while mechs may not be a good idea, other ground vehicles are still possible.

I might be able to do mechs with just java (as in no .obj files), but I am probably going to need to learn a little more about animation first, but I can work out the angles and vectors for leg movement now if needs be.

We probably don't need animated .obj files, we can do decent leg animations in java.
Spoiler:
Image
Mistake Not... wrote: This isn't rocket science, *!
Image

Spoiler:
Image

User avatar
Iv121
Vice Admiral
Vice Admiral
Posts:2414
Joined:Fri Dec 07, 2012 3:40 pm
Affiliation:UTN
Location:-> HERE <-

Re: What futurecraft is

Post by Iv121 » Mon Apr 01, 2013 3:01 pm

Tiel wrote:inb4 someone uses that post to justify removing everything ground-related.
See you go negative again :[ , I'm just saying that if space is priority keep it priority, you can't do ground together with it cosue you lack resources (we actually have almost none ATM) and make it when you are done with space.
And the thread is not about this but rather getting to understand what the mod does.
They're watching ... Image

"I am forbidden tag" -CvN

Chairman_Tiel
Rear Admiral
Rear Admiral
Posts:1890
Joined:Sat Dec 01, 2012 9:39 am
Affiliation:GLORIOUS REPUBLIC

Re: What futurecraft is

Post by Chairman_Tiel » Mon Apr 01, 2013 3:04 pm

I've said it in another thread - you don't want to understand what the mod is, you already know what you want it to be, and you've been waiting for someone to give 'space' as an answer so you can go out and say that. Ground is just as important as space here.
[spoiler]Image[/spoiler]

User avatar
fr0stbyte124
Developer
Posts:727
Joined:Fri Dec 07, 2012 3:39 am
Affiliation:Aye-Aye

Re: What futurecraft is

Post by fr0stbyte124 » Mon Apr 01, 2013 3:10 pm

@prototype

Animation isn't part of the .obj format anyway, and .obj models will be fine. I just want to make sure that we get to control how animation works where we do use it, because there are several different methods available and we may want to use one or another as the situation requires.

User avatar
Iv121
Vice Admiral
Vice Admiral
Posts:2414
Joined:Fri Dec 07, 2012 3:40 pm
Affiliation:UTN
Location:-> HERE <-

Re: What futurecraft is

Post by Iv121 » Mon Apr 01, 2013 3:13 pm

Tiel wrote:I've said it in another thread - you don't want to understand what the mod is, you already know what you want it to be, and you've been waiting for someone to give 'space' as an answer so you can go out and say that. Ground is just as important as space here.
Post your opinion here. And be specific please ...
They're watching ... Image

"I am forbidden tag" -CvN

Chairman_Tiel
Rear Admiral
Rear Admiral
Posts:1890
Joined:Sat Dec 01, 2012 9:39 am
Affiliation:GLORIOUS REPUBLIC

Re: What futurecraft is

Post by Chairman_Tiel » Mon Apr 01, 2013 3:18 pm

Futurecraft - Future. Need I say anything more?
[spoiler]Image[/spoiler]

User avatar
fr0stbyte124
Developer
Posts:727
Joined:Fri Dec 07, 2012 3:39 am
Affiliation:Aye-Aye

Re: What futurecraft is

Post by fr0stbyte124 » Mon Apr 01, 2013 3:58 pm

Tiel wrote:Futurecraft - Future. Need I say anything more?
A little bit, yes.

Chairman_Tiel
Rear Admiral
Rear Admiral
Posts:1890
Joined:Sat Dec 01, 2012 9:39 am
Affiliation:GLORIOUS REPUBLIC

Re: What futurecraft is

Post by Chairman_Tiel » Mon Apr 01, 2013 4:02 pm

The future of space travel - dueling with massive interstellar warships
The future of ground combat - hordes of tanks and mechs clash, supplemented by infantry coated in heavy exoskeletons.
The future of minecraft, in a nutshell. Space is the final frontier, after all.
[spoiler]Image[/spoiler]

User avatar
Keon
Developer
Posts:662
Joined:Thu Dec 06, 2012 7:09 pm
Affiliation:Inactive
IGN:ducky215

Re: What futurecraft is

Post by Keon » Mon Apr 01, 2013 4:34 pm

Futurecraft adds spaceships. Then it should add a good balanced combat system. Everything else can be left to the player.
- I can be reached as ducky215 on minecraft forums -

Chairman_Tiel
Rear Admiral
Rear Admiral
Posts:1890
Joined:Sat Dec 01, 2012 9:39 am
Affiliation:GLORIOUS REPUBLIC

Re: What futurecraft is

Post by Chairman_Tiel » Mon Apr 01, 2013 4:48 pm

Your list is in the wrong order.
[spoiler]Image[/spoiler]

User avatar
Keon
Developer
Posts:662
Joined:Thu Dec 06, 2012 7:09 pm
Affiliation:Inactive
IGN:ducky215

Re: What futurecraft is

Post by Keon » Mon Apr 01, 2013 4:54 pm

How so?
- I can be reached as ducky215 on minecraft forums -

Chairman_Tiel
Rear Admiral
Rear Admiral
Posts:1890
Joined:Sat Dec 01, 2012 9:39 am
Affiliation:GLORIOUS REPUBLIC

Re: What futurecraft is

Post by Chairman_Tiel » Mon Apr 01, 2013 5:08 pm

The gameplay needs to be designed from the ground up to accomodate spaceships in as balanced a way possible rather than the other way around, lest the latter look shoehorned in. It wouldn't do to be fighting with swords and medieval gear while flying around in star-battleships...or would it? :o
[spoiler]Image[/spoiler]

User avatar
fr0stbyte124
Developer
Posts:727
Joined:Fri Dec 07, 2012 3:39 am
Affiliation:Aye-Aye

Re: What futurecraft is

Post by fr0stbyte124 » Mon Apr 01, 2013 5:22 pm

Perhaps, but personal items like weapons and armor are much more conventional content, and compared to the big ticket items, they should be trivial to supply. While it's important everything fits together, I don't think that sort of gear will warrant the same level of planning that something like shipyards or the MMO aspects will.

Post Reply