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Gravity and mass is complicated in Minecraft because nothing tracks mass on entities and Newtonian physics are not respected. Some entities fall faster than others and you can push multiple minecarts because conservation of momentum is hacked around (which is also why we used to be able to use minecart boosters until Notch tweaked the hitboxes).
While we could add some of those values to entities, it would be impossible to retrofit the vanilla content and still preserve the same feel of things. And it is important that the Copernicus engine has the same feel as the vanilla engine so that it can be used in other mods, even if Futurecraft specific content and features do not. In other words, we need to be very careful assigning new physics to existing things.
variables and statistics
Forum rules
-This forum is about the mechanics and framework of the content. NOT about the content itself, that belongs in phase 3. However, if content discussion creeps in because it is necessary, this is permissible.
-This forum is about the mechanics and framework of the content. NOT about the content itself, that belongs in phase 3. However, if content discussion creeps in because it is necessary, this is permissible.
- fr0stbyte124
- Developer
- Posts:727
- Joined:Fri Dec 07, 2012 3:39 am
- Affiliation:Aye-Aye
Re: variables and statistics
i dont say you should change the physics
but you could add some rules to it those rules wouldnt change it but could be used by other mods
my gravity was on the stats and stuff
it says a player has an amount of strength [this doesnt have to be realistic]
this strength changes the weigth a player can carry [this doesnt have to be realistic]
the speed at wich a player can destroy blocks
the gravity can be from 90% upto 130%
90% grants you faster walking and a little more carry weight
130% has slower walking and less carry weight
maybe low gravity also has 1 1/2 jump height
but you could add some rules to it those rules wouldnt change it but could be used by other mods
my gravity was on the stats and stuff
it says a player has an amount of strength [this doesnt have to be realistic]
this strength changes the weigth a player can carry [this doesnt have to be realistic]
the speed at wich a player can destroy blocks
the gravity can be from 90% upto 130%
90% grants you faster walking and a little more carry weight
130% has slower walking and less carry weight
maybe low gravity also has 1 1/2 jump height