What futurecraft is
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-This forum is about the mechanics and framework of the content. NOT about the content itself, that belongs in phase 3. However, if content discussion creeps in because it is necessary, this is permissible.
-This forum is about the mechanics and framework of the content. NOT about the content itself, that belongs in phase 3. However, if content discussion creeps in because it is necessary, this is permissible.
Simply answer this question as accurately as possible pls. Also add the main focus of the mod in your opinion. Try to be as specific as possible here too, including only ONE sphere (for example add futuristic combat is NOT a good answer).
I believe futurecraft is first of all a sandbox for space battles. You are free to go where you want, gather money by trading, scavenging, mining, fighting, taking on jobs, robbing and so on. Players are free to join up for different things such as making a trading convoy, fighting pirates, fighting the evil guys. As another twist to the game mechanics the evil guys will be a special NPC faction that attacks different system trying to capture them. The players can help protect it together with the military or liberate captured systems. This adds a new layer of dynamic events and encounters.
Finally the main focus of this mod is space combat. There is the core which is the battle itself together with components designed to give you resources for it, usually also involving space combat, such as the works given, the PvP hubs or the trading system.
I believe futurecraft is first of all a sandbox for space battles. You are free to go where you want, gather money by trading, scavenging, mining, fighting, taking on jobs, robbing and so on. Players are free to join up for different things such as making a trading convoy, fighting pirates, fighting the evil guys. As another twist to the game mechanics the evil guys will be a special NPC faction that attacks different system trying to capture them. The players can help protect it together with the military or liberate captured systems. This adds a new layer of dynamic events and encounters.
Finally the main focus of this mod is space combat. There is the core which is the battle itself together with components designed to give you resources for it, usually also involving space combat, such as the works given, the PvP hubs or the trading system.
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Re: What futurecraft is
a sandbox mmo rpg
in wich players
are born in a faction they need to support
alot of life and trade
and some fighting but minimal
in wich players
are born in a faction they need to support
alot of life and trade
and some fighting but minimal
Re: What futurecraft is
Ok at least you put it correctly, so priority is trading ?
BTW for the others if you won't be able to answer this and if you won't be able to provide functional steps to achieve what you talk about there is no point in having any other discussion in this section.
BTW for the others if you won't be able to answer this and if you won't be able to provide functional steps to achieve what you talk about there is no point in having any other discussion in this section.
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Re: What futurecraft is
priority is making your faction grow
so that would be alot of trade
and some little fights here and there to show who is the boss
but also alot of politics
so that would be alot of trade
and some little fights here and there to show who is the boss
but also alot of politics
Re: What futurecraft is
No priority in development. BTW politics requrie combat you know ?
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Re: What futurecraft is
Future craft is a mod which allows blocks to be converted into entities, then flown through a space dimension which you access by reaching a certain height limit in the real world, and from there you can travel to the space dimension of other servers, fly down, and beat the crap out of them, or whatever else you choose to do with a variety of pew pew laser guns and star fighters, mechs I don't know about however, they might be a bit more challenging, unless we use the animated .obj files, like battleshipcraft does, then they might be possible, but that is for another thread
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Re: What futurecraft is
Do you focus more on exploration and destruction of other players ? Like survival games on big scale ? What's your main focus ?
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Re: What futurecraft is
Well, I think players should be able to choose what they want to focus on, well rounded games are the best
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Re: What futurecraft is
No again you don't read me at all. I am talking about the focus of the development process.
And yes BTW there will be a gameplay focus if you like it or not, because if you plan to focus on mining and planting flowers someone will come to blow you up and force combat on you. No focus has a pretty obvious focus - that is the combat.
And yes BTW there will be a gameplay focus if you like it or not, because if you plan to focus on mining and planting flowers someone will come to blow you up and force combat on you. No focus has a pretty obvious focus - that is the combat.
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- Dux_Tell31
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Re: What futurecraft is
Can someone pleases change the title of this to "What Is Futurecraft?". I'm sorry about how picky that is but the way you worded it bothers me emensly.
"This is Minecraft, sir. We don't make physics, we ruin them." -Fr0stbyte124
"We are made of the elements out in space, in essense we are the universe discovering itself" -Neil Degrasse Tyson
"We are made of the elements out in space, in essense we are the universe discovering itself" -Neil Degrasse Tyson
Re: What futurecraft is
Only if you are ready to contribute with your opinion .
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Re: What futurecraft is
GJ that helps define the mod . I'm still waiting for answers ... Look if you don't want to give one yours is simply not included.
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- fr0stbyte124
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Re: What futurecraft is
1) Blocks are not entities. That strategy is what killed Zeppelin.Prototype wrote:Future craft is a mod which allows blocks to be converted into entities, then flown through a space dimension which you access by reaching a certain height limit in the real world, and from there you can travel to the space dimension of other servers, fly down, and beat the crap out of them, or whatever else you choose to do with a variety of pew pew laser guns and star fighters, mechs I don't know about however, they might be a bit more challenging, unless we use the animated .obj files, like battleshipcraft does, then they might be possible, but that is for another thread
2) There is no space dimension, it is simply a lack of planet.
3) Animated .obj models are possible, but I would like to see a strong need for it first.
The priority of Futurecraft is space adventure.